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Subject: Poser 11 compond node for creating random colour tiles


3dcheapskate ( ) posted Wed, 24 July 2024 at 7:30 AM · edited Wed, 20 November 2024 at 7:58 AM

This is the supporting topic for my "Poser 11 compond node for random colour tiles" freebie in the Renderosity Free Stuff.

Z9CnLEdCFcM9pdNOGRl9ojkHxfeGOWnjgJO6XFTu.jpg

Further details, including a link to the item in the Renderosity Free Stuff area will be added in the next post once the freestuff upload has been approved.

(Note: This topic needs to be in place before I actually upload the freestuff item so that I can link to this topic from the freestuff item)




The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 3:10 AM · edited Sat, 27 July 2024 at 3:18 AM

The upload has now been approved and you can find it in the Renderosity FreeStuff here:

Poser 11 compond node for creating random colour tiles

Well, it was. However, I needed to make a couple of corrections to the description which means that it's been put back into 'pending' status until it receives staff approval again.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 5:16 AM · edited Sat, 27 July 2024 at 5:16 AM

HOW TO GET TILES IN SHADES OF A SINGLE COLOUR

Simply set the weights for the colour channels you want to 1 leaving the others at 0.

For red , green, or blue tiles simply set the appropriate weight value to 1 leaving the other two at 0. Note that the random pattern is the same for all three.

xq5LOwv0o69AMIBICa9mvVAVB8WXuLzhbj3I9PgP.JPG JuUFghQvUOw4OgUL64V46rnHfHkWboi9Nwvi0Pyt.JPG ucgM1QvzeqONTVL6O9y4nKHMlKScYX8BAbRsTnz3.JPG

Similarly for cyan, yellow, or magenta tiles - simply set the two appropriate weight vaues to 1 leaving the third at 0. Note that the random pattern is the same for all three, but different from the previous three, although it appears to incorporate that random pattern.

NuDgyinjyADK4ipLNbYIMaikbzSMOnQe5eul0lWk.JPG eXRqNFXt8WqJrneV4bzashBnbToWeGONKQl9haoB.JPG 3MQKMwDnU2H4JYNs8gmEf86QDFhzahzlIZOlmRui.JPG

If you set all three weights to 1 you'll get grey tiles. Note that the random pattern is different from the two pprevious patterns although it does appear to incorporate them.

JxIsEIPS9uHcVneJlpuhCYjQgZYVrsmQ7tvQpJLv.JPG


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 5:34 AM · edited Sat, 27 July 2024 at 5:34 AM

HOW TO CHANGE THE RANDOM PATTERN

Simply set Random_Tweak to any* non zero value.

Using 0, 1 and 2 with the red tiles.

EGehg0Ih44JKHhcRFmyeP74dHq2B7PFOzKfzezPc.JPG 25xvYtBKEjJVDpqXXX4qJFEYI6GoTD59tilDIW3T.JPG rGG5qhpC2gTmrb64AHek6fBFUHr1LqalR4uk4qSm.JPG

Using 0, 1 and 2 with the multi-colour tiles.

kLdCyUnDTtXCQkAljnQVGlzI26pR6z9lw7fDIm1M.JPG xYa3OHcoESZeMZom8RWehMAGtMCzPtrUH0nRT91N.JPG 3rdQ8LDwKnUYZLKzaxibOnQTfwsNKLFuQ6X0DKKZ.JPG


*Any number should be okay - postive, negative, integer, non-integer, small, large, whatever. Single positive digits seems fine to me.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 8:09 AM · edited Sat, 27 July 2024 at 8:09 AM

HOW TO ENSURE ONE CHANNEL ALWAYS HAS A HIGHER VALUE (USING JUST TWO CHANNELS)

Set the weight of the colour that you want to have the higher value to 2, and the other to 1, leaving the unused channel at 0

Blue-greens and green-blues

6lHWABBZ8Bz0lk8yz2FOtKsiAQWrwVki0fjzjyyb.JPG  TclkKUgTaLvPD9jTxU9yM8UtAWHoPRpYP3335IVM.JPG

Red-greens and green-reds

XKyCkRgUWUHrf6v7UNjTTVVXJKf0pXTEmvHwHHAu.JPG  a0Jp9eyI1SU18y2sBr7GmWYv65tobfgznYeNES60.JPG

