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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Remapping ?


RobbieP ( ) posted Wed, 07 November 2001 at 11:53 AM ยท edited Thu, 09 January 2025 at 4:58 AM

Can anyone point me in the direction of a tutorial on remapping a figure? I have that great utility UV Mapper, but I'm not sure what to do once I have the figure exported out of that application. I must have to do something with the joint parameters or something...right? I am hoping one doesn't need objaction mover or anything since I am on a mac...


c1rcle ( ) posted Wed, 07 November 2001 at 12:09 PM

have a good look at www.uvmapper.com, there's a really good tutorial on how to use it by the guy who made the program, it'll start you on the right road


LaurieA ( ) posted Wed, 07 November 2001 at 12:31 PM

There are also other UV Mapper tutes around. I'll get on it when I get home...I used to have a couple bookmarked. Laurie



gyusaku ( ) posted Wed, 07 November 2001 at 12:38 PM

Well the first question is do you mean remapping or do you just want to get a texture map? If it's just a texture map then drag the .obj file over UVMapper and then under File go to Export Texture and you will get a .pict file created which had the UV Map displayed in the window. If you are trying to Remap (i.e. really change the mapping positions)then you need to export the object (it's safer to name it something else other then the original .obj)and the texture. Then make a copy of the .cr2 that uses the figure you want to remap (name it something else (eg. remapobj.cr2). Next, open the file in a text editor like BBedit(sometimes SimpleText chokes on these files), and search for the line that reads "figureObjFile Runtime:Geometries:...etc. (sorry I'm at work so I can't give you the real path, but one should be on the first page when you open the .cr2). Change the last part that references the object file to reference the remapped object. So if I had a object called Ball.obj in the folder Bilbo in the Geometries folder which I remapped to remapBall.obj, I would start with something like Runtime:Geometries:Bilbo:Ball.obj and change it to Runtime:Geometries:Bilbo:remapBall.obj There usually are 2 occurances of this line in the .cr2 file so make sure to do a find and change them both. Then save the file and drag it back into the folder where you originally got it from (assuming that it has a different name). Almost done:). Paint your texture map, then load up poser, select the modified .cr2 and load it up. Finally goto Materials and load the texture and there you should have your remapped figure ^_^. As a side note: MacConverter can decode .pcf file so you don't need to worry about OBJection Mover. Good Luck.


c1rcle ( ) posted Wed, 07 November 2001 at 12:40 PM

I thought there might be others but I only know the link to the "official/original" tutorial, apologies to anyone who's written one for uvmapper, I'll have a look round see what I can find too


gyusaku ( ) posted Wed, 07 November 2001 at 12:40 PM

Or maybe it would have been simpler it point at a tutorial LOL.


RobbieP ( ) posted Thu, 08 November 2001 at 12:35 PM

Those were great instructions gyusaku, and I followed them to the letter...BUT! When I load my remapped figure into poser...it's a ghost! There is just the circle, and I can click on the body parts thru the dialogue boxes, but the figure is totally invisible! Do you have any idea why this is happening? I appreciate all you've done for me so far. Thank you!


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