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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 17 7:05 am)

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Subject: shorts get holes when I add morphs


drawn ( ) posted Thu, 28 March 2024 at 8:26 PM · edited Sun, 17 November 2024 at 10:41 AM

Content Advisory! This message contains nudity

these short fit fine, then I added morphs and !

they fit fine and I thot they stood up find when I made the guy more athletic, but after sleeping awhile, poser now presents me with holes in embarrassing area. I tried conforming shorts again but no. is there a fix for this issue?

drawn

8hxywjwO4ELv9PeFmbClmiK4C6UCtq14dZiKAvDH.png


hborre ( ) posted Thu, 28 March 2024 at 10:02 PM
I assume the shorts conform. When morphs are applied to the base figure, the same morphs must be replicated on the conforming clothing to prevent poke-throughs, as shown above.  This is when you apply the 'Copy Morphs From...' feature from the figure to the clothing.


drawn ( ) posted Fri, 29 March 2024 at 10:27 AM · edited Fri, 29 March 2024 at 10:27 AM

that process worked fine on the guy on right, but not on the new guy on left! Plus each time I start the conforming process it wants to get the blonde girl's morphs, which are nice, but...

DUxaTZ02no2RmM0F8nBBHwU7WS90wofqtfS4JYna.png

plus, can I color these shirts differently? there aren't many conforming shirts for l'homme. I hope OHKI is fixing that?

drawn


hborre ( ) posted Fri, 29 March 2024 at 10:56 AM

You need to make certain that you are selecting the correct model in the scene.  If you do not rename the figures, they will be designated with a numeral at the end of their name.  For example, LaFemme2, LaFemme2 1, LaFemme2 2, etc., depending how many figures are placed in the scene.  When copying morphs, select the appropriate figure from the pull down menu; otherwise, you will be applying the morphs from the wrong figure.  

You can either retexture or recolor the shirt in the Material Room, but I have no idea how the material shaders are set up for the shirt.  I would need a screencap of the Material Room to make the right assessment.  Be warned, the Material Room can be very intimidating to a newbie. 

Ohki is not the only person responsible for developing content for L'Homme.  This needs to be a community effort.  There will be a new L'Homme on the horizon.


RedPhantom ( ) posted Fri, 29 March 2024 at 12:50 PM
Site Admin

That shirt is from the Basics 1 set, correct? There are some other colors under the materials tab in the library. Look in LH Basics 1 in the materials for a choice of colors.

You could make your own texture maps (that's what the image files used to make the textures are called) if you're proficient in Photoshop (or similar program)

You've never said which render engine you're planning to use, but there are some shaders available that can be used for anything but it would depend which render engine you want to use.

Or as Hborre said, you could make your own shaders, but those sometimes get advanced.


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drawn ( ) posted Fri, 29 March 2024 at 2:08 PM

got it done! thanks all

drawn

there is so much to learn and know...just like Life


hborre ( ) posted Fri, 29 March 2024 at 5:09 PM · edited Fri, 29 March 2024 at 5:09 PM

Procedural shaders created by other vendors.

                                                                                                     McOO4ml1njIVVq8RdjsKTUpQZ9FUDAfr50rKRYrC.png


drawn ( ) posted Fri, 29 March 2024 at 8:35 PM

What shirt is that pray tell and it conforms?


hborre ( ) posted Fri, 29 March 2024 at 9:17 PM

The basic shirt that is included with L'Homme.  It is a conforming item.  The textures were changed.


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