 Blue-reds and red-blues

zz0wdFtQy3s41N0dLMQGeMt6gtuOz0ApNJanJJqy.JPGfjs21bdUFNm3IXmRXt6IxcOcnMNwW1og3GKnp7oI.JPG


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 8:19 AM · edited Sat, 27 July 2024 at 8:19 AM

HOW TO ENSURE ONE CHANNEL ALWAYS HAS THE HIGHEST VALUE, ANOTHER ALWAYS HAS THE LOWEST, AND THE THIRD IS ALWAYS IN BETWEEN

Set the weight of your highest channel to 3, the middle channel to 2, and the lowest to 1

Red-green-blues and red-blue-greens

9IJNMmcMyn2V9gszWFBs5aNnLqZmu0kAO4bZQjAj.JPG  y3N8j6gIGTpXqzO6PecAIP8u7twfZE4sGQByDkTL.JPG

Green-red-blues and green-blue-reds

npiFoQeE6btBq0flnqlyShJvmqCSPt8C3fXW1JlU.JPG  HioHJLdJGUoGZaln0nOHdt3uOUmTx8pCGFKHbsGC.JPG

Blue-red-greens and blue-green-reds

afuErT3UcG00LRzmq8iFcusnwSVrKTp9Hk0t4Gyr.JPG  HC1eRrO03DXyCiU0W86S3VNrHIxpdWeIMRErTuzl.JPG


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 8:56 AM · edited Sat, 27 July 2024 at 8:56 AM

A FEW OTHER COMBINATIONS INCLUDING A RULE OF THUMB 

If you're using just 1 channel then weight can only be 1, with 2 channels weight can be 1 or 2, and with 3 channels weight can be 1, 2 or 3

One channel - only 100 (in any order) works. 200 and 300 produce black tiles

EJPn9NqofdlYS3T0vLqK1GCvfpxeEB1BhCQJ5YaV.JPG  h7R07S2jbjPyLst2ssajUESk2hXzVUo4CkneW102.JPG  uBWdOJ1NFYdBDK9qNGI23dPcDDINyWYWDzgpj4t7.JPG

Two channels with both weights set the same - 110 (in any order) works (we knew that before), 220 works (and produces lighter tiles than 110), 330 doesn't work.

IX72lX1vimziD7vqJj5yeQV8Ls7Ny9TaFioyDJZQ.JPG  rtozUMUuWyRpyg0iZfzvUfv2eVmzY61wKJXFLnrR.JPG  CfGdXuzEy7fo44yIREkjjHzflk93QPG9YXVVb74S.JPG

Three channels with all weights the same - 111, 222, and 333 all work, each producing lighter greys than the previous one

fcTKPramfnoUP8gso2WMpXHkwvxCI9yD28PgHSR6.JPG  lArinSPDkt4IusMlG0zwsiJJVU93ji2AM2G5rLcL.JPG  4PCPzn0pv2qgb7NIi36YjtsLKSctijaPMEVMSwTH.JPG

Three channels, 311 (in any order), 322 and 333

xIGGPAO3Iyf4WeoGoxHHWYSi5fP071468RB4KK8g.JPG  FSLBRf2KmGSbeHHF8d8ui7tghbaaEr4fY01UsD30.JPG  k6NkWZ42fh2knm4fln3SczcSg2c74wqjwP06zHFh.JPG


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 9:03 AM · edited Sat, 27 July 2024 at 9:03 AM

For anybody who wants to know how it does what it does... well, we have to expand the compound node and start looking at the spaghetti...

Vh7drFZ7xCwar5deVR1mvKoJ3EgjBR7FZvNueUMX.jpg

What d'you mean, "That doesn't help ?" 

Okay, here's a lightly annotated version that splits into into a few chunks

XdMQ89m0Joup6z9nu1TkW2IrYjztwPd6c3iwVJlF.jpg


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sat, 27 July 2024 at 9:22 AM

Rather than try and explain what's going on I'll start by pointing you at my Using 3D nodes (Cellular) with 2D UV maps ? topic on the Poser Technical forum here at Renderosity. You'll notice that the more-or-less final shader that I ended up with over there has the three fBm nodes (which are in the "Creates three random greyscale tilings" chunk of the annotated shader above) plugged directly into the User_Defined node that creates the tile colours (which is the middle node near the left edge of the annotated shader above).

So basically all the junk and spaghetti in between is just for those weights !


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



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