Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Y-Phil posted at 12:29 PM Thu, 15 September 2022 - #4444516
Well-l-l-l, it turns out I can only find Sasha-16 on both my external backup drives. I thought for sure I had downloaded Sasha-19, but it looks like I didn't.And if there's a problem, I can share the original Sasha-19 ZIP file, too.
Are you sure you can share her zip file @Y-Phill? I certainly wouldn't want you to get in trouble for doing so.
_______________
OK . . . Where's my chocolate?
Hmmmm, I just looked at my download, and the name is SASHA-16-2019Edition. Is that the same as Sasha-19? I downloaded it last December, so I'm wondering now if that IS the latest version.
_______________
OK . . . Where's my chocolate?
YepHmmmm, I just looked at my download, and the name is SASHA-16-2019Edition. Is that the same as Sasha-19? I downloaded it last December, so I'm wondering now if that IS the latest version.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
A_Sunbeam posted at 12:11 PM Thu, 15 September 2022 - #4444512
Buy them and convert them. DAZ always has ridiculous sales, and if you are patient, you will get an opportunity to buy almost any G8 garment for a few bucks. See how: How to Convert V4 and Other Gowns and Dresses for La Femme. The techniques are the same for converting something TO V4.V4 is sufficient for my little pictures - but I will admit Daz has some beautiful outfits for their G8 girls.
Not that I can afford them anyway.
Miss B posted at 1:09 PM Thu, 15 September 2022 - #4444520Thank you sir. I'm glad I DO have the latest version.YepHmmmm, I just looked at my download, and the name is SASHA-16-2019Edition. Is that the same as Sasha-19? I downloaded it last December, so I'm wondering now if that IS the latest version.
_______________
OK . . . Where's my chocolate?
Ok, as we are actually on the 14th page and the last link was on the previous one, here it is, once again
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
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👿 Nas 10TB
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Y-Phil posted at 2:48 PM Thu, 15 September 2022 - #4444528
Thanks! As it turns out that IS the version I had, which I downloaded back in December 2021.Ok, as we are actually on the 14th page and the last link was on the previous one, here it is, once again
The reference to SASHA-19 is what was throwing me off. I thought it was a newer version than what I already had.
_______________
OK . . . Where's my chocolate?
Because no one has yet made a figure for Poser whose morphs are as versatile as Gen4's for those of us who lack the talent to do custom morphs in zBrush. V4/M4 are blank slates; Dawn, Dusk, La Femme, L'Homme--all of them are inevitably recognizable as their base figure. La Femme and L'Homme seem to be more versatile than Dawn and Dusk, but I can still instantly recognize them 99% of the time. (I'd love an alternative to Kids 4, though. K4's rigging is garbage, and I'd welcome even a less versatile alternative. Anyone happen to know if anyone has made a Diva-equivalent/kid version of La Femme or L'Homme?)
(As an aside, I just came back after being away several years, and I've been really shocked and saddened at how stagnant the Poser industry seems to have been. Was also surprised to see Hivewire3D gone as a store, leaving just "the Big Two" of Rendo and Daz. La Femme and L'Homme seem like great figures--I'm very impressed by their rigging--but they just don't have Gen4's support, particularly in the morph and character department, and particularly for L'Homme.)
(As a second aside, hi, Miss B! Nice to see you're still around. :) )
Zaarin posted at 6:36 PM Thu, 15 September 2022 - #4444548
(As an aside, I just came back after being away several years, and I've been really shocked and saddened at how stagnant the Poser industry seems to have been. Was also surprised to see Hivewire3D gone as a store, leaving just "the Big Two" of Rendo and Daz.
Hey Zaarin, I was surprised to see you on the forums lately, as it's been quite a while. Good to see you're still around as well.(As a second aside, hi, Miss B! Nice to see you're still around. :) )
As far as the HiveWire3D store being gone, it's not, it's just moved here to Renderosity, and I'd say 95% of the CAs/vendors who didn't already have stores here at Renderosity, have also moved their stores here as well. It was just getting difficult to run the store with a 4 person team, and then we lost one of the members of the team the beginning of last year, which made it that much more difficult. The forum is still up and running, and a new version of Dawn is in the making, so keep an eye out for her.
_______________
OK . . . Where's my chocolate?
