Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
I have my scene set to Poser 10, so it's just a ground plane and not the constructYou can do the same thing with Poser's Background. Rotating the environment is trickier but it can give you the same results.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
RedPhantom posted at 8:17 AM Thu, 18 August 2022 - #4442889It's not using it for the scene render. You hide it. It's just for an easy find of the rotation of the background image rather than rendering through several trails. You could use the ezdome too for this, the setup was just quicker with the sphere.I don't really use the EnvSphere since I got EZDome. But I might give it a try again, since I can use the panoramic pics that I have to create just a sky.If you set the u_offset to .25 on BB's EnvSphere, it will match the background's default rotation. Then you can turn the sphere to see what rotation you want. Then convert the y-rotation from degrees to radians and set that in the background's rotation if you use the setup here https://www.renderosity.com/forums/threads/2961030/rotation-when-using-an-hdr-bitmap-on-the-background-node. It sounds way more complicated than it is.
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I use Poser 13 and win 10
I am letting my ADD or ADHD or what ever I have lead the way again. I am working on Lion-O again. I finished the Claw Shield, and added hair to it. Thought I had something cool, but I forgot to save out the hair prop. So the Claw Shield is rigged and now on him. I am doing a render now to finish this project.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 9:15 AM Fri, 19 August 2022 - #4442952
To use an HDRI directly in EZDome, you need to create a new asset from the Library tab.Can someone show me how to use an HDRI? I have been using sIBL with the EZDome because it doesn't recognize HDRI for some reason. But BB's dome uses them, right?
A new panel will open to create the preset, scroll down to Files, and load the images for the EZDome. You can load a JPG or HDR image to the inner dome but the outer dome should receive the HDRi. The preview image is just a thumbnail. Everything else is self-explanatory.
Other applications that I use to create the appropriate images for EZDome are sIBLedit and Easy2Convert HDR to JPG. The application sIBLEdit is freeware and you can compose the necessary image maps for an sIBL from a single HDRi, this also includes a thumbnail. Easy2Convert HDR to JPG is also freeware and as the name implies, it converts HDR images to JPG format, especially if you need a projection image for the inner dome.
User Bastep has a great freebee background lighting preset that I use now. One thing I did was load it up with one of my HDRI files so that it would always point to my HDRI folder when I use it.
https://www.renderosity.com/freestuff/items/90149/background-shader
@hborre What I do with low HDRI's that render dark is un-clamp my render light settings and then use the post-FX exposer settings to bump up the light.
Also make sure you have enough diffuse bouces (I use minimum 6) That will put more light into your scene
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Good call. I'll keep that in mind and I'll adjust the diffuse bounce to something higher than 6. Thanks.User Bastep has a great freebee background lighting preset that I use now. One thing I did was load it up with one of my HDRI files so that it would always point to my HDRI folder when I use it.
https://www.renderosity.com/freestuff/items/90149/background-shader
@hborre What I do with low HDRI's that render dark is un-clamp my render light settings and then use the post-FX exposer settings to bump up the light.
Also make sure you have enough diffuse bouces (I use minimum 6) That will put more light into your scene
I think the HDR I used was a little too bright. I changed out the buildings and the result was white out. I changed the HDR and I am rendering again.
How do I adjust the intensity of the lighting using the background setup from that tutorial?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted at 8:43 AM Sat, 20 August 2022 - #4443000
Given Poser's documentation, why FF's HSV2 and not HSV, don't you think that it could alter the colors?Use either the Cycles HSV or Firefly HSV2 and adjust the Value channel to control brightness.
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rokket posted at 11:58 AM Sat, 20 August 2022 - #4443025
FF's HSV and HSV2 nodes looks the same, the effect changesToo much math makes my head hurt. I prefer to make things simple for myself.
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The FF HSV was incorrectly set up and had been for a long time. The Poser techs decided to create the HSV2 which made better sense because the Hue would be normalized at zero value and change as you scaled up the increments. Both do the same thing but the Poser manual recommends deferring to the newer node, HSV2. That's my preferred node if I want to tint the color chip.
Ok, thank you for the explanations.The FF HSV was incorrectly set up and had been for a long time. The Poser techs decided to create the HSV2 which made better sense because the Hue would be normalized at zero value and change as you scaled up the increments. Both do the same thing but the Poser manual recommends deferring to the newer node, HSV2. That's my preferred node if I want to tint the color chip.
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rokket posted at 10:47 AM Sat, 20 August 2022 - #4443014
Try an auto contrast in photoshop... Probably don't use photoshop though. It would alleviate some of the washed out look giving it more pop. Instead of messing about in Poser this is something that can be fixed one click post. I get wanting to get it just so in Poser, always nice when that happens. Feels a bit like your HDR lighting is really influencing the coloration of your scene. Maybe a bit much? I haven't been following so I'm only guessing on your lighting situation.
Not bad. I am getting closer to what I want.
I like that you gave her boobs a bit of hang. First thing I noticed lol.
Also probably that web wouldn't be wrapping about the leg like that, it would be taut because of the tension and rather deforming the soft tissue of her thigh IMO. I think you would have a more realistic result that way. If I can have only one minor critique that isn't rendered related I would say that her elbows on the body suit desperately need a JCM...
I don't expect you'll greet any of my opinions with much enthusiasm though lol. That's fine.
