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Subject: I am the most questions asked, I know. reflections on human skin


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jngzsz ( ) posted Sat, 24 June 2023 at 2:50 PM · edited Wed, 20 November 2024 at 12:44 PM

I apologize for so many questions. And thanks in advance for any response.

The fact is that I can't render in Supefly, minimizing or completely deactivating reflections on human skin. In the materials room I set the specular and reflection colors to black and their values ​​to zero. But still, those reflections that I don't want keep appearing.

Thanks for your patience with me. Greetings.


jngzsz ( ) posted Sat, 24 June 2023 at 2:51 PM

Content Advisory! This message contains nudity

u6fNS7AoqkCxd8jE2rK7Tm2EF56FmdyO3Ml63bqK.png-STsLZTitfmYeKm0HrOFgDvr6MJ89OnsMox76QXPu.png


RedPhantom ( ) posted Sat, 24 June 2023 at 3:15 PM
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We need to be able to see the materials to be able to help. Can you post a screen shot?


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EVargas ( ) posted Sat, 24 June 2023 at 4:00 PM · edited Sat, 24 June 2023 at 4:02 PM

Hi, if you are using La Femme in Poser 13, I remember there's some material presets you can try for some quick options / starting point. I'm not in front of my desktop pc now, but take a look in your materials tab (installed or included runtime) and test it, maybe that helps. It is by Afrodite-Ohki I believe.


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hborre ( ) posted Sat, 24 June 2023 at 8:49 PM

I would say that the roughness is off.  However, as RedPhantom commented, without seeing the Material Room shader for her skin we're just guessing at this point.


jngzsz ( ) posted Sun, 25 June 2023 at 3:53 AM · edited Sun, 25 June 2023 at 4:03 AM

Content Advisory! This message contains nudity

RedPhantom posted at 3:15 PM Sat, 24 June 2023 - #4468585

We need to be able to see the materials to be able to help. Can you post a screen shot?


hborre posted at 8:49 PM Sat, 24 June 2023 - #4468600

I would say that the roughness is off.  However, as RedPhantom commented, without seeing the Material Room shader for her skin we're just guessing at this point.

Here it's:

J7Mi6V52oQnXxfv14KpNpGlmdrRRSzeihNtLb84G.JPG

Thank.



hborre ( ) posted Sun, 25 June 2023 at 5:37 AM

This is Snarly's EZSkin shader and it did have problems specularity, it was always set too high.  I believe the remedy to your problem can be found in the EZBlinn Node.  IIRC, reducing the reflectivity on that node will affect the overall glossiness.


jngzsz ( ) posted Sun, 25 June 2023 at 6:59 AM · edited Sun, 25 June 2023 at 7:00 AM

Content Advisory! This message contains nudity

hborre posted at 5:37 AM Sun, 25 June 2023 - #4468614

This is Snarly's EZSkin shader and it did have problems specularity, it was always set too high.  I believe the remedy to your problem can be found in the EZBlinn Node.  IIRC, reducing the reflectivity on that node will affect the overall glossiness.

Thanks Hborre for the information.
But I think the problem is in LaFemme Pro.
I have staged Sidney, original LaFemme and LaFemme Pro with its materials that it brings by default and the excessive brightness of LFPro is seen.
I have deleted all the specular nodes from the materials room, in the main panel I have set their values ​​to negative and the colors to black, and there is no way.
pYAv7MwhjvcyqZAu01Equshnu1zhvZh94LHTREIs.JPG
However, with the FireFly render engine they can be removed, but not with SuperFly.8bkxW2vhfSQapppI9I0pu4KJ5sUCD3r0TToeGyVQ.JPG


jngzsz ( ) posted Sun, 25 June 2023 at 7:42 AM · edited Sun, 25 June 2023 at 7:46 AM

Okay. I have managed to remove the shine. I have changed the Procedural SSS texture for the Simple PBR. It doesn't have the quality of the first one, but it looks more natural. Anyway, I would appreciate if someone could tell me if it's possible and how to remove the shine from the Procedural SSS Texture. Thanks for your interest. Greetings.

