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Subject: Designing Poser assets in Blender?


Count3Dimensions ( ) posted Tue, 19 April 2022 at 12:15 PM · edited Thu, 28 November 2024 at 1:58 PM

Forgive me if this is the wrong forum, or the wrong format for posing such a question, but I've failed to find answers elsewhere online and a Renderosity staff member suggested, after I wrote to her, that I should ask here.

I've been a Poser user since around 2016, and I've been learning Blender for the last year. I would like to design Poser assets for personal use, and possible for sale. However, I don't know whether Blender is a good fit for that purpose.

Can anyone please tell me if Blender is efficient for creating and exporting rigged, textured assets to Poser?

If so, can anyone please direct me to free or paid video tutorials on the subject?

Thank you in advance for any help you can offer.


Lobo3433 ( ) posted Tue, 19 April 2022 at 1:01 PM
Forum Moderator

Hello  Count3Dimensions

Yes you can create Poser assets in Blender for Poser it would help some to know what type of assets you want to create. Simple assets like props even rooms can be created in Blender then exported and imported into Poser. A majority of assets will be exported out of Blender using two primary formats OBJ being the most basic and simplest and using FBX that can include animation, textures and some rigging. So having some idea of what you wish to make for Poser can better guide me into pointing out resources that will help you best and I am also sure our fellow members will chime in with their experinces and advice to help you along.  

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RedPhantom ( ) posted Tue, 19 April 2022 at 2:35 PM
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Agreed. Blender is great for making poser assets. It's my go-to whenever I need to make something. most of my 3d freebies and products were made in Blender. A note is Blender's scale is different than Poser's. Anything imported into Blender from Poser will come in tiny and you'll want to scale it up and then scale it back down during export. I usually scale I up by 10 and export it at 0.10. If you aren't working around something from Poser, like making a chair rather than clothing for a figure, use Blender's measurements and then export at .38. That seems to come into Poser at the right size.


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RobynsVeil ( ) posted Tue, 19 April 2022 at 4:45 PM

Not much to add to RedPhantom's and Lobo's sage suggestions. When you create your figures, stay with quads and tris - ngons (faces with more than 4 sides) tend to not translate well into Poser. Also, pay attention to normals, that they're facing the intended way... been caught out by that one a few times. Materials can be assigned in Blender: to do all the Poser file location stuff, I used to use Poser File Editor by Dimension3D. Don't see it in the marketplace anymore, sadly.

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Count3Dimensions ( ) posted Tue, 19 April 2022 at 6:36 PM

Thanks so much, everyone, for your thoughtful and detailed responses. To answer Lobo3433's question, I wish to design:

1. Science fictional armour and spacesuits, especially similar to those in the classic Micronauts comics (recognizing that I can't steal the IP, of course)
2. Robots
3. SF vehicles, especially spaceships
4. Modern Senegalese and Nigerian clothing, and ancient Egyptian and Sudanese clothing
5. Aliens (humanoid and other)
6. African hair assets (the best new ones are all for G3/G8, alas).


Thanks for whatever guidance or links to paid & free tutorials you can share.



Lobo3433 ( ) posted Tue, 19 April 2022 at 7:39 PM · edited Tue, 19 April 2022 at 7:39 PM
Forum Moderator

Hello Count3Dimensions

This Link is to some tutorials made by Tony Vilters use to be a regular here as well as in the Poser forums not sure if he is still around and some of these videos are a bit outd dated but a majority of the information still holds true in currrent versions of Blender and Poser. The statement made by RedPhantom about scale is very accurate one thing I will add to that is making sure that you apply rotation and scale prior to exporting from Blender and always save your Blender work in doubles one with all modifiers applied prior ro export and one with modifiers not applied if you want to be able to go back and make changes. Also FBX exports of only select objects when exporting will help to some degree on the difference in Poser native scale and Blender's. You will learning many of these tricks by trial and error and we are always here willing to help as much as we can. 

https://www.youtube.com/channel/UCiiFNpMB2ENEiUuctAUObmg/videos

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Count3Dimensions ( ) posted Tue, 19 April 2022 at 8:24 PM
Lobo3433, thank you so much for your kind direction! I really appreciate your help. I'm looking forward to getting started!


Lobo3433 ( ) posted Tue, 19 April 2022 at 9:20 PM
Forum Moderator

Do some searchs right here in the forum I know we have allot of archive stuff with in this very forum where we discuss Blender Poser work flow and here is a link to an older forum thread that has some useful info from different resources granted some of it might be a bit dated but most of the concepts still hold true and I am sure there are nuggets of info that can help 

https://www.renderosity.com/forums/threads/2958500/blender-poser-guidesreferencestutorials#msg4414624  and there are other jewels in our archives 

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Count3Dimensions ( ) posted Wed, 20 April 2022 at 9:06 AM

Thank you, Lobo3433! I will.


Lobo3433 ( ) posted Wed, 20 April 2022 at 9:46 AM
Forum Moderator
Count3Dimensions posted at 9:06 AM Wed, 20 April 2022 - #4437425

Thank you, Lobo3433! I will.

Good luck :thumbsup:

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BardicHeart ( ) posted Wed, 15 June 2022 at 11:18 AM
Count3Dimensions posted at 12:15 PM Tue, 19 April 2022 - #2970353
I've been a Poser user since around 2016, and I've been learning Blender for the last year. I would like to design Poser assets for personal use, and possible for sale. However, I don't know whether Blender is a good fit for that purpose.

Can anyone please tell me if Blender is efficient for creating and exporting rigged, textured assets to Poser?

If so, can anyone please direct me to free or paid video tutorials on the subject?

I would say Blender is a very good option.  Its very powerful and versatile, the real question is what is your skill level?

Jay Versluis has some on his youtube channel, though he deals with going from Blender to Daz, but you're still dealing with many of the same basic issues (scaling, right handed (Blender Zed up) vs left handed (Poser / Daz Y up), and vertice order).  I don't know if you can export Blender rigged figures to Poser or Daz (and would be interested in information on that myself) but obj files work fine for getting the mesh over.

If you're looking for tutorials on Blender and/or on particular kinds of modeling I could suggest quite a lot.

You posted quite a project list involving multiple disciplines.  Not knowing what your skill level is, its hard to offer much advice.  Sci-fi ships, vehicles and robots will all be mainly hard surface modeling and that's a good place to start.  Armor and robots can be a good transition into rigged figures, especially robots since they often have mechanical joints.  Creating aliens, there's two ways to approach that.  Morphs for existing figures, and Blender can certainly do that.  The other is making custom figures, which Blender can also do, but it is its own skill set (and tentacles are a pain in the ass to rig or pose once you get outside Blender, in Blender I just use a curve with added geometry which is far easier to work with).  Clothing is something I've never even tried, and having no fashion sense at all, I'm the LAST person to ask about that :-D

I'm currently learning to go from Blender to Daz Studio, so we're on similar paths.  If you have questions about Blender I can try to help with those, but once you get into Poser others will have to answer there.

I'm also interested in Egyptian stuff, mainly architecture.  I like taking either Egyptian or Gothic and smashing it up with Sci-fi.



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