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The Break Room F.A.Q (Last Updated: 2024 Dec 16 3:53 am)




Subject: Animating reality - good luck with that.


SamTherapy ( ) posted Thu, 07 April 2022 at 6:44 PM · edited Sun, 22 December 2024 at 12:11 PM

In case you're wondering - and I bet you aren't - the universe runs at a frame rate of at least 1 Octillion frames per second, and possibly quite a bit higher. Quite a bit faster than yer average movie running at 24 fps.

That should keep animators busy for a while.

Coppula eam se non posit acceptera jocularum.

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VedaDalsette ( ) posted Wed, 13 April 2022 at 9:58 AM
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And I thought the way to animate reality was to follow your passion. If you can afford to, of course. Which most of us can't. So our realities are stagnant. But I digress.



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SamTherapy ( ) posted Fri, 06 May 2022 at 6:48 PM

Hehe. I defy anyone to render reality in a realistic frame rate.

Truth is, though, I'm proper upset that we have so little traffic here that nobody would know about this majestic insight.  Oh well, life is hard and so forth...

Coppula eam se non posit acceptera jocularum.

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Warlock279 ( ) posted Sat, 07 May 2022 at 10:41 PM

Planck's constant? The Universe gets kinda dodgy when you start looking at times frames that small tho!

Some of us, like our movies [tv] at 30 fps. ;)

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WendyLuvsCatz ( ) posted Sat, 04 June 2022 at 7:47 PM · edited Sat, 04 June 2022 at 7:48 PM

I still cannot figure out why the Renderosity forums stop displaying posts if a forum is inactive, it's one of the reasons I don't post here much 😹


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SamTherapy ( ) posted Mon, 06 June 2022 at 6:41 PM

Well, stick around because for my next trick, I will provide a logical answer to Hawking's Information Loss Paradox.

Coppula eam se non posit acceptera jocularum.

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WendyLuvsCatz ( ) posted Mon, 06 June 2022 at 7:06 PM

it really only comes down to how many FPS a human eye sees, that's why pets did not have much interest in CRT screens BTW, they just saw the scanlines, they watch and interact with LED though.

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