Forum Moderators: nerd, RedPhantom
(Last Updated: 2025 Jan 08 6:33 am)
I would disregard Eric Walter's node configurations. The Material Room in that version of Poser has been updated and corrected, rendering those shaders obsolete. JanusJsenwark's shader has some advantages, but I disagree with its construction. The compound node, in particular, could be better formulated. His ScatterScale value is too high for the current ScatterRadius channels (observe the recesses of the exposed, shaded right ear; it appears glowing rather than translucent as intended).
Your skin shader is simpler and more efficient, yet it still needs some fine-tuning.
The compound node you refer to is part of Poser 13, and it can be found in the Library under Materials > Superfly Materials > Superfly Tileable > !Guide. The image below shows what is in the compound node.
Why do we have a specular map multiplied by a 12.5 constant value? That function causes the specular map highlights to blow out and the only places to regulate the effects are the color chips on the compound node and the PhysicalSurface node. IMO, that is a redundancy in the formula.
My approach is to modify the Gloss/Specular Converter node, delete the Constant value node, and substitute the Color Math Node for the BrightContrast node. Note the image below.
Modifying the compound node, I can control the chip color at one source: the PhysicalSurface node. Now, you have a slider to control the Specular map brightness.
My approach is to modify the Gloss/Specular Converter node, delete the Constant value node, and substitute the Color Math Node for the BrightContrast node. Note the image below.
Modifying the compound node, I can control the chip color at one source: the PhysicalSurface node. Now, you have a slider to control the Specular map brightness.
The Scatter Scale will vary depending on the size of the mesh. For the average figure used in Poser, the default will be 0.01. My preference is 0.01 - 0.015. Apply SSS to a dragon, a dinosaur, a whale, a giant troll, etc., and then you would need to increase the Scatter Scale value to compensate for the mesh size.
hborre posted at 4:07 PM Tue, 3 September 2024 - #4489029
mini70 posted at 1:02 PM Tue, 3 September 2024 - #4489016Thank you!!!Try playing with the roughness values (gloss on the compound node) and specular values through the color chip and brightness.What should I do to give it a more moist look?
I'm looking for a setting that I like.
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NO.1
I referred to JanusJsenwark's skin set.: https://www.renderosity.com/forums/threads/2978429/show-your-poser-13-renders?page=39
NO.2
I referred to Eric Walters's skin s(posted Sat, 10 August 2019 at 12:09 PM). : https://www.renderosity.com/forums/threads/2935202?page_number=4&page=4NO.3
It's my set. I just mixed 2 setes in my own way.