B1zZkODGfhPvtEanJUeoEf95hpxRU0XR50qvUoPM.JPG


RedPhantom ( ) posted Sun, 25 June 2023 at 8:29 AM
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To reduce the shine on the Procedural SSS, lower the reflection on the ezblinn node. But, make sure you change the right one. There are 2 nodes, one on top of the other, that are both called ezblinn. One is for superfly and the other is for firefly. I find it easiest to remove the firefly nodes if I'm not planning to use that render engine. I usually just check the firefly root box on the root node that's using superfly and then hit remove detached nodes button.


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Y-Phil ( ) posted Sun, 25 June 2023 at 8:29 AM

Not sure if it applies in your case, but with my Vic4's I'm using the same material setup, the only difference are the diffuse and bump maps.
I'm not counting a lot on the PrincipledBSDF node and its specularity, I prefer to add a second layer based on anisotropy.
But, from time to time, some bump maps, with I repeat: the same setup and the same parameters, render my character quite oily, in these case I have to increase the effect of the bump maps.

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jngzsz ( ) posted Sun, 25 June 2023 at 12:33 PM

Well, after trying all the possibilities and diving into the depths of the material editor, in case something was left behind and I did not have the ability to see, there is no way to remove those shines. Not even erasing all the color panels, relief, etc. So I forgo specular materials for human skin. Unless I make a scene with someone sunbathing smeared with sunscreen. XD


hborre ( ) posted Sun, 25 June 2023 at 12:54 PM · edited Sun, 25 June 2023 at 12:54 PM

Content Advisory! This message contains nudity

If this is what you are after then you need to set the Reflectivity to 0 on the EZBlinn Node.

ngDoNpYzQN5Lk7w6DYmSUWlCkk3r99h7pnAaraxj.png      RWULEZSAc0B31R4jhwK7nx3NBSx5hP3dqzeVTKpP.png


Rhia474 ( ) posted Sun, 25 June 2023 at 1:12 PM

NO human skin is ever that matte. You need to retain some shine for it to be even borderline humanoid. Of course, it depends on what you're after in your renders. I also suspect there is something with your light setup and how the lights reflect off the environment and the skin again. Is it Poser 11, 12 or 13 Superfly you are using? The three iterations are very different.


jngzsz ( ) posted Sun, 25 June 2023 at 1:52 PM

Hello.

I use Poser13 and Superfly rendering with the GPU.

The scene lights are fully attenuated, although I don't want to disable the raytracer for metal reflections either. In the main material panel and in the EZBlinn node panel the reflection color is black and the reflectivity values ​​are zero, even in negative. I don't know where the problem is but it only occurs with the LaFemme Pro Procedural material.


DownTown37 ( ) posted Sun, 25 June 2023 at 2:09 PM · edited Sun, 25 June 2023 at 2:13 PM

Try  making the "Alternate Diffuse/Specular" Darker allot darker then you should be able to higher up the specular value. Alternate diffuse/Specular ends up in Superfly as a light (or Glow) and I do not think it belongs there for a skin, it also removes any shadow from a light on the surface of your model. This should fix your glossiness

Just a guess :)


RedPhantom ( ) posted Sun, 25 June 2023 at 4:31 PM
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jngzsz posted at 1:52 PM Sun, 25 June 2023 - #4468642

Hello.

I use Poser13 and Superfly rendering with the GPU.

The scene lights are fully attenuated, although I don't want to disable the raytracer for metal reflections either. In the main material panel and in the EZBlinn node panel the reflection color is black and the reflectivity values ​​are zero, even in negative. I don't know where the problem is but it only occurs with the LaFemme Pro Procedural material.

Did you make sure you were changing the correct ezblinn? There are 2, one directly on top of the other. One is for firefly, one is for superfly. If you're changing one and you don't see a difference in the render, then change the other


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ghostship2 ( ) posted Sun, 25 June 2023 at 4:32 PM

Did you see/read the thread I started about Soperfly skin in P13? https://www.renderosity.com/forums/threads/2978516/cycles-based-sss-skin-shader


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hborre ( ) posted Sun, 25 June 2023 at 5:06 PM

LaFemme Pro skin shaders are based on Snarly's EZSkin Python Script which does have some inherent problems but can get you to some approximations of 'real' skin.  IMHO, the traditional PoserSurface node is becoming obsolete, a relic code that is no longer feasible with the current versions of Poser.  It's a hard truth to accept but older and current content that is haphazardly put together with this technique will need to be reworked to render correctly.


