Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
LOL!
In that car chase scene, I have over 160 Predatron LowRez figures animated walking, stopping, standing around talking... That was Fun!!!
It was also fun having the Starship Piranha as the chasing vehicle!!! :)
Dartanbeck.com === Dartanbeck on YouTube
Rosie is looking good here too!
So many great elements in this video.The car chase, especially when the tires hit the curb, Rosie hang crossing the wires, the animated change in textures as the rains start falling. It all comes across as high production value. Obviously a lot of dedication for the project. Good stuff.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Coming from Carrara, I'm still learning how to do things in Studio, but I'm enjoying the ride!
Animating in Daz Studio is really odd at first to me. Carrara begs the user to go wild with animation, while Studio seems like it wants to make everything a bit more difficult.
After forgetting about trying to use my Carrara workflow I began to see how to 'think outside the box' to get this all working. All because of Linday's freaking Classic Long Curly Hair with dForce for Genesis 8 Females. If it wasn't for that, I'd still be in Carrara!
It was hard to forget about having conventional animation tools. I'm not sure why Studio's timeline tools have to be so cumbersome.
Studio, however, has all of the tools to create fully rigged, weight mapped, PBR Shaded figures complete with corrective morphs, shape morphs... etc.,
I decided to use ERC Freeze to create my own "Anim +" control dials into the figures I'm working with. Every time I wish I could easily edit a joint of a figure without having to mess with the keyframe hierarchy of the figure, I'd create a new set of dials to facilitate that, along with more that I think of on the fly at the same time.
Anyway, still working on it but I'm loving the workflow I've created for myself and am working on getting it all down into articles for my website. It'll be a bit before I publish any of that. There's a lot to write and illustrate!
Here's a little film made up of my test renders of Iray, dForce, VWD Cloth and Hair, lighting... done up in DaVinci Resolve - mostly Fusion, but I didn't take it to a fully finished state. Busy animating, simulating, simulating again, setting up lights and camera, and shooting the renders. Better videos coming up.
Dartanbeck.com
Dartanbeck.com === Dartanbeck on YouTube