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Poser 12 F.A.Q (Last Updated: 2025 Jan 08 5:19 pm)



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Subject: Improve Render Quality on Mac?


ippo1236 ( ) posted Tue, 04 April 2023 at 6:49 PM · edited Thu, 09 January 2025 at 10:01 AM

Hi guys, I'm new to Poser 12 and I've been trying to learn it. I've been trying to play around with some settings and some of my own research on the internet. I'm trying to find out how I can increase render quality on Mac, if that's even possible. I'm on a macbook air. I can't do as much as I'd like to with the program given my technology, but I'd like to push it to whatever the ceiling may be. 


Additionally, I'm just curious on a few things. What determines max render quality? Is it the graphics card of a computer? Do you guys have any recommendations for powerful laptops that work well with Poser and produce good quality renders? 

Thanks and I'm sorry if this is a dumb question. 



ThunderStone ( ) posted Tue, 04 April 2023 at 7:40 PM

Hi, ippo1236. No questions are dumb. Okay? I'm on Windows not a Mac. If you want to find out about the specs needed to run p12, stop by posersoftware.com and read up what's the minimum requirement for running software on Mac or Apple computer.  


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Richard60 ( ) posted Tue, 04 April 2023 at 8:25 PM

Render quality is determined by how much processing time vs. power is applied to the image.  That power comes in many forms.  A powerful graphics card with CUDA can speed up a render a lot.  More cores/threads a CPU has can speed up a render.  If nothing else more time will result in a better render.

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ippo1236 ( ) posted Tue, 04 April 2023 at 8:44 PM
Richard60 posted at 8:25 PM Tue, 4 April 2023 - #4460815

Render quality is determined by how much processing time vs. power is applied to the image.  That power comes in many forms.  A powerful graphics card with CUDA can speed up a render a lot.  More cores/threads a CPU has can speed up a render.  If nothing else more time will result in a better render.

More time as in more experience? 


Richard60 ( ) posted Tue, 04 April 2023 at 9:09 PM

No more time as in a render can be 10 minutes or 60 minutes.

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ippo1236 ( ) posted Tue, 04 April 2023 at 9:32 PM
Richard60 posted at 9:09 PM Tue, 4 April 2023 - #4460818

No more time as in a render can be 10 minutes or 60 minutes.

So without better hardware, there isn't much I can do to improve quality?


Rhia474 ( ) posted Tue, 04 April 2023 at 9:44 PM
That is not true, you will just spend more time rendering. Are you using Firefly or Superfly when you render? I can suggest some settings to try.


ippo1236 ( ) posted Tue, 04 April 2023 at 9:48 PM
Rhia474 posted at 9:44 PM Tue, 4 April 2023 - #4460820
That is not true, you will just spend more time rendering. Are you using Firefly or Superfly when you render? I can suggest some settings to try.
I am using superfly. I am open to try whatever settings, thanks a lot.


Rhia474 ( ) posted Tue, 04 April 2023 at 10:33 PM

Will be a bit, I am not back at my render compy until later tomorrow.


RedPhantom ( ) posted Wed, 05 April 2023 at 8:52 AM
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I found these settings worked well on my old computer for most images. I don't know what kind of specs a MacBook air has. But I figure it probably is better than something that might have been mid-ranged in 2012.


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Y-Phil ( ) posted Wed, 05 April 2023 at 9:51 AM

And don't forget that it means 10x10=100 diffuse samples, 100 glossy samples, 20 transmission samples, etc...

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Rhia474 ( ) posted Wed, 05 April 2023 at 5:04 PM · edited Wed, 05 April 2023 at 5:04 PM

Okay, here is one that I generally get very good results with in Superfly with my not-very-new machine. Disclaimer: I am on a Windows box, not a Mac, so I have no claims for any of this being suitable for what you have, but it will give you an idea.



s1kPLLgt086PcOe1yDljfqKs6wpfvCSLKohB7N80.png


If your machine chokes on that, try the below draft and see how that looks. Then experiment with the in-betweens. 

wfsU36C4uePGkggoZa3DIGgfvK3rqvAKCwsBab51.png


NikKelly ( ) posted Tue, 11 April 2023 at 6:27 AM

I'm several generations behind such uber-tech but, IMHO, 'superfly, progressive' seems to thrive on pixel-sample count: The more, the faster.

Lots of light helps, too...

I do test-renders with 14 pixel-samples, WIPs with 32, 'nice' with 64, 'good' with 96 and 'over-kill' with eg 256, run overnight.

Until my ageing twin GPU cards max-out on scene complexity, they like 1024 vols+buckets. I can push them a lot further by reducing via 256, 128 to  64. My CAD-Tower's CPU cores and network-render 'Box' also take that 64...


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