RedPhantom ( ) posted Sun, 25 June 2023 at 7:24 PM
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We need one of the Python gurus to help create Ezskin presets for some of the recent, improved shaders


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hborre ( ) posted Sun, 25 June 2023 at 7:50 PM

To be perfectly honest, we need a collective of seasoned users and testers to suggest, agree upon, rewrite, and implement a code that not only optimizes the shaders but also provides a variety of alternatives and controls to tweak critical settings.  In addition, we're talking a complete overhaul of the UI as it exists currently.  

Question is, how long will such a project take and how many individuals willing to devote time to it?


Snarlygribbly ( ) posted Mon, 26 June 2023 at 5:52 AM

I'd be happy to update EZSkin with new shaders, presets and UI, if others were willing to be involved.

Free stuff @ https://poser.cobrablade.net/


Rhia474 ( ) posted Mon, 26 June 2023 at 7:41 AM

Quick, knowledgeable people, jump in! I am a small fry, but if you need testers (strictly end user knowledge here, I'm afraid) I am game.


hborre ( ) posted Mon, 26 June 2023 at 8:00 AM

I have zero knowledge of Python Scripting although I have age-old programming experience in other languages so following code isn't too difficult for me.  I'd be willing to give input and testing, I'm pretty good at troubleshooting.


RedPhantom ( ) posted Mon, 26 June 2023 at 9:19 AM
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I wish I knew Python but my programming skills are as obsolete as a rotary dial phone. I'd be happy to help test.


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hornet3d ( ) posted Mon, 26 June 2023 at 9:48 AM

Like others I do not have the knowledge of Python to be able to help out but I do agree that some changes would be helpful.  At the moment I am converting old content with the scripts that are available such as Go Physical from Ken1171_designs and what little knowledge I have of Superfly materials.  With the textures I have changed I make a point of deleting the PoserSurface as part of the process.

 

 

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Y-Phil ( ) posted Mon, 26 June 2023 at 1:12 PM
Snarlygribbly posted at 5:52 AM Mon, 26 June 2023 - #4468694

I'd be happy to update EZSkin with new shaders, presets and UI, if others were willing to be involved.

there are some rather talented Python developers out there (thinking among others to adp01) but I'd be happy to help, if you need, dear Snarlygribbly zoYNlCKHb1ltlNnCCzoCr7nslMD73aIAhRLJpRvJ.gif


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jngzsz ( ) posted Mon, 26 June 2023 at 1:57 PM · edited Mon, 26 June 2023 at 1:58 PM

Content Advisory! This message contains nudity

Ok guys, I figured out how to do it.
Is easier than it looks like. The problem is me, the clumsiest clumsy of all clumsies (I don't know how this will read since I'm using Google translate).
The thing is, (I'm blind), in the materials panel, on the top right is a "Materials" tab with a drop down list. When you open it you find the different anatomical parts affected by the material that allows you to assign and parameterize all the aspects of each of them independently :).
Well then you have to select each anatomical part one by one and in the EZBlinn panel give the refraction value you want. Since I didn't want reflections, I set them to zero. I only applied the mod to SkinHead (Head and Neck), SkinTorso (Torso, Abdomen and Hips) and Skinlimbs which fully affects the arm, hands and legs. For the rest, eyes, lips, teeth, nails, I left them as is. Good for Poser13, I love this interface design. You just have to dedicate a little time and the great help that my fellow forum members have given me to understand the material interface. Thanks and a hug to everyone. Signed: The clumsiest guy of all the clumsy guys.
rVhhqbsTOFvu1eZXzTNpIg0HG0Rnpn7GY00EsIZT.JPG
4OoP7YW5g9ZuFaw5QaYlRfVl7AetbJDSWMILfjEW.JPG


RedPhantom ( ) posted Mon, 26 June 2023 at 3:34 PM
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Glad you figured that out. And don't feel bad. I've done that too.