HDRi rendering will always impart a tint from its ambient illumination and, depending on the type of image, it can oversaturate the scene with a prominent hue. Although many users would prefer to only use HDRi lighting as the main source, I have come across literature that recommends using such lighting as a supplement to additional scene lighting. I feel that it is better to take a cinematographic or photographic approach to compose a well-lit scene than to rely on just one lighting style or technique. Granted, you might want to emulate a particular, realistic style like a sunny, midafternoon day, but when you try to show as much detail at both ends of the spectrum without enhancement, you compromise for something that you are not too thrilled about.
hborre posted at 2:00 PM Sat, 20 August 2022 - #4443040
Agreed.HDRi rendering will always impart a tint from its ambient illumination and, depending on the type of image, it can oversaturate the scene with a prominent hue. Although many users would prefer to only use HDRi lighting as the main source, I have come across literature that recommends using such lighting as a supplement to additional scene lighting. I feel that it is better to take a cinematographic or photographic approach to compose a well-lit scene than to rely on just one lighting style or technique. Granted, you might want to emulate a particular, realistic style like a sunny, midafternoon day, but when you try to show as much detail at both ends of the spectrum without enhancement, you compromise for something that you are not too thrilled about.
Footnote; I like hdr lighting because it gives it that fancy cg look lol. (Doofus comment of the day, more forthcoming)
primorge posted at 1:30 PM Sat, 20 August 2022 - #4443038
I am not upset. And I did notice that elbow thing. It's because I did some tweaking to part of her costume because of poke through and forgot to up the subdivision after the fact.rokket posted at 10:47 AM Sat, 20 August 2022 - #4443014
Try an auto contrast in photoshop... Probably don't use photoshop though. It would alleviate some of the washed out look giving it more pop. Instead of messing about in Poser this is something that can be fixed one click post. I get wanting to get it just so in Poser, always nice when that happens. Feels a bit like your HDR lighting is really influencing the coloration of your scene. Maybe a bit much? I haven't been following so I'm only guessing on your lighting situation.
Not bad. I am getting closer to what I want.
I like that you gave her boobs a bit of hang. First thing I noticed lol.
Also probably that web wouldn't be wrapping about the leg like that, it would be taut because of the tension and rather deforming the soft tissue of her thigh IMO. I think you would have a more realistic result that way. If I can have only one minor critique that isn't rendered related I would say that her elbows on the body suit desperately need a JCM...
I don't expect you'll greet any of my opinions with much enthusiasm though lol. That's fine.
The HDR is causing the tint issues with the scene. I was getting white out from a previous HDR and this one was adding reds and blues so I tried to adjust the HSV and probably messed that up. I am still learning how to use this, since I have only ever relied on Poser lights and wanted to try something different.
I don't have Photoshop, and I won't until they change the subscription nonsense. I do have GIMP, and I know how to adjust the pic with it, but I wanted to see if I could achieve what I want without post editing.
I will experiment with soft body physics and see if I can get the webbing to deform her inner thigh like it's supposed to. I have never really messed with that, though, and I don't really want to try it with the morph brush...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 5:26 PM Sat, 20 August 2022 - #4443050
I had a feeling it was. I'm exactly the opposite, I really like adjusting weight maps (I thought I would hate it but started doing it and realized I like it. I thought it would be a lot more clunky than it actually is) and love creating JCMs, although obviously clothing creators seem to hate them. I can totally see why, especially if you don't find morphing pleasing to do, or if they are set up in a confusing way with naming and such. I think that JCMs are great in combination with weight maps for nude stuff. Or non clothed, or expected to be clothed, non human figures. All this stuff is so much easier with the dependency editor, the right python scripts, and all of the content creation quality of life improvements that exist now in Poser.Oh, and the body suit isn't a figure. It's dynamic. I could rig it for Miki, but I hate adjusting weightmaps and adding JCM's.
"I could rig it for Miki"
That's not really rigging, that's transferring a donor rig. But that brings up a strange Poserverse semantics thing that seems to agitate people so I won't elaborate.
Anyway, your Superfly rendering is coming along well. There's been some good tips in this thread from hborre and ghostship.
Oh, I know it's just transferring a donor rig. But I never got too far into any of that. My passion is creating superhero costumes. I don't do regular clothing very often. The occasional dress or a t-shirt is about as far as I go with that stuff.
I like creating and UV mapping a cool costume. But as soon as I render it, I get bored and move on to something else. Occasionally I go back and get another angle on things. But mostly I am just doing this to stave off boredom and keep me sane.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Doge's palace might be a good hdri lighting for that. It's a bit bright but there's a way to subdue the diffuse from the infinite. I'm assuming this should work in Superfly.
Doge's Palace
https://vgl.ict.usc.edu/Data/HighResProbes/
Subdue diffuse Bagginsbill setup for that hdri with infinite...
https://www.renderosity.com/forums/comments/4142489/permalink
I had these before. I will have to search around and see if I still do. I used them on BB's Envirosphere.
I like BB's work, but he uses about 20 times more nodes than I do. I don't get his results, but I prefer to go simple. He starts out simple, then starts throwing the math in there and I get lost.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
The set up shown is one node on an infinite. But yes his stuff gets waaay out there. I use to use VSS before SSS and scatter/blinn and those configurations were laborious to sort through, like insane. I'm no math wiz either.
Anyway it was just an idea considering the light set up and environment you had her in. I won't comment on miki as Supergirl(woman). I'm a Helen Slater as Supergirl fan so obviously I'm biased...
Those probes have been around for quite a while, HDRShop has been offline for a couple of years now. I am one of the lucky ones to obtain their software before they discontinued developing it further. The diffuse plug-in to attenuate the brightness does not work with Superfly, you need a different approach for that render engine.
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I don't really use the EnvSphere since I got EZDome. But I might give it a try again, since I can use the panoramic pics that I have to create just a sky.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.