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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 15 2:13 am)



Subject: Cloth simulation failure query


phil_lawson ( ) posted Wed, 02 November 2022 at 5:53 AM · edited Wed, 15 January 2025 at 2:01 PM

Hi, does it matter where an obj type of object is parented to when using the cloth room? I keep getting a 'Simulation failed at frame 0' message when trying to put some pants onto V4. I've parented them to her body. I've left the simulation settings to 30 frames without drape. If I use drape the sim just goes on and on without ending the draping. I've made sure nothing on the pants is actually already touching V4 and its a very simple obj.. I'm using a simple pair of pants because I've got a more complex obj shirt that I'm trying to fit which does the same thing. Fails at frame 0.

Any ideas? I'm using P10 (when I get the chance).


Afrodite-Ohki ( ) posted Wed, 02 November 2022 at 6:35 AM

More often than not, I find that when simulation fails on me it's because it can't calculate how a part of it would bend. For example, like the cloth is set to not stretch at all but at some point a non-stretch fabric would not allow a body part to bend that way without ripping.

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RedPhantom ( ) posted Wed, 02 November 2022 at 7:19 AM
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Normally, I parent to the hip, but I don't think that's the problem. It might be as Ohki says. I've also seen where the clothing had some stay vertex and I have to use a modeler to find it. And recently, I had a simulation fail on something that had no problems with geometry or posing soI deleted the simulation and recreated it and it worked perfectly.


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infinity10 ( ) posted Wed, 02 November 2022 at 7:53 AM

Could be duplicate or very closely overlapping vertices in the geometry. May have to run the clothing geometry through a modelling software to check.

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rokket ( ) posted Wed, 02 November 2022 at 8:30 AM

I agree that there may be isolated vertices or overlapping vertices. Most of the failures I've seen in the cloth room were because of that.

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phil_lawson ( ) posted Wed, 02 November 2022 at 8:55 AM

I used Maya a while back so I guess Blender will be able to do the check. Hey ho, another bit of software to play with over the coming long winter nights! 


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