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hborre ( ) posted Mon, 26 June 2023 at 3:53 PM

Now that you have discovered Material Zones, you will find that different models will have a rather extensive anatomical definition, i.e., Victoria 4, or simplified, i.e., La Femme.  There are advantages and disadvantages; the more extensively the model is divided, the more cumbersome it is to change all the node values.  However, having a greater subdivision allows you to apply different textures to specific body parts, i.e., tattoos to arms, dirt to hands, make up to face, etc. without depending on a mask layer to isolate those parts.  You posted 3 different models in the comment above, go back and look at the Material Room shaders for each and you will realize that they will have different node arrangements, either simplified or complex.  And depending on those arrangements, you will have varying amount of skin response to the lighting environment.


jngzsz ( ) posted Tue, 27 June 2023 at 1:17 AM
Thanks for the info Hborre, you have given me a shortcut to know the possibilities of this tool.


CobraBlade ( ) posted Tue, 22 August 2023 at 3:17 AM · edited Tue, 22 August 2023 at 3:17 AM

Another version of Poser, which means everything has changed again with SuperFly... yay?
(sorry I'm late to the party, the Mac version only went live recently)

Same character and scene in all 3 versions of Poser.

V2IxLVQpF1NVFBjXQHBBMP6cAUtcGPrlYJzkTx4s.png

rMmDTMapxjkIReycXH9fvX07z2TlvEmnA765jQb4.png

uTQGCQaGqbULNKO8wv4S1KbyPbBUlcpKZfmy06ac.png

I can keep playing with the EZBlinn Node until it matches what we had with Poser 11/12 and the original SuperFly.
In saying that, for anyone using EZSkin, an easier way to adjust this for all skin services, prior to applying EZSkin is to select Edit skin.
Then scroll all the way down to Reflectivity and lower the value.

Poser scripts by Snarlygribbly


ChromeStar ( ) posted Tue, 22 August 2023 at 10:41 PM

Snarlygribbly posted at 5:52 AM Mon, 26 June 2023 - #4468694

I'd be happy to update EZSkin with new shaders, presets and UI, if others were willing to be involved.

I'm not the expert by any means, but there are some great shaders in Ghostship2's thread: https://www.renderosity.com/forums/threads/2978516/cycles-based-sss-skin-shader

Would love to see those handled by EZSkin.


CobraBlade ( ) posted Fri, 25 August 2023 at 5:48 AM · edited Fri, 25 August 2023 at 5:48 AM

Haven't had much luck trying to find the right setting to make the SuperFly preset look the same for skin as the previous version yet. Harder than I thought. If I do, I'll be sure to share.

With how easy EZSkin makes the whole process, ChromeStar if anyone could make them custom shaders for EZskin, I think that would be great! The more options, the better.

Did some testing of https://sharecg.com/v/85846/gallery/9/Plug-in/Cycle-based-plug-in-for-EZskin3-poser11-only

Unfortunately, these shaders haven't been updated to work in Poser 12/13, interestingly they still seem to look fine in Poser 13... actually, I think they look a bit better in Poser 13 than they did in 11.V2fBEZdZlUOuvngpZ5bqsQTjzTiQCUm4cLfOWEAR.png

The main issue is having to use Poser 11 to apply them.

Any chance we can get these working in the current EZSkin Y-Phil?


Poser scripts by Snarlygribbly


Y-Phil ( ) posted Fri, 25 August 2023 at 6:46 AM · edited Fri, 25 August 2023 at 6:48 AM

CobraBlade posted at 5:48 AM Fri, 25 August 2023 - #4473423

Haven't had much luck trying to find the right setting to make the SuperFly preset look the same for skin as the previous version yet. Harder than I thought. If I do, I'll be sure to share.

With how easy EZSkin makes the whole process, ChromeStar if anyone could make them custom shaders for EZskin, I think that would be great! The more options, the better.

Did some testing of https://sharecg.com/v/85846/gallery/9/Plug-in/Cycle-based-plug-in-for-EZskin3-poser11-only

Unfortunately, these shaders haven't been updated to work in Poser 12/13, interestingly they still seem to look fine in Poser 13... actually, I think they look a bit better in Poser 13 than they did in 11.V2fBEZdZlUOuvngpZ5bqsQTjzTiQCUm4cLfOWEAR.png

The main issue is having to use Poser 11 to apply them.

Any chance we can get these working in the current EZSkin Y-Phil?