Miss B posted at 9:40 PM Thu, 15 September 2022 - #4444564
Yeah, I think it's been around three years. I lost my files, and that made me lose interest in Poser for a while. I'm trying to reassemble what I can for a picture that I can't get out of my head without rendering it...without throwing too much money at Poser again.Zaarin posted at 6:36 PM Thu, 15 September 2022 - #4444548
(As an aside, I just came back after being away several years, and I've been really shocked and saddened at how stagnant the Poser industry seems to have been. Was also surprised to see Hivewire3D gone as a store, leaving just "the Big Two" of Rendo and Daz.
Hey Zaarin, I was surprised to see you on the forums lately, as it's been quite a while. Good to see you're still around as well.(As a second aside, hi, Miss B! Nice to see you're still around. :) )
As far as the HiveWire3D store being gone, it's not, it's just moved here to Renderosity, and I'd say 95% of the CAs/vendors who didn't already have stores here at Renderosity, have also moved their stores here as well. It was just getting difficult to run the store with a 4 person team, and then we lost one of the members of the team the beginning of last year, which made it that much more difficult. The forum is still up and running, and a new version of Dawn is in the making, so keep an eye out for her.
That's good to hear about Hivewire3D; it sounds like the move to Renderosity was a lot less traumatic than when RuntimeDNA closed down. I was really sorry to hear about Lisa. She was always so nice to work with when I was a vendor at HW3D.
Miss B posted at 5:36 PM Thu, 15 September 2022 - #4444546
Sorry for the confusion..Y-Phil posted at 2:48 PM Thu, 15 September 2022 - #4444528
Thanks! As it turns out that IS the version I had, which I downloaded back in December 2021.Ok, as we are actually on the 14th page and the last link was on the previous one, here it is, once again
The reference to SASHA-19 is what was throwing me off. I thought it was a newer version than what I already had.
And the led me to create this handy tool:
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
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👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
I agree with @hborre, definitely looks handy. I think I'm going to have to set up a separate Runtime for her, as I think it's going to be confusing getting her goodies in my regular Runtime.
_______________
OK . . . Where's my chocolate?
It does take a lot of work to get her onto the stage at first, but you save out your own figure and can load her directly after that. I did notice that a lot of V4's poses need some tweaking when applied to her. Probably because of the weight mapping and the changed zone centers and what-not.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Yeah, I think it's been around three years. I lost my files, and that made me lose interest in Poser for a while. I'm trying to reassemble what I can for a picture that I can't get out of my head without rendering it...without throwing too much money at Poser again.The Poser market's pretty much dried up but the standards-based 3D market is blowing up. You can find free models, PBR shaders, and HDRI's galore at Sketchfab, TurboSquid, Poly Haven, etc. Anything that's not figure-based. You may have to clean them up in an outside program but Poser accepts the standard formats.
________________________________
Let me give an example.
If I consider this excerpt, you can see the movements of the different torso's parts, controlled from a unique place
The last four morphs are moving the part while keeping the rest in place, it's rather handy
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(っ◔◡◔)っ
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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607
That's something I'm going to check , but IMO it will be quite easy: look at the effect of the "Hip Sway":That's really cool, and makes for more realistic stills. How well can it animate?
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.That's really cool, and makes for more realistic stills. How well can it animate?
They're not morphs. They're masters driving rotations.Let me give an example.
If I consider this excerpt, you can see the movements of the different torso's parts, controlled from a unique place
The last four morphs are moving the part while keeping the rest in place, it's rather handy
Y-Phil posted at 4:32 PM Fri, 16 September 2022 - #4444608
I like it. I could use something like that with the animation I am messing with right now. I keep trying out different figures to see which one will look the best using Poser's Walk Cycle, which can get really wonky. I am still figuring out how to tweak it.rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607
That's something I'm going to check , but IMO it will be quite easy: look at the effect of the "Hip Sway":That's really cool, and makes for more realistic stills. How well can it animate?
I would love to create the Disney walk cycle with the serious hip sway (think Elsa from Frozen). But when I do it, they look like they are either trying to get home after a hard night drinking or worse.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607I really need to learn how to use them. I think it will take things to the next level for me. Considering that I have been messing with Poser since 2010 and my art all still looks like it did back then....It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.That's really cool, and makes for more realistic stills. How well can it animate?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 6:46 PM Fri, 16 September 2022 - #4444624
primorge posted at 5:41 PM Fri, 16 September 2022 - #4444615Make a pose and write down all of the rotations and translations involved in the pose. Do not use the hip for transforms, use the body.rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607I really need to learn how to use them. I think it will take things to the next level for me. Considering that I have been messing with Poser since 2010 and my art all still looks like it did back then....It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.That's really cool, and makes for more realistic stills. How well can it animate?
