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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
So what do you think of Melissa Benoist?The set up shown is one node on an infinite. But yes his stuff gets waaay out there. I use to use VSS before SSS and scatter/blinn and those configurations were laborious to sort through, like insane. I'm no math wiz either.
Anyway it was just an idea considering the light set up and environment you had her in. I won't comment on miki as Supergirl(woman). I'm a Helen Slater as Supergirl fan so obviously I'm biased...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted at 1:13 PM Mon, 22 August 2022 - #4443142
Makes sense. Rigid and inflexible. Strictly by the rules. In a sense that does make things easier.Those probes have been around for quite a while, HDRShop has been offline for a couple of years now. I am one of the lucky ones to obtain their software before they discontinued developing it further. The diffuse plug-in to attenuate the brightness does not work with Superfly, you need a different approach for that render engine.
It's just the nature of cg rendering real world model. Me personally, I never wanted my stuff to look any more real than, say, Richard Corben's... and he was considered a hyper realist in comics. The reason I took to Poser is because I hated drawing and painting shadows, and 3d was a way to model ideas since I didn't have a sculpture studio or a kiln immediately available anymore. I was like wow this is pretty cool! Rendering to me, especially in the Poserverse, is essentially like photographing your finished artwork. You're kind of forced to adopt real world models by the nature of the medium. In this case there's a lot that don't even create the art so it's more like photographing other people's artwork. In all reality, from a wider art world perspective. Well there is the set dressing, lighting, and arrangement. Sort of more like production design I guess. The film correlation, hence the greater emphasis on real world photographic models. Strange time to be an artist... with AI and what have you. They used to say painting is dead, but that was a sort of an academic nerdy mcnerd elitist attitude, now I'm not so sure. Well definitely a different playing field. Even for illustrators. Not sure how I feel about it...
Richard Corben (Oct 1, 1940 - Dec 2, 2020)
Apologies for the OT meandering.
primorge posted at 1:09 PM Mon, 22 August 2022 - #4443141She makes a cute supergirl. Maybe too cute. The thing I liked about Slater is she could look convincingly stern. But then I always like Superman when he's pissed off lol. I thought Snyder's Justice League was great, and loved Batman vs Superman.So what do you think of Melissa Benoist?The set up shown is one node on an infinite. But yes his stuff gets waaay out there. I use to use VSS before SSS and scatter/blinn and those configurations were laborious to sort through, like insane. I'm no math wiz either.
Anyway it was just an idea considering the light set up and environment you had her in. I won't comment on miki as Supergirl(woman). I'm a Helen Slater as Supergirl fan so obviously I'm biased...
primorge posted at 2:45 PM Mon, 22 August 2022 - #4443152
rokket posted at 2:00 PM Mon, 22 August 2022 - #4443147I had a hint of the ending of Batman vs Superman and still got hurt when Superman was killed. I thought the Snyder cut of Justice League was way better than what came out in theaters. I have it on a hard drive and will watch it every great once in awhile, when I have 4 hours to kill. That hasn't happened in awhile.primorge posted at 1:09 PM Mon, 22 August 2022 - #4443141She makes a cute supergirl. Maybe too cute. The thing I liked about Slater is she could look convincingly stern. But then I always like Superman when he's pissed off lol. I thought Snyder's Justice League was great, and loved Batman vs Superman.So what do you think of Melissa Benoist?The set up shown is one node on an infinite. But yes his stuff gets waaay out there. I use to use VSS before SSS and scatter/blinn and those configurations were laborious to sort through, like insane. I'm no math wiz either.
Anyway it was just an idea considering the light set up and environment you had her in. I won't comment on miki as Supergirl(woman). I'm a Helen Slater as Supergirl fan so obviously I'm biased...
The whole reason I like messing with 3D in general is because I can start something, and while it renders, I can take care of everything else. I don't have the same time to just model, or just set up scenes that I used to.
But I am getting by...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Since both DC and Marvel have embraced the Multiverse, my Supergirl doesn't wear a cape or a skirt. And she's a 5 foot Asian with blonde hair...
I had to make some major changes to the costume because some of the scenes I was trying to do. The dress she was wearing wasn't working with landing after she was flying.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I threw together a quick "my version of Supergirl" I looked a bit at Helen Slater but it didn't quite turn out looking like her, mostly I think because of the texture I'm using. I have a shortage of decent blonde V4 textures. Most are pretty old and would need to be seriously fixed for burnt in specular. Anyway it's mostly a custom sculpt but uses a couple of dials from morphs++ to adjust the eye transforms. I didn't feel like messing with match centers. I think she looks more like Superwomen, a little older, maybe hung out in a few country and western joints down in Memphis lol. I kind of like it...
