Fri, Jan 31, 10:56 AM CST

Renderosity Forums / New Poser Users Help



Welcome to the New Poser Users Help Forum

Forum Moderators: Anim8dtoon, RedPhantom, Staff

New Poser Users Help F.A.Q (Last Updated: 2025 Jan 31 6:43 am)

New to Poser? Ask questions here for expert help!



Subject: Light gives bloty shadows


Romeo4755 ( ) posted Sat, 12 August 2023 at 12:46 PM · edited Fri, 31 January 2025 at 10:54 AM

Hello again!
I tried to imitate fire light and made an orange spot light with high intensity and wide angle. It looked very nice in preview, but after rendering I saw ugly dark blots on my characters face.

In the image: for example, tip of the nose, upper lip, a spot under the lower lip, a beard-like shape (he doesn't have a beard actually!) and in some other places.

I understand that there's something I don't know about how to deal with light.  Can you push me in the correct direction because I am reading about various dark sports on renders but can't figure out which problem is mine? Mine is definitely about strong light and shadows, not about polygons and such.rz5iRGb1gR12zEUWzOd8Bi4KyCc6otkBRi5jTNsa.jpg


Romeo4755 ( ) posted Sat, 12 August 2023 at 1:08 PM

Sorry, I forgot to specify that I use Poser 2014 with Firefly.


Romeo4755 ( ) posted Sat, 12 August 2023 at 2:16 PM · edited Sat, 12 August 2023 at 2:16 PM

I have found a way to get it better, I don't know maybe there are other more subtle ways, please tell me if there are.

I changed the Shadow parameter of the light. It was 0,8 and I didn't want to change it because in Preview the color of the light was very beautiful. When I changed Shadow  parametre , light in Preview became lemon yellow, very ugly. ))

But it turned out that in the Render image the light was still warm orange with rich hues.
This is the result with 0,5 Shadow parametre for the orange light (render) (still some muddy water on the face):
QYWcDZcUpqCvZeIh1FuF3NCEJ5V25frWEPjB1brr.png

And this is 0,1 Shadow parametre:
djj9EIIInugCBW0HBPj2f85xWPWRfGIqgycFBwMP.jpg


nerd ( ) posted Sun, 13 August 2023 at 4:50 AM
Forum Moderator

You should probably switch to Ray traced shadows. That looks like the kind of artifacts depth mapped shadows will produce.

Make sure to enable raytracing in the render settings and set bounces to at least 2.


Romeo4755 ( ) posted Sun, 20 August 2023 at 5:56 PM
nerd posted at 4:50 AM Sun, 13 August 2023 - #4472471

You should probably switch to Ray traced shadows. That looks like the kind of artifacts depth mapped shadows will produce.

s5lqJDZeh5bovxkTcIDkVIwZDIXOeWqfDcFEePuC.png

Make sure to enable raytracing in the render settings and set bounces to at least 2.

Thank you for the advice, I'll try this option. Blur Radius sounds worth experimenting.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.