Create new master
Double click the new master dial that appeared in the other parm group
Set limits 0 min 1 max
Sensitivity 0.02
Click back to parameters tab
Edit dependencies
In the dependency editor you want to be in the keyed tab. The keyed tab behaves much like key framing an animation.
Click start teaching
Set the master to 1
Set the first rotation to its value. Rinse and repeat until each rotation and translation comprising the pose is entered and your figure is in its pose. This can include scales, morphs, translations.
Set the master to 0
Go through the list of every parameter you altered. All of them will appear in the dependencies list, if you click one of the listings once or twice it will take you to that dial that you changed.
Go through and zero out every change.
Stop teaching.
Test your dial.
Basic dependency creation.
Of note; do not use the enter key when entering a value in a value field for the dependency, simply type in the number in the field and click outside the field on the palette. This will enter the value. There's a bug with enter and the DE.
I always create pose controller completely manually. That is I don't apply a pose nor do I zero a figure. I enter the value and zero the value for each, respective of what I am doing with the master value. Using a pose or a zero rotations etc. will produce unexpected results.
Using create new master creates a valueParm dial. If I plan on embedding this dependency solely within a cr2 that's fine. If I plan on creating a pmd injection for the dial I use an empty FBM dial or targetGeom dial as a master which passes everything along to a pmd INJ more predictably. I suspect this is because pmd is meant to carry morph data so using a valueParm with transforms info attached might not work, using an empty morph dial is a bit of sleight of hand there. At least that's how I've managed to overcome dial failure with pmd.
As far as pose controllers making your art different? No more different than a pose will.
Content Advisory! This message contains nudity
Injectable example Pose controller... Jumper!
Will only work on Sasha 16: 2019... will cause regular V4 to become mangled.
Animation done entirely with a dial spin, except a minor clipping feet adjustment key frame. Sasha 16 2019 in preview and no textures so as not to be too lurid. Pose and controller created by me after watching some women high jumpers lol.
Results will differ in shapes from standard Sasha as this model has my custom JCMs in action...
Reference image for pose...
You don't have to apply her to V4. She is a standalone figure.
If you install everything in your runtime correctly, you open her folder, you will see there is a step by step instruction on how to load her on the stage and save your base figure to the folder.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Content Advisory! This message contains profanity
I was referring mostly to my render settings when I mentioned how my art looks the same. I am improving on the clothing making part and posing is getting slightly better. But I think I can use a parameter dial for posing in animation much smoother than trying to use the clunky walk designer, which is my main focus right now. I need to be able to animate a convincing, non robotic walk cycle. I have tried BVH files, but they need to be cleaned up A LOT in order to get them to work with Poser figures. I have tried using animation poses that other people have created, but they limit me to however many frames it was made to, and trying to adjust things like head movement causes other things in the animation to go wonky. So if I can animate a decent walk cycle with head turns and different emotions then I will finally get somewhere with it. I got Poser for the animation in 2010 anyhow, but have only used it a few times because setting up animations is a pain in the ass.rokket posted at 6:46 PM Fri, 16 September 2022 - #4444624
primorge posted at 5:41 PM Fri, 16 September 2022 - #4444615Make a pose and write down all of the rotations and translations involved in the pose. Do not use the hip for transforms, use the body.rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607I really need to learn how to use them. I think it will take things to the next level for me. Considering that I have been messing with Poser since 2010 and my art all still looks like it did back then....It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.That's really cool, and makes for more realistic stills. How well can it animate?
Create new master
Double click the new master dial that appeared in the other parm group
Set limits 0 min 1 max
Sensitivity 0.02
Click back to parameters tab
Edit dependencies
In the dependency editor you want to be in the keyed tab. The keyed tab behaves much like key framing an animation.
Click start teaching
Set the master to 1
Set the first rotation to its value. Rinse and repeat until each rotation and translation comprising the pose is entered and your figure is in its pose. This can include scales, morphs, translations.
Set the master to 0
Go through the list of every parameter you altered. All of them will appear in the dependencies list, if you click one of the listings once or twice it will take you to that dial that you changed.
Go through and zero out every change.
Stop teaching.
Test your dial.
Basic dependency creation.
Of note; do not use the enter key when entering a value in a value field for the dependency, simply type in the number in the field and click outside the field on the palette. This will enter the value. There's a bug with enter and the DE.
