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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: grouping tool


Niles ( ) posted Tue, 30 October 2001 at 6:41 PM ยท edited Fri, 01 November 2024 at 9:49 PM

I am trying to learn how to use the grouping tool. I have the user guide (that comes with POSER) , but it is confusing... at least for me. Any tutorials for using this? Niles


Strangechilde ( ) posted Tue, 30 October 2001 at 7:44 PM

There's a good tutorial at MorphWorld (http://www.MorphWorld30.com/) about using the grouping tool to help make more accurate magnets. I'm still getting to grips with it myself! I also find the manual very confusing.


lourdes ( ) posted Tue, 30 October 2001 at 9:21 PM

There is also a good tutorial by Doug Sturk at the 3D Comic Collective http://www.3d-cc.com in the tutorials section under Group Tool Basics.


wyrwulf ( ) posted Tue, 30 October 2001 at 9:46 PM

Attached Link: http://www.dacort.com/

Another good grouping tutorial by DACort at http://www.dacort.com/ Remember, you can't have too many tutorials.


Niles ( ) posted Tue, 30 October 2001 at 9:53 PM

Thanks guy, knew I could get help here. Niles :)


Photopium ( ) posted Wed, 31 October 2001 at 1:57 AM

This is sychronicity...I was just composing the text for "Five things a newbie needs to know about the Grouping Tool" in my head an hour ago, before seeing this! 1. Take advantage of "hither" feature to select hard-to-get-to polygons. If the camera doesn't display it, poser won't select it. 2. Selecting Polygons is a bit easier if you use the mouse to drag a selection area rather then just click on polygons 3. While using GT to make custom Morphs, you may see a spike when you move your magnets around. This means you missed a polygon or two. Don't worry, you can go back to grouping tool and fix it by just selecting the offending polygon. 4. Alternate between display modes to ensure you have all the polygons you need. Lights and camera can both be moved at will while in grouping tool mode, but make sure your part is still selected when you get back to work on it. 5. Create Perspective UV's will map out all the visible red on the screen as a seperate space on your texture map template. To make a custom map based on this feature, export the obj and load it up in UV mapper to see where the new grouping texture goes, and map away in an easy point of view. Hope some of that helps. -WTB


Strangechilde ( ) posted Wed, 31 October 2001 at 2:00 PM

Thanks Synchoncity-- I've picked up most of those kinds of basics from other tutorials, but what please is the 'hither' feature? In as much detail as you can stand? Thanks!


Photopium ( ) posted Wed, 31 October 2001 at 2:04 PM

Hither is a feature that is on Cameras. What it does is makes geometry invisible depending on the proximity of the camera and the sensitivy setting on the dial. If you change the dial the camera becomes more or less sensitve. It allows you to clearly see through the geometry to whatever is behind it. I'm not explaining it well but if you go ahead and play with it you'll quickly see. -WTB


Strangechilde ( ) posted Wed, 31 October 2001 at 2:30 PM

Ooooo! I've never played with camera parameters before-- hevn't even read much of that section in the manual! I had no idea they could be so useful... thanks, play I shall!


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