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(Last Updated: 2024 Dec 22 2:27 pm)



Subject: I exported CR2 from Daz Studio and Imported into Poser 13


infinity10 ( ) posted Thu, 24 October 2024 at 12:35 PM · edited Wed, 25 December 2024 at 5:17 PM

I used Daz Studio 4.23.01 to export a Genesis 9 character as CR2 format and imported them into Poser 13.

I also tried with FBX exported from DS adn imported into P13.  Memory utilisation seems better with FBX format, while CR2 from DS cuases lagging. My GPU (Nvidia) does not heat up so the lag must be processing happening on my CPU.

I had to tweak some of the material settings.  I did not add SSS, Bump, nor Displacement (these do not come over during the conversion).

ZrHxliYG9SUqMFLL9rdQfHmUzWXN1e065coL2cy9.png

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infinity10 ( ) posted Thu, 24 October 2024 at 12:37 PM · edited Thu, 24 October 2024 at 12:37 PM

The full render using SuperFly, my own 360 HDRI and one distant light. I emphasise:I did not add SSS, Bump, nor Displacement (these do not come over during the conversion)

9o1Lyxv9SwFi9knKZP76Tjy1nXvt39LMQHLVGyQw.png
 


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DeeceyArt ( ) posted Thu, 24 October 2024 at 2:26 PM · edited Thu, 24 October 2024 at 2:27 PM

CR2 exports all of the morphs, and I mean ALL.  If you gave a gazillion Genesis 9 figures and morph packages, the PMD file is huge, which is proibably what causes the lag. FBX doesn't seem to carry the morphs over.

I'm also assuming you had to import eyes, brows, lashes, etc separately as conforming objects. 

But then comes the challenge. Try posing and see what happens. 


infinity10 ( ) posted Fri, 25 October 2024 at 12:43 AM
DeeceyArt posted at 2:26 PM Thu, 24 October 2024 - #4490737

CR2 exports all of the morphs, and I mean ALL.  If you gave a gazillion Genesis 9 figures and morph packages, the PMD file is huge, which is proibably what causes the lag. FBX doesn't seem to carry the morphs over.

I'm also assuming you had to import eyes, brows, lashes, etc separately as conforming objects. 

But then comes the challenge. Try posing and see what happens. 

Indeed, the CR2 export is not good for posing.  I found the FBX version easier to work with, albeit poses have to be done manually and materials need to be adjusted.

Eternal Hobbyist

 


infinity10 ( ) posted Fri, 25 October 2024 at 12:48 AM · edited Fri, 25 October 2024 at 12:48 AM

I used the FBX exported version from Daz Studio inside Poser 13.  Much better memory management.

YULugM8XoRDBn9AZriJ5w1YBFB4XEkLVpBSnDHnf.png

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infinity10 ( ) posted Fri, 25 October 2024 at 12:49 AM · edited Fri, 25 October 2024 at 12:49 AM

I added SSS and bum (didn't think Displacement made much difference) and used my own 360 Equirectangular HDRI for the Background Environment shader setup.  (I made the equirectangular HDRI using Blender3D)



GoluW0eDWpNIHAsGxCMo58BEBS1BvRO4LmGKLovt.png

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midinick ( ) posted Thu, 07 November 2024 at 8:45 AM
Online Now!

looks really cool :)


maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?

I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?


Does my question make sense?


hborre ( ) posted Thu, 07 November 2024 at 9:24 AM

Regrettably, tutorials on importing Genesis 8 and 9 figures into Poser are scarce. This could be due to a reluctance to share the process or because it's not entirely foolproof. However, if this knowledge were more accessible, it might encourage more users to try it out.


infinity10 ( ) posted Thu, 07 November 2024 at 6:42 PM

midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073

looks really cool :)


maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?

I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?


Does my question make sense?


It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part.  All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS.  Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.

Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.


Eternal Hobbyist

 


infinity10 ( ) posted Thu, 07 November 2024 at 6:43 PM
infinity10 posted at 6:42 PM Thu, 7 November 2024 - #4491100

midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073

looks really cool :)


maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?

I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?


Does my question make sense?


It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part.  All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS.  Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.

Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.

(apologies, I just only read your message in the forum)


Eternal Hobbyist

 


infinity10 ( ) posted Fri, 08 November 2024 at 7:59 AM
infinity10 posted at 6:43 PM Thu, 7 November 2024 - #4491101
infinity10 posted at 6:42 PM Thu, 7 November 2024 - #4491100

midinick posted at 8:45 AM Thu, 7 November 2024 - #4491073

looks really cool :)


maybe a noob question but.. ist the G9 possible to pose? Or is it an object I need to pose before I export it? What bout Clothing? Is there a way to export with clothing?

I love Poser and DAZ is so much confusing that I am not willing to use it but vendors make really nice characters for Genesis.. so is there a way to work with them in Poser, or is it just usefull if I want to make a portrait without any posing/clothing ect?


Does my question make sense?


It is possible to pose the G9 figure as an FBX (less computational processing than an imported CR2 version), but you need to do it body part by body part.  All clothes, hair, accessories etc should be worn by the figure prior to export as FBX from DS.  Some shader tweaks may be needed after importing into Poser, but if you are using PBR materials, the job may be a lot less complex.

Any FBX figure may be posed in Poser, but as mentioned, body part by body part, and all attire etc must be already worn by the figure.

(apologies, I just only read your message in the forum)


I meant posing body part by body part.

Eternal Hobbyist

 


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