I always create pose controller completely manually. That is I don't apply a pose nor do I zero a figure. I enter the value and zero the value for each, respective of what I am doing with the master value. Using a pose or a zero rotations etc. will produce unexpected results.
Using create new master creates a valueParm dial. If I plan on embedding this dependency solely within a cr2 that's fine. If I plan on creating a pmd injection for the dial I use an empty FBM dial or targetGeom dial as a master which passes everything along to a pmd INJ more predictably. I suspect this is because pmd is meant to carry morph data so using a valueParm with transforms info attached might not work, using an empty morph dial is a bit of sleight of hand there. At least that's how I've managed to overcome dial failure with pmd.
As far as pose controllers making your art different? No more different than a pose will.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 10:57 AM Sat, 17 September 2022 - #4444655
primorge posted at 7:58 PM Fri, 16 September 2022 - #4444629I see.I was referring mostly to my render settings when I mentioned how my art looks the same. I am improving on the clothing making part and posing is getting slightly better. But I think I can use a parameter dial for posing in animation much smoother than trying to use the clunky walk designer, which is my main focus right now. I need to be able to animate a convincing, non robotic walk cycle. I have tried BVH files, but they need to be cleaned up A LOT in order to get them to work with Poser figures. I have tried using animation poses that other people have created, but they limit me to however many frames it was made to, and trying to adjust things like head movement causes other things in the animation to go wonky. So if I can animate a decent walk cycle with head turns and different emotions then I will finally get somewhere with it. I got Poser for the animation in 2010 anyhow, but have only used it a few times because setting up animations is a pain in the ass.rokket posted at 6:46 PM Fri, 16 September 2022 - #4444624
primorge posted at 5:41 PM Fri, 16 September 2022 - #4444615Make a pose and write down all of the rotations and translations involved in the pose. Do not use the hip for transforms, use the body.rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607I really need to learn how to use them. I think it will take things to the next level for me. Considering that I have been messing with Poser since 2010 and my art all still looks like it did back then....It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.That's really cool, and makes for more realistic stills. How well can it animate?
Create new master
Double click the new master dial that appeared in the other parm group
Set limits 0 min 1 max
Sensitivity 0.02
Click back to parameters tab
Edit dependencies
In the dependency editor you want to be in the keyed tab. The keyed tab behaves much like key framing an animation.
Click start teaching
Set the master to 1
Set the first rotation to its value. Rinse and repeat until each rotation and translation comprising the pose is entered and your figure is in its pose. This can include scales, morphs, translations.
Set the master to 0
Go through the list of every parameter you altered. All of them will appear in the dependencies list, if you click one of the listings once or twice it will take you to that dial that you changed.
Go through and zero out every change.
Stop teaching.
Test your dial.
Basic dependency creation.
Of note; do not use the enter key when entering a value in a value field for the dependency, simply type in the number in the field and click outside the field on the palette. This will enter the value. There's a bug with enter and the DE.
I always create pose controller completely manually. That is I don't apply a pose nor do I zero a figure. I enter the value and zero the value for each, respective of what I am doing with the master value. Using a pose or a zero rotations etc. will produce unexpected results.
Using create new master creates a valueParm dial. If I plan on embedding this dependency solely within a cr2 that's fine. If I plan on creating a pmd injection for the dial I use an empty FBM dial or targetGeom dial as a master which passes everything along to a pmd INJ more predictably. I suspect this is because pmd is meant to carry morph data so using a valueParm with transforms info attached might not work, using an empty morph dial is a bit of sleight of hand there. At least that's how I've managed to overcome dial failure with pmd.
As far as pose controllers making your art different? No more different than a pose will.
I've only ever used it to see my morphs and stuff in action... Beyond that and using it for cloth sims that's pretty much it.
I just made the demo file because I was having another bout of insomnia last night. Doesn't matter if anybody downloads it or even pays attention, at this point everything I do and my attitudes are strictly selfish lol. Making it put me to sleep ;)
I downloaded it. I am working on a render right now, trying out mesh lights and the EzDome. I have a naked A4 in the scene and the old "The Pad" props. Just trying to see if I can light a scene without any Poser lights and make it look good. The original intention of this thread, which I have successfully derailed... ;)
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
The recommendation would be to use the Dome illumination as a supplement to mesh lighting. Outdoor scenes may be more forgiving than indoors; take into account what type of ambient lighting is provided by the HDR and build your stage lighting accordingly. Basically, think of cinematic lighting rather than relying on how your eyes interpret the scene. We are so bombarded by TV, movies, and commercial imagery that when we actually take a photograph of our own, we come away disappointed at the results because of perceived expectations.
