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New Poser Users Help F.A.Q (Last Updated: 2025 Jan 20 3:39 am)

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Subject: Cloth Room works in mysterious ways


Romeo4755 ( ) posted Tue, 06 June 2023 at 3:36 PM · edited Mon, 20 January 2025 at 12:49 PM

I am really desperate, I tried and tried. Poser 2014

I have a skirt  (made in Marvelous Designer) which I am trying to put on my character and clothify.

1) The first problem is that when I press "Clothify" the props on the character fly in all deristions and lose their scale! Then I press @Calculate simulation@ and despite set collisions parts of body go through and the whole simulation shows unbelievable results.The lost props slowly fly to their proper places and restore the size.

I even put the skirt flat on the characters head, but in the end it appeared again on the floor AROUND his foot. What to do?

2) I guess the wait of my character doesn't have enough curve, maybe that's why the skirt keeps falling down. Is there a way to fasten the belt to the body? Parenting to the body and the hips doe not work.

Thank you if you can help!

Pressing CLOTHIFY

bj9kRFHIj1Gf42YCyKf3HuZuRTyswRdRufaXAgAI.JPG

Result 1

yWR6KD7ICsgjFop03sWgvChMdoN8Qqqv0qIB3v7o.JPG

Starting point 2

4FNYFJJPAmuTfln2NBABNu9Ql0UANLXBdvwSic6M.JPG

Pressing CLOTHIFY and starting simulation

mel0mm6aVM4T0eGatRKKbuokrmbriIlFY4DhOl8B.JPG

Result 2

PjDPKNZLHdnpFal2UQ42kfUaCeIir1Et2b75ECfP.JPG


Romeo4755 ( ) posted Tue, 06 June 2023 at 3:46 PM

And I tried the same skirt on a primitive. It simulated beautifully.


donnena ( ) posted Tue, 06 June 2023 at 4:07 PM · edited Tue, 06 June 2023 at 4:07 PM

model the skirt to your character. Make sure it is welded.  (looks like it is)

Import it as an obj with nothing checked.  The skirt should look just like it does in MD.   Don't add any other items unless they will collide with the skirt.

In the cloth room, Set the sim, Set the collide against.  I like tight settings...  .2 or .3 so the clothing fits.

Scroll down to  Dynamic Group > click edit constrained group

iGSk51YWvIiXClPprwWAgMFXYAHNjM4w3xVWT9lP.png

Which gives you this:



gqOlSI5I0yts4cWYDLwFXIHvqMsxLcF69B1dWSa8.png

If you were nice to you, you can Add  > materials  and choose the waist band.  otherwise, you will have to use the plus mines tools to add polys to the constrained group.   Poser will select polys you don't remotely want selected, so double check that from ALL angles. 

Items in the constrained group stay put.

Have fun!




;>

Andy!


Romeo4755 ( ) posted Tue, 06 June 2023 at 4:12 PM

I have got an idea. But I don't know what it means. When i click @Clothify@ the whole setting every time (even with the skirt in the head, jumps to the position with the skirt belt around the knees. If for some reason it considers this position to be the starting one in the simulation , no wonder the skirt ends up every time ion the floor.

But why?

I delete the previous simulations.


Romeo4755 ( ) posted Tue, 06 June 2023 at 4:14 PM · edited Tue, 06 June 2023 at 4:15 PM
donnena posted at 4:07 PM Tue, 6 June 2023 - #4467323

model the skirt to your character. Make sure it is welded.  (looks like it is)

Import it as an obj with nothing checked.  The skirt should look just like it does in MD.   Don't add any other items unless they will collide with the skirt.

In the cloth room, Set the sim, Set the collide against.  I like tight settings...  .2 or .3 so the clothing fits.

Yes, thank you. I did it all by the book from videos and tutorials, all the same.

And as you can see there are no other items :) except on the head.






RedPhantom ( ) posted Tue, 06 June 2023 at 4:19 PM
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When you hit clothify, Poser jumps to frame 1. If you positioned the skirt to the figure, in a different frame, it may be in the wrong spot in frame 1.


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Romeo4755 ( ) posted Tue, 06 June 2023 at 4:20 PM
donnena posted at 4:07 PM Tue, 6 June 2023 - #4467323

model the skirt to your character. Make sure it is welded.  (looks like it is)

Scroll down to  Dynamic Group > click edit constrained group


Thank you very much, it's like a whole new kingdom to me. I will explore it.