Actually, EZCycles module should work more or less correctly, but at the price of lowering the specular parameters.
One thing that could be interesting: implement Ghostship's material setting in a module, indeed, with his permission. But not a task doable in a short time RZye7sUq2dYS6V4ksvEc8IBpXAKQmzJNYKd7lxI0.gif
Or another one that uses the updated PhysicalSurface node: ODF has really cool results with it for his Anotnia character.

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CobraBlade ( ) posted Fri, 25 August 2023 at 7:23 AM · edited Fri, 25 August 2023 at 7:23 AM

Unfortunately, EZskin isn't a fan of me having CycleMaterials.py or CycleSkin.py Custom shaders folder in Poser 13.
It'll panic and turn into this...

IHZo759nwcgc1VaVJlvx3XhhZxyCou1dEyQHxDuz.png

Poser scripts by Snarlygribbly


RedPhantom ( ) posted Fri, 25 August 2023 at 7:56 AM
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It's odd. I can get them to work in Poser 12, but not in 13. I'm not sure what I did wrong.


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Y-Phil ( ) posted Fri, 25 August 2023 at 9:21 AM · edited Fri, 25 August 2023 at 9:22 AM
CobraBlade posted at 7:23 AM Fri, 25 August 2023 - #4473426

Unfortunately, EZskin isn't a fan of me having CycleMaterials.py or CycleSkin.py Custom shaders folder in Poser 13.
It'll panic and turn into this...


On the page https://cobrablade.net/snarlygribbly/poser.html this version:

96NBFuRGuDrZhPf4wNxvJimYNXJN5uGEokJHvEpd.png

contains the updated plugins as well,, because yes:Python3 doesn't like the mix of spaces and tabs, plus a few more enhancements.

UChP02irqqrj3dyDHg51dMAzDkNP6gp7P4y4cocq.png

Be sure that your instance of EZSkin3 launches the right ones.



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CobraBlade ( ) posted Fri, 25 August 2023 at 2:32 PM

That's right, and very silly of me. Don't know why I redownloaded them. I just made things worse. (since you already fixed all this back in Poser 12)

But like RedPhantom probably just discovered, although they worked in Poser 12 they'll now give this error if you try to apply them in Poser 13.

BhfI1eP8nBjkJThzhWOuFjfJnAMP6D3rORbwg1yP.png

Poser scripts by Snarlygribbly


Y-Phil ( ) posted Fri, 25 August 2023 at 5:32 PM · edited Fri, 25 August 2023 at 5:32 PM

CobraBlade posted at 2:32 PM Fri, 25 August 2023 - #4473454

That's right, and very silly of me. Don't know why I redownloaded them. I just made things worse. (since you already fixed all this back in Poser 12)

But like RedPhantom probably just discovered, although they worked in Poser 12 they'll now give this error if you try to apply them in Poser 13.

BhfI1eP8nBjkJThzhWOuFjfJnAMP6D3rORbwg1yP.png

Ok, thanks for telling me. Actually, it's time for me to go to bed, but I'll check this tomorrow 0MMluz2KNxqLR7wc8cENpczBYT7hXvicXRCComAA.gif

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CobraBlade ( ) posted Sat, 26 August 2023 at 10:22 PM

Wow, haven't enjoyed going back to Poser 11 render times.

Anyway, just been doing some testing and have renders with what shaders I used in EZSkin to create these tests.

d3wc1sNLF3NtM8oOtMUQBDIdEhANsevKOpjsTosL.png

While I may hate the Poser 11 render times, after a lot of trail and error this was my favourite combination and what I used for my actual game back then, so it is more here for reference.

I was never keen on the Cycles shaders back in Poser 11, I didn't like the red glow near the hair or around the eyes.

Cool thing with an improved SuperFly engine in Poser 13, the Cycles shader doesn't suffer from that any more, so looks good now.

The BB Hair Shader I've been using for a while though, unfortunately has gone a little haywire in Poser 13, so tried out the Cycles shader on the hair for the 1st time and this was the result in the final panel.

Poser scripts by Snarlygribbly


CobraBlade ( ) posted Fri, 01 September 2023 at 5:59 AM
Hi Y-Phil, did you have any luck figuring out what broke the Cycles shaders in Poser 13?

Poser scripts by Snarlygribbly


Y-Phil ( ) posted Fri, 01 September 2023 at 8:54 AM

hi CobraBlade

I haven't enough free time this week, but I swear that I'll take a look tomorrow, really sorry about that.


