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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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Poser loves to bug out with some things that have the exact number for R, G and B. Try 190 190 189 to see if it changes - I've never had it happen with material colors but I get Subsurface Scattering turning itself off when the colors are all the same value...
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Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
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this sounds like something you might report as a bug. https://support.posersoftware.com/
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I use Poser 13 and win 10
This may seem like an isolated case on your part. I don't see this happening on my end. My only recommendation is to reinstall the software if you are inclined to do so. Maybe try resetting P12 back to factory default before a reinstallation to correct the problem. You could file a support ticket but I don't think there is much the techs can do if they can't replicate the problem.
I think I've isolated the problem to if you set the color of the light via the material room node "color" somehow the color picker is always adding a saturation to the color value. So you can never pick a gray.
But if you set the color of the light manually to a gray, the color node appears to get ignored and uses the value set. I recreated my lights since I noticed the default lights from poser do not exhibit this trait.
When I messed with the default lights on another machine this effect didn't happen but after a while it did occur. I think there is a bolt loose in there somewhere. could be its also an effect of direction lights vs say spot lights. I use direction lights.I still believe there is a corruption in your installation that is throwing off the light color chip for some reason. I am not noticing what you're describing, yet I am seeing some inconsistencies between nodes that I shouldn't be getting. I'm hoping it's not a major bug in the Material Room.
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I have an issue in poser 12 where, if I change a light color to a gray like 190,190,190 for the RGB, the material color shifts to a red tone. Does this all the time and I have to play wack a mole to stop this. I have tried several settings and cannot get this to stop. The diffuse color of the light is correct but on the light's material color it does the red shift. I then end up with red tones in my render.
Anyone else experience this? I cannot figure out what changes it. I set the gray color then a second later it red shifts.