Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
LOL, that is the first time I have ever tried to do makup on my own. Just did it to get down the mechanics of layers in BS3d. I have no expectations that I will even be able to start makeup for weeks. doing a skin texture from photo reverences will take a while since I have never done it before. Not looking forward to fingers and toes.
Skinhead is done and that took a week to get to the point I like it, ears are fun :D
Bill
People that know everything by definition can not learn anything
If you want to “makeup” your life easier, I use Classic Genesis 2 for my makeups. It’s licensed for free and commercial products.
That looks like a nice package, and does not have the usual restriction to not use for any other figure, and I will probably get it :D
But the object of this exercise is to develop a complete character from scratch. The only MRs I am using is LaFemme and a photo reference set.
The rest must (for my purpose) needs to be the software I have and my skills (which I expect to improve in the process)
I have no idea if the result will be a commercial product, as I stated this is for my development :D
Bill
People that know everything by definition can not learn anything
Makeup is hardly ever what our muscle memory seems to think it is - I suggest searching for reference :)
Pinterest is great to look for photos of nice makeup.
More often than not, I paint my character makeup directly on Photoshop. Can end up feeling more natural than using resources.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Areas that will be highlighted based on lighting should be addressed in the Specular map.
If you want to add contoured areas, it would be best to include them as face makeup presets or layers.
The base color map should contain as few as possible highlighted and shadowed areas. Anything else in addition should be provided as an option.
Also, I don't use Blacksmith 3D that often. Is there a way to soften or blur those contours a little more in Blacksmith? It looks like they need to be blended a bit more.
Image with no Fill Light:
specular in the body is from EZskine
@DCArt: BS3d has most (maybe all?) of the options of photoshop, but applied in 3D, along with brushes to paint over seams, add noise. I have found a problem with the reference photos, since they are by design flat lighting, the contours tend to darken on the edges where the skin falls away. Some of the problems I have seem to be with the lighting. I like a backlit image, and if using Rembrant lighting, there is no or little direct light on the eyes.
Bill
People that know everything by definition can not learn anything
My Final (?) Character :D
LaFemme
Tee shirt from Jeans and Tee Shirt, Renderosity
Jeanz for V4 DAZ
My morph, makeup, Texture
Background from Free-images.com
I will continue to play with makeup etc, but as of now I have Two textures, one normal and one Tan (and not just color chip, full maps)
Bill
People that know everything by definition can not learn anything
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Resources: LaFemme + morph set, Photo reference set
Tools: Poser 11, Blacksmith3d Pro, Photoshop, Filterforge
Plan: Create a character for LaFemme with new skin, makeup, clothes, eyes with no other resources but the ones listed above,(I do not plan to do hair :D )
Here is my progress as of the 19th: Basic morph done, working on skin and makeup
Bill
People that know everything by definition can not learn anything