A crappy preview render and a screencap from Mudbox. Let me know if you're interested in the inject, I'll package it up and link it sometime after work tomorrow...
A Little Older and a Little Wiser Honky Tonk (Super) Woman
Yeah, I would be interested. I have almost all of the pertinent V4 morphs: base, Morphs++, Creature Creator, Aiko 4, Stephanie, and V3 to V4 (I am not sure what this one is for), so I could probably play around with it. I have a bunch of Syltermermaid's skin mats for Superfly. I bet I could come up with something. I would have to create the suit for her, but I would like to try it out.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I just ran a check on the V4 to V3 morphs and they don't work for some reason, I don't think I ever got them to work. But copying morphs from V3 to V4 does the trick. As I mentioned, it's just a way to recycle V3 morphs to V4. And I'm making a self-correction, this body type will accept V4 textures, not V3. Essentially, you're outfitting a V3 body with a V4 head and textures.
Another option I was exploring. Sydney.
Her simple material setup makes for easy second skin stuff, although she doesn't have a sock morph for her feet that I know of. But her body texture map is famous for not being symmetrical. Doesn't matter, really. I wouldn't use her that way. I would model a suit. Still not completely sold on Supergirl anyhow. I could make any superhero/heroine to fit the story line.
And I just noticed that I missed a letter in the word Superfly in the title of this thread. The 'F'. Jeezus...
I also did some work on her face in the Face Room. I know a lot of people complain about her eyebrows and that constant scowl. But I have gotten used to it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Ran in to some RL stuff and also discovered that using V4's existing dials to do some parts wasn't a good idea for redistribution reasons and controller dials. She's a bit trickier to work with on that front than most other figures, like LF for instance. Trying to save some time ended taking more time.
Anyway rebuilt the file using match centers instead and also created some dedicated expression morph dials to work better with her face. Being that this is my vision of Kara Zor-El, in my own concieved alternate multiverse timeline, I also wrote a story treatment or synopsis of this version. A very Post Modern, I guess, sort of take on the character. It's a bit... Peculiar.
Anyway, work today, but I'll post the whole shebang, Files, Story, and maybe a couple fast sketch images, sometime later tonight. Probably late, but I have off tomorrow so...
Thanks! I had always heard the phrase, but I never really knew what it meant.
- What's the meaning of the phrase 'Bated breath'? Breathing that is subdued because of some emotion or difficulty. 'Waiting with bated breath' is holding your breath in anticipation.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 8:38 AM Thu, 25 August 2022 - #4443307
Doesn't matter how you breath while you bate, I'm posting it anyway lol.I await with baited breath...
Whatever that means.
This is like your Question for Render Guru's thread... On the surface it seems to be about a specific topic, in reality that's not what it really ends up being ;)
Principled is really nice though, if you look at the inputs and what's going on there. It would be the only reason for me to upgrade to 12 really. At least thus far. The only real problem I see with Superfly is it has a tendency to reveal bad assets. You need to use nice models, textures, and shaders for it to look as it should. I mean that's not a problem with Superfly, more a problem with using such a renderer with subpar assets.
primorge posted at 1:32 PM Thu, 25 August 2022 - #4443321
I miss those days. The thread started out as a serious question, but then kept growing. I think it finally died after I left Rendo for a long spell. It was over 300 pages by forum default by that time.rokket posted at 8:38 AM Thu, 25 August 2022 - #4443307
Doesn't matter how you breath while you bate, I'm posting it anyway lol.I await with baited breath...
Whatever that means.
This is like your Question for Render Guru's thread... On the surface it seems to be about a specific topic, in reality that's not what it really ends up being ;)
This one started out as a simple question too. But I tend to not want to start new threads every time I have a question, so I just keep adding to this one.
Speaking of which:
hborre: this was my intention of using the back side color. I was going to do an inside and outside color for her cape, a la Batgirl. But I didn't like it when it was done, so I went back to one solid color..
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
It's not as conventionally pretty as what you came up with. And cool on the skirt belt and boots, call me old fashioned on that front. Then again I think that gal gadot, though pretty, is much too thin to be wonder woman. Not that I don't like her portrayal. I prefer like the George Perez sort of body type for WW. More bulky I guess.
Yeah, the back-side geometry node use is tricky. I revisited that thread after you posted the image and the major issue, where your cape is concerned, is the interaction of light transmission through a thin, single-layered mesh. It would probably be more appropriate for projected, single-plane images like leaves or foliage. A cape with a lining would require a thicker, double-mesh construction but you lose the flexibility of using it as a dynamic piece of clothing.