In MD I made deterrent fabric groups for the band and skirt squares so that they are recognized separately in the Material Room on Poser. You are talking about something else? Should I give names before exporting?







Romeo4755 ( ) posted Tue, 06 June 2023 at 4:24 PM · edited Tue, 06 June 2023 at 4:28 PM

RedPhantom posted at 4:19 PM Tue, 6 June 2023 - #4467327

When you hit clothify, Poser jumps to frame 1. If you positioned the skirt to the figure, in a different frame, it may be in the wrong spot in frame 1.

That's what I thought too. But it's a mess after hitting clothify.

I position the skirt on the figure, adjust the size, press Cloth bookmark and start to simulate step by step.

Maybe this is the position of the obj at the moment it was imported into Poser? But I ve experimented also saving it in the library and then getting from there.

Here again, I specially lifted the leg - at least the skirt should have stuck there, but it is again on the floor.OTPrJZszl8CN3t4t4HXoMQC7cOymjUHrsYM8yeWo.JPG

The starting position was:

EliER895VY75pLRAoqfysIn3jaFLjtJzU8mKO17N.JPG


hborre ( ) posted Tue, 06 June 2023 at 4:49 PM

Your start position in frame 1 should be in the total T-Stance without limbs poking through the skirt.  The last frame of your simulation should be the final pose of your character.  If you follow the instructions outlined in the comments above concerning constraining the garment, the simulation should run from start to finish with the desired result.  There should be enough give of the skirt to allow proper draping without tearing the mesh.


RedPhantom ( ) posted Tue, 06 June 2023 at 7:00 PM · edited Tue, 06 June 2023 at 7:01 PM
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1 load figure
2 make sure the figure is in zero pose


3 load skirt you might want to parent it to the figure, but it's not always needed
4 make sure there are no poke throughs (none of the figure is poking through the cloth)


5 move to frame 15 or higher, the more drastic the pose the more frames you want to get to it. You may need to add a few extra frames to the scene and the simulation to give it a chance to drape well
6 Pose figure


7 open the cloth room
8 create a new simulation


9 clothify the skirt
10 click on collide against and check anything you want the cloth to interact with. Normally, you don't want to include any hair.


11 hit the edit constrained group
12 Select the top row of vertices


13 close the group editor palate
14 hit calculate
15 wait. Depending on the power of your computer, the density of the mesh, and what all the cloth is colliding against, this may take a while.



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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Romeo4755 ( ) posted Wed, 07 June 2023 at 9:06 AM · edited Wed, 07 June 2023 at 9:06 AM

RedPhantom posted at 7:00 PM Tue, 6 June 2023 - #4467341

1 load figure
2 make sure the figure is in zero pose

Thank you so much!

1) Now the skirt stays on the waist.

2) I totally neglected switching to another frame!

3) I don't do animations, I just use poser to stage postures  and draw. It turned out at some moment some days ago I somehow jumped to frame 25 and there I was doing everything, so simulations started from frame 1 with an absolutely different disposition.

However, my simulation still doesn't go out well!

The fabric gathers at the knees as soon as the character takes a wider stance.

I remade the skirt many times and even made an apron with the back. I OBJed it in a flying position so that the whole width is exposed. Still, it doesn't hang down.

eHdJzK9J8aF2zDDGhVhaQ7Ls2PB4ulCFMqVce0Vm.JPG

CPTUO6HYUbYQA4QmIqBi8uNYGXNo4bpQ4Bkxppdp.JPG

RESULT

UpWchkH8b2kCNz5LYrEDhPNJ3EnHdxlKJyLZH4sX.JPG

uSc2Q18SyQjDOVRpWo9dYhIUOOOE3b4QskzgC6u7.JPG


hborre ( ) posted Wed, 07 June 2023 at 10:00 AM

If you flaired out the skirt you must allow it to drape first before proceeding with the simulation.  Look at RedPhantom's illustration, 4th image down; the Simulation Settings contains a Cloth Draping feature on the lower half of the panel.  Increase the value so the skirt is allowed time to hang down before the figure begins to assume its pose.


