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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Aug 03 7:14 am)



Subject: Texture creation with cut out areas fill with a mesh instead of solid color


MeInOhio ( ) posted Wed, 13 December 2023 at 9:43 PM ยท edited Sat, 03 August 2024 at 6:48 AM

I'm trying to create a texture for the bodysuit that has places on the legs where it is suppose to be a mesh. I tried creating by putting a mesh under the texture with the cutouts in Photoshop. I save it out as a png file and loaded it into Poser 13 but I'm not getting the mesh effect. So then I left out the mesh and tried it with just the texture with the holes cut out. Once I got that to work, I figured I would try to figure out how to get the mesh added. But when I load that png file into poser, the cutout areas still don't work. If I load the same texture into UV Mapper Pro, it shows texture with the cutouts. So, does Poser not use the transparency of a png file? And if not, how can I do what I'm trying to do?

Thanks.


Sunfire ( ) posted Wed, 13 December 2023 at 11:06 PM

If you do it as a true alpha png, no. Poser doesn't like them.

You have to make the background of your cut outs black, for the transparency map.

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RedPhantom ( ) posted Thu, 14 December 2023 at 7:54 AM
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If you are using Superfly, you can use the cycles>texture>image texture and plug the alpha into the transparency slot. If you're using the firefly engine or the image_map under 2d textures, it doesn't work.


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hborre ( ) posted Thu, 14 December 2023 at 11:29 AM

Did you create a transparency mask?


MeInOhio ( ) posted Thu, 14 December 2023 at 9:07 PM

Thanks for the replies. So do I fill the transparent places with black and then create an alpha channel for the transparent areas? Actually I to put a mesh like fabric in the holes. I have a black and white texture that would represent the mesh.

Is a transparency mask different than an alpha?

Thanks.


FVerbaas ( ) posted Fri, 15 December 2023 at 3:04 AM
Forum Coordinator

Alpha channels in .png do not work as intended, also not in Cycles node. Blender has, I understand, same issue.

One solution is to encode the transparency in your texture: let pure black (rgb=0,0,0) represent transparent and any other color opaque. Use a math.step node to filter. Signal will be white(=1) for transparent so for use in Posersurface root node you will need to invert it, by subtracting it from 1.


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