@ primorge, I agree that Wonder Woman should be more...Amazon-looking. Perez did have that imagery well thought out.
It's funny that I was anti-V4 back when I was using Poser 8. I have since changed my tune once I really started working with her.
And for my money, Adrianne Palicki was a pretty good representation of Wonder Woman, as far as her height and build. She could have put on a few pounds of muscle and been perfect. The problems with the Wonder Woman series in 2011 were almost 100% because of the premise and a horrible script. Not to mention a cheap Halloween knock off as a suit. I bet they didn't pay more than $100 US for that costume. But she IMHO, a perfect image of WW.
Gal Gadot is good, and I think the costume is probably most of it. But even when it was announced that she got the role, I said she was too skinny. I remembered her from Fast And Furious.
The Perez work on Wonder Woman is still a bench mark I don't think anyone in real life could achieve.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Funny. I hadn't used V4 in a few years... it's been mostly La Femme, Nova, Antonia, and Sera I've been morphing for just obsessive projects and the occasional forum demo file share or example image. Since doing that 'adding eyes to a Poser Figure' demo I've been playing around with her a bit. Just like any figure there's advantages and disadvantages. From a morphing perspective it's a blessing and something of a curse to have those extra polys. You have to develop a different sort of work habit for it, so in a sense it has some learning over aspects. It's nice having all those morph packages but for me they might as well not be there. As far as the shaping stuff it's my thing to be strictly custom. And I like making my own dependencies, crazy dials and such. V4's built in tranforms dials can't just be shared as controllers that trigger to existing dials via pmd. I think it might have something to do with her relying so heavily on old school ValueOp stuff throughout, or more than likely exp and channel writing. Readscript stuff. Everytime I try to write a pmd controller dial for her it insists on writing the proprietary morphs into the injection, and if I force delete them by editing the pmd or other means it borks the controller. This is totally unlike La Femme who's every dial facet is totally pmd INJ friendly. Attachable by inj controllers are very easy to make and share for her. I guess this makes sense because she's such a Poser Native written to take advantage of these features, built on that. You have to bake everything with V4, or rely on exp... which is a whole can of archaic proprietary worms. Injection channels, yada yada.
Anyway just some observations. Back to what I was doing.
Gina Carano would be perfect. She has the build, the height, and the look of a Wonder Woman.Her politics got her canned from Disney. So she is available for DC to snatch her up. But the problem is they already have their Wonder Woman, so she would have to play someone else...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Yeah, I just do dials and occasionally I will download a morph someone else did, only to find out it's just all dials...Funny. I hadn't used V4 in a few years... it's been mostly La Femme, Nova, Antonia, and Sera I've been morphing for just obsessive projects and the occasional forum demo file share or example image. Since doing that 'adding eyes to a Poser Figure' demo I've been playing around with her a bit. Just like any figure there's advantages and disadvantages. From a morphing perspective it's a blessing and something of a curse to have those extra polys. You have to develop a different sort of work habit for it, so in a sense it has some learning over aspects. It's nice having all those morph packages but for me they might as well not be there. As far as the shaping stuff it's my thing to be strictly custom. And I like making my own dependencies, crazy dials and such. V4's built in tranforms dials can't just be shared as controllers that trigger to existing dials via pmd. I think it might have something to do with her relying so heavily on old school ValueOp stuff throughout, or more than likely exp and channel writing. Readscript stuff. Everytime I try to write a pmd controller dial for her it insists on writing the proprietary morphs into the injection, and if I force delete them by editing the pmd or other means it borks the controller. This is totally unlike La Femme who's every dial facet is totally pmd INJ friendly. Attachable by inj controllers are very easy to make and share for her. I guess this makes sense because she's such a Poser Native written to take advantage of these features, built on that. You have to bake everything with V4, or rely on exp... which is a whole can of archaic proprietary worms. Injection channels, yada yada.
Anyway just some observations. Back to what I was doing.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Just messing around now. I can't model at work because I don't like to have to stop what I am doing every 5 minutes. When I model, I don't like to lose track of what I am doing, so I don't do it unless I have a block of time set aside just for me.
But I can mess with textures and such that I already made. This is literally my Powerpuff girl morph and suit. Just changed it up a bit.
I may even use this for the animation I am goofing with.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
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I was messing around with trying out the animation in Poser again before I sit myself down and actually force my stubborn streak to learn Blender. I have an idea for a really short video and I am working on the different shots as we speak. I won't be rendering it, because I don't want to take a week to set this up. So everything is in preview. The hair prop is strand based, so it doesn't show up too well in the preview, but I am not worried about that. I am just trying to get the scene done.
I will mess with lighting again when I get this out of my system...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.