Forum Moderators: Kalypso, JacquelineJ
(Last Updated: 2024 Nov 21 12:13 am)
hi,
you are very creative and productive.
Would you agree to share your knowledge and experience of making clothes.
For my part, I have projects in progress with Clo3d/Marvelous Designer on the LFpro and LF2 avatar but the import into Poser in OBJ is not always satisfactory with conformal clothing.
Good idea for the thread.
He created all the textures procedurally. Rather smart to cut down on the texture mapping overhead and file size.hello,
.pp2 files are .obj files !
Make a copy in a different directory and manually change pp2 to obj !
Unfortunately for the adventurer files they do not have a UV map to create your own textures !
odf, could you put the UV maps with the .obj ?
THANKS
hi,
you are very creative and productive.
Thanks! I often take items I made earlier and modify them, so that helps with the productivity. For example, the pinafore is based on a pleated shirt I made for Antonia. The crop top started as a shortened version of the adventurer shirt that I cut the arms off.
Would you agree to share your knowledge and experience of making clothes.
Happy to, but I'm not really an expert. I just make stuff up as I go, and sometimes it seems to work. One important tip that YouTube taught me is to always hem your clothing items. Hems give stability and make the cloth fall much nicer, and in addition give it a bit of a 3d edge. There's a little trick to constructing hems that work well in Poser dynamic clothes, which I may make a separate post about later.
Conformal is of course an entirely different story that I know nothing about.
For my part, I have projects in progress with Clo3d/Marvelous Designer on the LFpro and LF2 avatar but the import into Poser in OBJ is not always satisfactory with conformal clothing.
-- I'm not mad at you, just Westphalian.
@rhia474 I see that you've got the outfit working now. That's a relief.
Just a quick summary to address points that came up in the discussion:
- I save my clothing items as props. In P12 and P13, the default seems to be that the geometry then gets embedded into the .pp2 files, so there are no separate .obj's and nothing in the geometry folder.
- I do indeed use procedural textures for all my clothes. In part that's because I'm too lazy to search for fitting textures or draw my own, but it also makes it easy to modify colors, rescale etc. after the fact.
- That said, I take care to have good UVs. These are automatically generated by Marvelous Designer, but it's a bit temperamental about it, so I have to apply some tricks to make all the pattern pieces have the same scaling, get the UVs to match along certain seams and such things.
- The prop's geometry is indeed stored within the .pp2 in .obj format, but that does not make a .pp2 the same as an .obj. If some software accepts it as such, I would not trust that software much. :-) Probably best to export from Poser if an .obj is what you want.
- I do not provide UV templates with my items. Is that what you were looking for, @SIGASIGA? If I find an easy way to produce them with either MD or Blender, I'm happy to provide templates with my future clothing items.
-- I'm not mad at you, just Westphalian.
You can download the free UVMapper. This will alow you to load the obj files and save an UV template in bmp format.
- I do not provide UV templates with my items. Is that what you were looking for, @SIGASIGA? If I find an easy way to produce them with either MD or Blender, I'm happy to provide templates with my future clothing items.
You can download the free UVMapper. This will alow you to load the obj files and save an UV template in bmp format.That's good to know. I think a script that exports UV templates directly from Poser would be neat, but I don't want to be the one who writes it. :-)
-- I'm not mad at you, just Westphalian.
the uv layouts aren't messy at all; in fact they're very nicely laid out like sewing patterns. the problem is some of the uv's are out-of-range for UVMapper. for example here's a screenshot of the Adventurer shirt in Hex, uv map lands in the quadrant above. there's a way to fix that in the material room but i don't remember how.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Yes, for the adventurer outfit I put the UVs for each item into a separate tile so I could see the layout better. Poser has been able to handle that since I can remember, as is pretty much any modern 3d software. If I remember correctly, there's a setting in the texture map node, which should be set to tiled. Will check after work.
Normally, I develop each clothing item separately, so everything's in the default tile.
ETA: if the multiple tiles are a problem to some, I can try to remember not to do that in future items.
-- I'm not mad at you, just Westphalian.
like you said, it's not a problem for poser. just for uvmapper & related uv readers that can't see beyond the default tile.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Yup! Well, if folks still use the ancient free UVMmapper and related UV readers, I'll keep that in mind for the future. As I said, using multiple tiles during development is just a small convenience for me, nothing essential.like you said, it's not a problem for poser. just for uvmapper & related uv readers that can't see beyond the default tile.
-- I'm not mad at you, just Westphalian.
Hex is also a part of my workflow. I really love that software.the uv layouts aren't messy at all; in fact they're very nicely laid out like sewing patterns. the problem is some of the uv's are out-of-range for UVMapper. for example here's a screenshot of the Adventurer shirt in Hex, uv map lands in the quadrant above. there's a way to fix that in the material room but i don't remember how.
haha, not only use hex & ancient uvmapper but even used kaweki's equally ancient (2011) PropViewer to strip out the objs.....old tech is great sometimes.
jroulin---i have your sim toolkit & am having trouble getting my sims to save correctly for LF2. the collision thinks she's LF, not LF2 and fails. i've been editing the geom pp2s by hand to make them work. is there a trick i'm missing to making your tool see LF2 instead of LF?
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
thank you so much, love your tool! -jan-
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
While I'm working out the last kinks, here's a handy tip for simulating skirts. Probably common knowledge, but bares, pardon, bears repeating for the benefit of slow-learning newcomers like me:
To avoid unintended panty-shots in certain poses, as shown on the left, it can be useful to spread the knees wider apart mid-simulation and bring them back in later. This collects and entraps a larger amount of fabric between the legs that can subsequently be pulled down by gravity to cover up the unfashionable underwear.
(LF2 is looking very serious here because indecent exposure is a serious matter.)
-- I'm not mad at you, just Westphalian.
Given that I’ve unintentionally set myself onto an alphabetical trajectory with the outfit names, and considering the time of the year, I’m wondering if my next outfit should be a caroller. Modern of course, none of that old-timey costume nonsense. I’m thinking tights, knee-high skirt, big warm sweater, scarf, something along those lines. Maybe even some mittens and a cozy hat if I can pull those off. What do y’all think?
Of course that’s the version for the northern hemisphere. For the southern hemisphere, refer to my bikini set already in FreeStuff.
-- I'm not mad at you, just Westphalian.
I trust that, if necessary, I can come up with another C-word that goes with cozy clothes.If you are thinking about a caroler you had better start working on something now. Christmas Eve is only 2 weeks away.
-- I'm not mad at you, just Westphalian.
It's a good thing I used this pose for the render, with the arms all down and backward like that. The shrug slid right off her shoulders the first time because I had forgotten to pin it in place.
I'm thinking the default will be for the straps and the shrug to be held in place with the option to turn that off for special effects. I'm using single-triangle groups as pins, just add to or remove from the constrained group in the cloth room.
-- I'm not mad at you, just Westphalian.
He sure is, and I just added it to my collection of his freebies for LF2.You're on fire, odf!
_______________
OK . . . Where's my chocolate?
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Since I enjoy sharing things I'm working on, I thought why not make a thread for it (now that we can).
I made a simple crop top to go with the pinafore I've already showed in the other thread and thought I might call the two together the "bookworm" outfit. Maybe I'll add some more items to it if inspiration strikes...
-- I'm not mad at you, just Westphalian.