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Y-Phil ( ) posted Fri, 01 September 2023 at 12:30 PM · edited Fri, 01 September 2023 at 12:31 PM

Ok, we're used to say in  French that a picture is worth 1000 words, so here's why the EZCycle plugin will not work at 100% with EZSkin3.1 and Poser13 actually: the SubsurfaceScattering node used has quite changed:

geb2OgmaQgFxiOo4nczyfIW58l6C5aUVEOufo1Dm.png

EZCycles tries to connect the output of a REdFIlter node to the Texture Blur.

I'm not sure what the effect is, but I managed to create an update to EZSkin3.1: now EZSkin3.2, it simply avoid any error if a connection can't be made.
You may download it from here: https://kdrive.digital-paradize.com/app/share/116364/5eb72f71-c932-456e-ae47-a8109857068c

It's only the Python script, just overwrite the actual 3.1.

I have tried an example with Sabby's Amber skin and two parameters changed. When EZSkin is loaded, clic on CFG after having selected the right Shader Engine:

F8uZrnxFOc7s5Qqg8OalKeqEnTkt2vl9XBBSbtEL.png

Then, increase HighGloss and LowGloss values, this will increase the Rougness accordingly, thus you'll decrease the oily effect with Poser13's CycleX implementation.

sQnhsRh4GLh73D6FM0T0MchvwWfNGQe6eZoxoYAQ.png

I'm decided to write a new plugin, something like "Ghostship's Cycles", to add the this list:

FP8Kzvo0pYZiu4ldMS9pDOeUbHCBh3K54p7KZrXz.png

I don't know when it'll be ready but that's decided FIz5ts6sSOO0GLZHJHAp20hxD5zFKKyeOlFFZ4Td.gif

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Rhia474 ( ) posted Fri, 01 September 2023 at 12:37 PM

Bless you, sir!


Y-Phil ( ) posted Fri, 01 September 2023 at 12:41 PM

Rhia474 posted at 12:37 PM Fri, 1 September 2023 - #4473851

Bless you, sir!

Thank you DPcVFaVPyzA8HRkF9C60SLINx9SVK4gxNhLdYHXc.gif

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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


hborre ( ) posted Fri, 01 September 2023 at 1:34 PM

Thanks for the update.  I will test it out as soon as I get my computer back up and running.  My second HDD failed with all my current runtimes and I'm waiting for a replacement.  Fortunately, I have backups I can rely on once I'm set.


Y-Phil ( ) posted Fri, 01 September 2023 at 3:02 PM
hborre posted at 1:34 PM Fri, 1 September 2023 - #4473857

Thanks for the update.  I will test it out as soon as I get my computer back up and running.  My second HDD failed with all my current runtimes and I'm waiting for a replacement.  Fortunately, I have backups I can rely on once I'm set.

Oopsies... time for me to redo some backups, given the astronomical purchases I've done these last days. Thanks for the reminder!

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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


RedPhantom ( ) posted Fri, 01 September 2023 at 6:00 PM
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Thank you so much. Just tried it out and it works so well. I had been saving ezskin textures to the library from Poser 12 but it's hard to keep up with them.


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Rhia474 ( ) posted Fri, 01 September 2023 at 6:13 PM

Hm, for me the Cfg option is greyed out an unselectable, I only have Firefly or Superfly as selectable render engines, no Cycles. I am using the latest python you posted and the package form CB's site. What am I doing wrong?


Y-Phil ( ) posted Fri, 01 September 2023 at 6:21 PM · edited Fri, 01 September 2023 at 6:21 PM

Rhia474 posted at 6:13 PM Fri, 1 September 2023 - #4473878

Hm, for me the Cfg option is greyed out an unselectable, I only have Firefly or Superfly as selectable render engines, no Cycles. I am using the latest python you posted and the package form CB's site. What am I doing wrong?

You must tell EZSkin where the other plugins are:

fQAWJhglmAJ5pRHtzUEEWRdijd6GAbtM4KvXo70t.png

And if they still don't appear here after that:

tXspAljoezvF9Trg5NTx6YrMD7V5qFqQppeoq5RU.png

Try closing and re-opening EZSkin

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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


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