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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: Victoria Confusion


ronknights ( ) posted Mon, 29 October 2001 at 9:19 PM · edited Fri, 24 January 2025 at 5:40 PM

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I'm new to Victoria and have stumbled upon a mystery that you can help me with. It seems that there is more than one version of Vicki, and I can do diferent things with her depending upon which I use. Here are some screenshots to illustrate my point. The Victoria Map is found under Zygote People. She has almost no morphs.


ronknights ( ) posted Mon, 29 October 2001 at 9:21 PM

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Here is the menu in Zygote People for the Victoria map.


ronknights ( ) posted Mon, 29 October 2001 at 9:22 PM

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If I go to DAZ People, and choose Victoria 2, I get lots of morphs.


ronknights ( ) posted Mon, 29 October 2001 at 9:27 PM

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Here are all the morphs available to Victoria 2. Now what is going on here? Should I use Victoria Map? Victoria 2?! I thought we had two major versions of Victoria: 1 & 2. What the heck is a map when it refers to people, and buildings and props alike?! Help!


Ghostofmacbeth ( ) posted Mon, 29 October 2001 at 10:31 PM

Victoria Map is from Vicki 1. It is the texture. Vicki2 came out with many more morphs. A map is a texture map. It is the one that you bought with Victoria. There is an unmapped version which is just a pinkinsh color applied to the skin. Hope that helps.



Jaager ( ) posted Mon, 29 October 2001 at 10:47 PM

There is only one Victoria. V2 IS all the morphs added to V1. You got V2? Move any outside morphs on your V1(s) over to V2 and put the CR2 in storage (MM4/MC). (V2P4 is not Victoria as we mean it here. It is a figure that uses Vic textures and head morphs, but can wear P4 clothing.) Victoria Map is a cr2 provided by DAZ that allows you to use the textures that you purchased from them, even if you lack the skill to apply them by yourself. MAT pose files are files that do this without using all the bandwidth that a cr2 uses. They happened after this was released. Vic can be a challenge to texture if you are inexperienced. At the very least, with Vic, make sure that the box that applies a texture to the whole figure is NOT checked. There is no single texture that can be used on Victoria. She requires two at the least.


Jaager ( ) posted Mon, 29 October 2001 at 10:59 PM

One other point with V2 - If you see a morph dial with pbm- in the name - do not use it. Go to Body, turn the dials from there. These are complex morphs that involve more than one group. If every morph in the group is not set to the same value, you will probably be breaking up the mesh. The dials in Body are called Full Body Morphs. They are not morphs - just the dials that set all the morphs in the system the same and all at once. The values do not show on the actual morph dials, but they are there. You turn them also and it adds in ( unless you have a limit set that is lower).


ronknights ( ) posted Mon, 29 October 2001 at 11:06 PM

So, in a nutshell I was goofing up again. I want to use Victoria 2... This will give me the character, look and flexibility I need. And the same goes for Mike, right?


shadowcat ( ) posted Mon, 29 October 2001 at 11:18 PM

Attached Link: http://members.aol.com/_ht_a/iishadowcatii/website/index.htm

here's my simple advise and link to my website (have texturing tutorial for vicky and a few other goodies in the download section) get to know your maps (what you have and where they're located on your machine) and how they work (surface materials section) go looking for them in your textures section of the runtime folder. Not all textures come with mat files, or any instructions at all. Learn to make your own mat files, if you like to use them. Because you may want to modify one you purchased and still keep the original intact. the "maps" versions listed under your zygote people library can be deleted if you want too, they probably take up more room than needed. mat files are smaller, and you can use them on the Vicky's even after morphing, while a .cr2 will cause headaches later (like if you want to use P4 vic, and you load a 1 or 2 .cr2 to get the maps) And lastly there are a lot more vicky variations than just the one's you have. here's a listing of the one's I can think of. Vicky 1 Millie (a modified vicky - remapped) Super model vicky (I don't have it so I don't know) Vicky 2 (basically a vicky expansion pack) Polly (vicky 1 head on P4 female body) Paul (vicky 1 head on P4 male body) P4 vicky (normal vic 2 head, and body set to P4 settings) And I even think that someone did a vicky with a genitals switch.


ronknights ( ) posted Tue, 30 October 2001 at 7:19 AM

All the information you provide is good. But if you don't mind, the issue here is the confusion about using Vicki 2 or the Vicki 2 maps. I got into this map thing awhile ago when I bought the DAZ castle and stage. They came with no textures, so I bought the maps as well. I thought I read somewhere that we can click on the map and that would actually load the subject in mind (castle, Vicki, etc.) I asked in the Renderosity Poser forum for confirmation and received it. So when I ran into the Vicki and Mike maps (Zygote people as opposed to their presence in DAZ people), I've been using the maps instead of the people themselves. I really wonder why this confusion exists at all. Why have Mike and Vicki in Zygot People and DAZ People? What is the concept of using maps vs using characters? Do we load the character (or props) first, then click on the maps? I guess we don't use the maps alone, since they have no real substance (morphs, etc.) I've been blissfully rendering what I thought were some half-decent pictures, only to realize I have apparently only been working with the skin textures, and not the bodies themselves. So please, let us focus on the issue at hand. Help me clarify all this. Thanks for all the input you've supplied to date.


PabloS ( ) posted Tue, 30 October 2001 at 8:29 AM
  1. A map (aka texture) is merely a graphic file you wrap your character (or prop) with. By itself, it won't appear in the library (unless in your case it seems to be wrapped on a cr2 file). 2. A MAT is a pose file that allows you to change map/texture configurations with one click rather than accessing the materials dialog and setting everything manually. I don't have Vickie or Mike but it looks like they may have used map "characters" to do the same thing that mat's do before they came on the scene. I think this is what Jaager was suggesting. Bottom line: Use Vic2. The map files in the figures library configure the textures but MAT pose files will do the same thing and are probably much smaller files.


raven ( ) posted Tue, 30 October 2001 at 11:04 AM

When you click on the Victoria map icon, you will load Victoria 1 with the texture map already applied. To get Victoria 2 to load with map already applied, you will have to load V2, apply the tex maps (bump,trans,tex) and save the the character to the library of your choice. The reason you have Zygote people and DAZ people in your folders is originally the figures were brought out by Zygote. Then the Poser part of Zygote formed their own little company, DAZ3D. So now everything sold by DAZ goes into DAZ folders. If you want to tidy up your characters library a bit, you can move the .cr2 and .rsr files from the Zygote folders to the DAZ ones using windows explorer. So long as names of files are different you should be ok. Hope this helps some.



ronknights ( ) posted Tue, 30 October 2001 at 1:15 PM

Yes, now that helps a lot. I have been using Vicki 1 all along when I was clicking the Victoria Map!!! I did the same for Mike, except there is/was only 1 Mike version. Well Mike is not all together here yet, just his textures.


shadowcat ( ) posted Tue, 30 October 2001 at 1:43 PM

sorry, I was confused on what you were confused by. very confusing, lol. use either vicky 2 or your P4 vicky, depending on how you're going to use the figure. keep in mind that if you morph the body (shape change) the clothes might not fit properly.


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