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Subject: Daz to Blender.


caraiba ( ) posted Sat, 10 August 2024 at 7:37 AM · edited Sat, 21 December 2024 at 6:57 AM
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Hello, does anyone here have any experience in exporting from Daz to Blender? I know there are two different methods right? Wich one is better? Diffeomorphic or bridge? Also, is it better to just export the charachter in a t pose, or pose it in Daz and then export it? What is the smart way to go about it? This is not for animation.... at least yet, but for stills only. Still is it even possible to export a whole scene from daz to Blender? 

Well, this is it, to begin, I´m preatty sure there will be more questions later..... thank you for viewing. 


Lobo3433 ( ) posted Sat, 10 August 2024 at 8:22 AM
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Hello caraib 

From what I have seen in tutorials which there are many available on YouTube pose your character in Daz and using the Bridge seems to be the best workflow as long as you have the latest version of the Daz Bridge set up and set up properly. As to Diffeomorphic add-on again it has some pluses and minus but I think it depends on what your end goal is. I have heard of positive remarks on both methods but the common thing I have heard and read is that you pose your character in Daz before using either the bride or Diffeomorphic. I hope this answer helps some

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caraiba ( ) posted Sat, 10 August 2024 at 2:26 PM
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Hi Lobo, yeah it does help, thank you!!! 




Lobo3433 ( ) posted Sat, 10 August 2024 at 7:01 PM
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Your welcome 

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infinity10 ( ) posted Sun, 11 August 2024 at 4:20 AM

I just export as OBJ and work in Blender with the OBJ.  Of course this is all unrigged geometry processing. (Only referring to my own goemetries originally created in Blender, taken into DS, then exported out for further adjustment/processing)

Eternal Hobbyist

 


caraiba ( ) posted Sun, 11 August 2024 at 10:38 AM
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Well, I hadn't tought of that. I think I'll try to export as obj and see how it goes. Thanks mate, just might have found what I was looking for. 


Peter_Pixy_Harrison ( ) posted Wed, 21 August 2024 at 12:49 AM · edited Wed, 21 August 2024 at 12:49 AM

As Infinity10 mentions, it is far easier to export as an OBJ, assuming that you will be posing in Daz? The bridge is often unreliable in my experience but do bear in mind that Daz and Blender work in different units or measurement too.

Hopefully this will help a little, these are the export setting I find the best.

t0WxxUhnYdzxVyUEGN73hoC1YDkb6SPxF0jpi42q.png




If you are curious to read my first book Life Downside Up, follow the link to My website where you can order a copy 

If you want to read my first short format story, follow this link to read The Promise it's free



Lobo3433 ( ) posted Wed, 21 August 2024 at 8:24 AM · edited Wed, 21 August 2024 at 8:24 AM
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Thank you for sharing Peter_Pixy_Harrison If I am not mistaken Daz deals in "cm" as their scale just have to make sure in Blender you have your scene set to "cm" which should help keeping workflow between both softwares more compatible


 

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Peter_Pixy_Harrison ( ) posted Wed, 21 August 2024 at 1:09 PM
It does indeed Lobo3433, but I work in mm as I'm work-flowing more than just Daz into Blender, so the percentage shift works better for me but either would yield the same result, but as I often work with scaled down characters, doing that before the export from Daz works better for me




If you are curious to read my first book Life Downside Up, follow the link to My website where you can order a copy 

If you want to read my first short format story, follow this link to read The Promise it's free



Lobo3433 ( ) posted Wed, 21 August 2024 at 1:22 PM
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Peter_Pixy_Harrison posted at 1:09 PM Wed, 21 August 2024 - #4488615
It does indeed Lobo3433, but I work in mm as I'm work-flowing more than just Daz into Blender, so the percentage shift works better for me but either would yield the same result, but as I often work with scaled down characters, doing that before the export from Daz works better for me
I fully understand I tend to work in "mm" also it always depends on the project and have found for 90% of project to always use the metric system in general for more compatibility with other softwares 

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caraiba ( ) posted Mon, 09 September 2024 at 5:53 PM
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My oh my! Thank you Lobo and Peter, you guys are great and soooooooooooooo helpfull! Yeah I'll be posing in Daz mostly. So thank you very, very much guys! That solved a lot of my headches. 


Lobo3433 ( ) posted Mon, 09 September 2024 at 8:26 PM
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caraiba posted at 5:53 PM Mon, 9 September 2024 - #4489173

My oh my! Thank you Lobo and Peter, you guys are great and soooooooooooooo helpfull! Yeah I'll be posing in Daz mostly. So thank you very, very much guys! That solved a lot of my headches. 

I am glad we were able to help look forward to seeing some renders on your finished project 

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Peter_Pixy_Harrison ( ) posted Tue, 10 September 2024 at 10:37 PM

caraiba posted at 5:53 PM Mon, 9 September 2024 - #4489173

My oh my! Thank you Lobo and Peter, you guys are great and soooooooooooooo helpfull! Yeah I'll be posing in Daz mostly. So thank you very, very much guys! That solved a lot of my headches. 

Most welcome, rendering with cycles can be quite a headache at first but once you figure it out and find your flow, you might (I certainly do) find it far superior to Iray,


If you have anything you need help with you can always drop me a PM,


Happy rendering




If you are curious to read my first book Life Downside Up, follow the link to My website where you can order a copy 

If you want to read my first short format story, follow this link to read The Promise it's free



caraiba ( ) posted Wed, 11 September 2024 at 8:58 AM
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Thank you Peter_Pixy_Harrison and Lobo3433. You guys were fantastic. Really. thanks a lot. And as soon as I have something I'll post it here. Thanks guys. 


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