Romeo4755 ( ) posted Wed, 07 June 2023 at 11:08 AM · edited Wed, 07 June 2023 at 11:08 AM

hborre posted at 10:00 AM Wed, 7 June 2023 - #4467376

If you flaired out the skirt you must allow it to drape first before proceeding with the simulation.  Look at RedPhantom's illustration, 4th image down; the Simulation Settings contains a Cloth Draping feature on the lower half of the panel.  Increase the value so the skirt is allowed time to hang down before the figure begins to assume its pose.

Thank you for the answer and for the idea.

I guess my luck is just bad.  I put number 10 in this window.

8t7TeoZBQTAVkzwHFwD7BhA98tJf6S5Zuc5uUrOw.JPG

Starting position

But the result is still the same

with "0" in Drape frames":

erVqStb2H0Whikhj9TrtC1kuuspmrMRmg73qtLU0.JPG

with "10" in Drape frames":

u83D9MLzqiuZqFNuyD9EpJzLVP6DzAuZOR3ROGFv.JPG

When I pressed @Calculate drapring@, I got:

2FPPnAUBlj89zsXpSUItxBfc2fiia46yQbqdzOKp.JPG





Romeo4755 ( ) posted Wed, 07 June 2023 at 11:21 AM · edited Wed, 07 June 2023 at 11:26 AM

The same simulation with FOLD RESISTANCE = 1

mbp1nk7V08DA17PLFAmR84PZ7dutR1kPlyC1zdVV.JPG9RdTKyy82WJkJhVcMQgBP6dyyIBptbAhmzPkCyTd.JPG

and here is an interesting moment during Draping - why does the cloth goes up on the left? Like somebody pinches it.

gpHjk3tz4plyl72iBwrLiOnFWuMmnf9XLtwoS6iu.JPG


hborre ( ) posted Wed, 07 June 2023 at 11:46 AM · edited Wed, 07 June 2023 at 11:46 AM

Uncheck the highlighted box and run the simulation again.  If that doesn't work, uncheck the other collision option and run the simulation again.

7kyUEsSDQfGJeWN2lSllbNIdA0agOjIzahPlInK3.png

Also, post an image of your skirt in wireframe mode.


Romeo4755 ( ) posted Wed, 07 June 2023 at 5:40 PM · edited Wed, 07 June 2023 at 5:40 PM
hborre posted at 11:46 AM Wed, 7 June 2023 - #4467380

Uncheck the highlighted box and run the simulation again.  If that doesn't work, uncheck the other collision option and run the simulation again.

Wireframe mode? I will try to find it.

I tried. I thought maybe something is wrong with the OBJ itself. I exported to 3ds and back and then simulated again. And I decreased Fold Resistance.

43Sn2APiugiG3hF3yxRkQfQEy8j9N2gu3rwGuF9q.JPG

cxCNuxcc0NdpjpRq4saI0lHpUlxYHJJSxiSeTEze.JPG

RLko5INMFhI5NFmMAAQJv75qBb5STeIWvYuLLwcf.JPG




Romeo4755 ( ) posted Wed, 07 June 2023 at 5:43 PM · edited Wed, 07 June 2023 at 5:43 PM

Then I made a primitive shirt and exported it from MD with some additional ticks.

C84uGqeYsdtOdRbAWr9xvixor7gA2t0RTTdNA709.JPG

5GPVXFVXlakdydyZtRY3gMEOrCwU6xiFPzHQtFoq.JPG

IWWM9KfdC3yaDFtWfZ1FzAXIw7VvH0ZrPCrXrajx.JPG

mfRyXpSKHdYvIolU3qMGiBPn7DmJ89pNRbuwHxci.JPG



Romeo4755 ( ) posted Wed, 07 June 2023 at 5:57 PM · edited Wed, 07 June 2023 at 5:57 PM

Is this wireframe?

RX2KzEFP3wBpdySG7Yq0T2hhvqqDs9qOgA0O5AkN.jpg

ICEPSdNGJEJG03R9MP11UCqxPuvLKJkYe8l02ANr.JPG

ETZiOwHnLKadOmL9bkKidhhN2V2ds5DLRqwIQsvY.jpg


Romeo4755 ( ) posted Wed, 07 June 2023 at 6:08 PM

Dear clever people, I have got an idea. I am going to check it. Maybe I know the reason of my terrible cloth simulations.


hborre ( ) posted Wed, 07 June 2023 at 6:43 PM

I think it might be the triangular mesh but someone else needs to confirm my assumption.


