Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)
I assume that you used the built in Export morph option in Poser ?! There are quiet some different way's to do the Inj and Rem files, so assuming you made a Pmd Inject witch would be how poser 11-up saves internally the costume morphs then you will or can build the rem file using Notepad ++ you will have to open the Inj script and alter it a little.
Alternatives would be using the D3D Binary Morph app's or Poser tools MorphInj , there are several older apps that write the appropriate Inj Rem files but as sail they are quiet old and most are probably not sold any longer, as for new ones i doubt that there are any.
I will try to make it as simple as possible .... your Inj script should look somehow like this
{
version
{
number ??
}
injectPMDFileMorphs :Runtime:Geometries:!! AAA:Bend FIX.pmd
createFullBodyMorph BEND BASE
createFullBodyMorph closebutt
createFullBodyMorph BEND FAT
createFullBodyMorph inflate
createFullBodyMorph BEND SIZE1
createFullBodyMorph BEND SIZE2
}
Now you wish having a remove script for the Pmd Inj you made then it should be looking like this .... ( As far for this example )
{
version
{
number ??
}
removePMDFileMorphs :Runtime:Geometries:!! AAA:Bend FIX.pmd
removeFullBodyMorph BEND BASE
removeFullBodyMorph closebutt
removeFullBodyMorph BEND FAT
removeFullBodyMorph inflate
removeFullBodyMorph BEND SIZE1
removeFullBodyMorph BEND SIZE2
}
Another sample if it is just basic then your Inj File would look somehow like this .... ( No addons or sub morphs )
{
version
{
number ??
}
injectPMDFileMorphs :Runtime:Geometries:! My PMD:T-Others.pmd
}
Now you need to make a copy of the Inj file rename it to Rem and write it this way ... that is all the magic to it ....
{
version
{
number ??
}
removePMDFileMorphs :Runtime:Geometries:! My PMD:T-Others.pmd
}
After your change just save it and make your Tumb .... :) " remove is the magic word "
Note: Do not use compressed files in Poser this would make it difficult to alter the scripts ....
actually most Txt editors should work to edit a poser file :) considering that it needs to support large files. Notepad ++ is the Free choice and very reliable for such work with many options. Users just need to use the apps they feel Conformable with, this will give the best end results. I hope you could figure it out meanwhile and that it worked making the rem file for your morph.
I spawn my full body morph and export a Morph Injection to make the INJ pz2 file. Then I open that file in a text editor and change only the full body morph MIN value to 1. This makes it so the morph will automatically be set to 1 when applied.
actor BODY:1 { channels { groups { groupNode Morph { parmNode KamariaHead } } targetGeom KamariaHead { name KamariaHead initValue 0 hidden 0 enabled 1 forceLimits 1 min 1 max 100000
For the REM file, I copy the INJ file in the text editor and rename it. Then I change both the min and max values for the full body morph to 0. This makes it so the morph will automatically be reset to 0 when applied.
There's a lot of stuff you can delete from the INJ file (which, in turn, would also be deleted in the REM file), but that's another issue. I also have to add in stuff at the end of the INJ file whenever I'm making Transformation changes (TRANS and ROTATION and SCALE) that aren't picked up in the full body morph. Again, another issue.
I use Notepad++ like JustBeCause.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
I don't think any sites that explained the file internals are still up. If there are, I don't know where that would be.
A few things to point out thou.
Poser always adds a version number to saves, and a build. The build is ignored on load, but number is not ignored and is checked on load. If you make something in P13 and want it to work without a version warning popping up when loaded, the number line either needs changed to the lowest version you will support, or removed from the file.
Setting a morph to auto apply is best done in the keys section, versus with the min/max values. That way it is still adjustable after it is loaded, but will be set to whatever you choose on load..
For some reason I can not upload formatted text, so a screenshot will have to do. lol...
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
I don't think any sites that explained the file internals are still up. If there are, I don't know where that would be.
I have this problem when I upload source code to the Poser Python forum. I think this is due to the forum software.
But thanks for the information on the Poser version, and applying morphs automatically.
It is unfortunate that there is no information from Bondware about the file internals. That would be a real added value, especially if you are willing to create content.
Good night
You can alse add beneathe the removeFullBodyMorph Kim a line to delete the dial too..Thanks guys. Got it working.
Regards{
version
{
number 13
build 518
}
removePMDFileMorphs :Runtime:Geometries:Bastep:Character:Kim:Kim INJ.pmd
removeFullBodyMorph Kim
}
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
You can alse add beneathe the removeFullBodyMorph Kim a line to delete the dial too..
deleteFullBodyMorph Kim
This cleans it from you parameters pallete.
Hello!
The command 'removeFullBodyMorph Kim' is completely sufficient. Executed and everything is gone.
The deleteFullBodyMorph command is an example of "many roads lead to Rome" in Poser.
What I really miss is a documentation of the structure of the different Poser file types.
Greetings and have a nice Sunday
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Hi, I made a full body morph injection for La Femme following the tutorial Full body morphs creation for la femme. Now I have the question how to make a REM injection? Can anyone help me with this?
Regards