Forum Moderators: wheatpenny, Lobo3433
The Break Room F.A.Q (Last Updated: 2024 Dec 16 3:53 am)
And I thought the way to animate reality was to follow your passion. If you can afford to, of course. Which most of us can't. So our realities are stagnant. But I digress.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
Hehe. I defy anyone to render reality in a realistic frame rate.
Truth is, though, I'm proper upset that we have so little traffic here that nobody would know about this majestic insight. Oh well, life is hard and so forth...
Coppula eam se non posit acceptera jocularum.
I still cannot figure out why the Renderosity forums stop displaying posts if a forum is inactive, it's one of the reasons I don't post here much 😹
I am sure there is a treasure trove of information buried on this forum but you need to be an archeologist to find it.
Well, stick around because for my next trick, I will provide a logical answer to Hawking's Information Loss Paradox.
Coppula eam se non posit acceptera jocularum.
it really only comes down to how many FPS a human eye sees, that's why pets did not have much interest in CRT screens BTW, they just saw the scanlines, they watch and interact with LED though.
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In case you're wondering - and I bet you aren't - the universe runs at a frame rate of at least 1 Octillion frames per second, and possibly quite a bit higher. Quite a bit faster than yer average movie running at 24 fps.
That should keep animators busy for a while.
Coppula eam se non posit acceptera jocularum.
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