RedPhantom ( ) posted Wed, 07 June 2023 at 6:57 PM
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Tris are supposed to be better for draping than quads. But I'd have to double check if I have any tri clothing once my render is done

To me it looks like the cloth is caught in the knees.


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hborre ( ) posted Wed, 07 June 2023 at 7:34 PM

That's my observation.  I wonder if it's the Freak morph causing the problem.  Maybe a deformer?


RedPhantom ( ) posted Wed, 07 June 2023 at 8:11 PM
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I found a dress with tris in a similar pattern to the skirt.  Everything worked fine.

Testing a skirt on freak also worked okay.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Romeo4755 ( ) posted Thu, 08 June 2023 at 5:08 AM · edited Thu, 08 June 2023 at 5:08 AM

Daer guys, I have found out what was wrong.

First, let me tell you how brilliant you all are! Your wisdom and kindness really got me to the place where I am now with Poser. Without your advice and support I would still think of it as one of many dumb applications which @promise so much and fulfill so little@. I After using Poser for 5 years for minor tasks I discovered its beautiful strength.

The reason of perverse cloth simulations was an invisible scalp in the scene. I have experimented with Poser so much these days and I made tons of prop, and I also learned to grow hair and make UVmaps for hair props.  I OBJed the character's scalp and imported it, it came in huge and was lying there its top around the character's knees. There were even two huge scalps in fact. They were invisible but childed to the figure so the cloth collided against them.

Let me say I am very sorry for taking so much of your time. I am really ashamed.

Also, I am happy that I can simulate now.

TEqtG4OI1HWevFHO9CrumxbsL1AC4nJXYYCR95hG.jpg



Romeo4755 ( ) posted Thu, 08 June 2023 at 5:09 AM
hborre posted at 7:34 PM Wed, 7 June 2023 - #4467402

That's my observation.  I wonder if it's the Freak morph causing the problem.  Maybe a deformer?

It is not Freak! It is Mike!


hborre ( ) posted Thu, 08 June 2023 at 7:36 AM

Michael 4 is the base model for the Freak morph, there is no confusion about it.  Also, the arms are not proportional to the rest of the body, check if the morph applied correctly.  I’m aware you are only using the character as a drawing guide but if you have a disproportionate figure the draw from, you are liable to copy those exact mistakes. 


RedPhantom ( ) posted Thu, 08 June 2023 at 7:47 AM
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Freak is a morph of Mike. They use the same geometry.

Don't worry about asking for help on something easy. We all have those moments. I can't tell you how many times I've been trying to adjust a texture and not seeing a difference only to realize after several tries that I was working with the wrong material.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Romeo4755 ( ) posted Sun, 11 June 2023 at 8:31 AM · edited Sun, 11 June 2023 at 8:35 AM
hborre posted at 7:36 AM Thu, 8 June 2023 - #4467416

Michael 4 is the base model for the Freak morph, there is no confusion about it.  Also, the arms are not proportional to the rest of the body, check if the morph applied correctly. 

Yes, I know that Freak is Mike's child. )) But my character's proportions are heroic, not Hulkish like Freak. The arms are to be corrected because when I was transforming the body I had a hard time with hidden settings. For instance, there was only shoulder and forearm thickness and no parameter for the part in between.

The hands are larger on purpose - to give a disproportional perspective when Xiang Yu is holding a weapon in the foreground. In some other cases I can just make them smaller.



Romeo4755 ( ) posted Sun, 11 June 2023 at 8:38 AM
RedPhantom posted at 7:47 AM Thu, 8 June 2023 - #4467417

Freak is a morph of Mike. They use the same geometry.

Don't worry about asking for help on something easy.

You are too kind! Thank you!

By the way are you the creator  os RedPhantom_meggie-tails? That's an iconic prop, I was trying to arrange the hairs concentrically strained in the same way, but I failed.


RedPhantom ( ) posted Sun, 11 June 2023 at 12:38 PM
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yes, I made that. I have a script that I was using for it. Unfortunately, it's no longer available. And it doesn't work in Poser 13


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Romeo4755 ( ) posted Tue, 13 June 2023 at 8:49 AM
RedPhantom posted at 12:38 PM Sun, 11 June 2023 - #4467624

yes, I made that. I have a script that I was using for it. Unfortunately, it's no longer available. And it doesn't work in Poser 13

Many respects for the resultt. :thumb up:


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