I know that they light movies and tv scenes way differently than is done in real life. I've been on movie sets where they were lighting a scene that took place in broad daylight, and still had lights on the actors and the area. I was in Metaline Falls, WA when Kevin Costner was filming The Postman. My dad and uncle were extras on the set and got paid $40 a day. I don't think either one of them actually made it into the movie, although there is one scene my dad might be in, if you take his word for it.
But yeah, I saw the process.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
For my scene, I used the dome light and added a sun to it, but it only lights up the outside. I used two mesh lights, which were just two primitive boxes that I resized and added to the ceiling of the pad. I have 3 walls and a ceiling in the scene, and they block the sunlight, so I added the mesh lights to make it look like the inside is lighted. The door is open and sunlight is coming through the open door.
I did an initial render and it turned out grainy. I upped the sampling and am rendering again. If it's still grainy I will change the settings on the lights.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I will give that a shot. I am using the cycles shader you posted in my thread. It's only on 48 of the 400 samples. If it's looking like it's going to be too grainy, I will switch it around a bit. But I much prefer to see if I can get good results without using Poser lights.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I am working on a render right now, trying out mesh lights and the EzDome. I have a naked A4 in the scene and the old "The Pad" props.
Broke my heart a little when they made A4 a morph rather than a standalone... though I think the A3 mesh is terrible for modern morphing methods. It's the triangles; they smooth like crap, create weird poles when subdivided, and are difficult to flatten. As much as I like A3 I can't really do much with her, for even more reasons than stated, which I know is a statement that many would take exception to. Also was really disappointed when all those cute standalones by 3DUniverse and Smay were body snatched and cloned into the GENESIS. Guess it makes financial and productivity/versatility sense though. I'm sort of a purist when it comes to toons, I like them as their own contained thing. Difficult to explain but I treasure all the awkward, misfit toon figures I've collected over the years. Especially the Japanese figures. And Nursoda's figures. Though he has some retread ones that are basically just morphs of earlier figures packaged with new clothes...
I just downloaded the Poser Place V4 WM from 'rotica... gonna give it a spin. The problem I have with Karina's Sasha is that there's a bit too much of Karina's preferences baked into the dial set ups and such. There's other things, but I don't want to bash. It would be better for me if Sasha were a bit more of a blank slate, maybe the Poser Place V4WM will fit that role better. Still gonna use Sasha but it's nice to explore other options...
I was just on that site looking to see if there was anything I don't have, other than the obvious stuff that I will never use a 3D figure for. It turns out that they, like here and other sites, are catering mostly to DAZ figures I don't have and don't want. I could never get used to the UI after spending so much time with Poser. I have DSON, and I have the figures they gave away for free, but I don't use them.
I agree that I wish A4 was a standalone. But I like her just fine. I use her a lot, and I even load her morphs into V4, just in case I want to use her. My characters for the Powerpuff Girls I was doing were all A4. I used her because I wanted to pay homage to the original PPG and wanted the oversized anime eyes. The biggest reason I am not using Pauline or LeFemme is that I never finished the runtime. When they release 11, the folders were all separated and there were a lot of duplicates in them. I have a ton of duplicates in my runtime and half the textures, morphs, poses and all that new content is still in a folder on my harddrive. Not installed in the runtime.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I want those glasses. I may have to model a pair.I don't use DS for the same reason as rokket. I've tried to like it but it's too out there for me. I've also tried to warm up to the newer figures (LF, Pauline) but I just end up falling back on my old figures. Still using V3 as well.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
ghostship2 posted at 9:37 AM Mon, 19 September 2022 - #4444766
I may just have to model a pair. I am looking for something Supergirl would wear as Kara Danvers.@rokket I think those are old V2 glasses from Daz. My runtime runs deep. lol
In the meantime, and to keep this thread on track, here is another reason I still use V4. Although with Poser 11, I may be able to get away with doing this with another figure (I haven't tried), I created this cool morph of V4 as Wiley Kitt. PE is beside her as Cheetara to show the difference in size. And I have to fix the skin coloring on Cheetara. It's off.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
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And if there's a problem, I can share the original Sasha-19 ZIP file, too.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️