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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: A spoiled rotten pillager whines


Starlok ( ) posted Mon, 12 November 2001 at 7:27 PM ยท edited Wed, 27 November 2024 at 7:44 AM

While I've gotten MANY fantastic things from you generous folks (for which you have my most heartfelt thanks!!!) I've got to say there's one thing I wish the texture artists would do. "Layer Maps!" Being a relative newbie (even after 3 years) I really rely on character textures (Maira's SilverTx & PhilC's latest Hi-Res textures for Posette being my current favs) to mak my figures really look great. The problem I have is with hair/makeup coloration. If I find a good skintone texture-wise, I generally Greyscale it (PSP 5) and fiddle with the Bright/Cont settngs until I can just modify the character's figure color within Poser. The problem creeps in when dealing with body hair & makeup. As soon as I've gotten the skintone right, I'm suck when trying to alter things like Eyebrow color and Lip color. I'm pretty much stuck with the choices the real artist has made... alterations within poser make the brows start to resemble those of the Dork. Given my own artistic abilities and tools, 'painting' my own doesn't look "right" to me... modifying philC's textures looks like a fifth grader using a crayon on an ancient greek statue! Ugly with a capital "UG!" What I'd like to see (and would even pay money for instead of only purchasing props!) is a completely HAIRLESS texture and several maps suitable for use as transparent layers to be applied to the base texture... One could mix and match Shapes and Styles (especially in the pubic hair SHAPE) after colorizing the layer appropriately and merging it into the final texture map. There you have it... for myself and my limited tlents it would be FAR more convenient, flexible, and time-efficient. I could spend a LOT more of my "hobby" time on actually using my favorite program ever and learnng AMAPI! As far as THAT goes, I'm actually getting good enough that I may finally be able to pay you all back with some of my OWN props. That's it! Whining is over! Thank you all! Starlok


shadowcat ( ) posted Mon, 12 November 2001 at 10:20 PM

As someone who has free textures availible I will say this. Saving textures with the layers separate will increase the file size quite a bit. Couple that with the fact that we must find our own hosts for these files and many hosts limit file size, you aren't going to change the way things are. But one the up side there are texures without body hair out there.


Starlok ( ) posted Mon, 12 November 2001 at 11:34 PM

First, I'd like to correct a mis-credit: I was referring to BEBOP's Emily and Cristy textures above (Does PhilC do Characters??? I'll have to do a search... His clothes are great, though!!) Just zipping a greyscale Eyecolor jpg of 3000x3000 (8.5 Megs) gives me a 58k ZipFile (Jpeg compression at Max quality) 1 Increase colordepth to 16M colors 2 Magic wand the iris with the right sensitivity 3 colorize the selection to your heart's content That''s how I get Olive/Brown/Ice/Green characters with Bebop's Emily. Now all you need is a decent looking texture that would resemble a transmap for the Eyebrows, another for various Pubic Hair styles (Heart/Triangle/natural/etc) as your storage/bandwidth allows, and Voila! Cut&Paste the colorized Hair as a new Layer, set the merge settings accordingly (if necessary) and you can get MANY distinctive skins out of one main texture. It's not as easy as my orginal method of a greyscale/filtered skin, but it'll certainly look better tan anything I can do by my own efforts. I also do the Greyscale/colorselect on Kozaburo's Hair textures... I'd GLADLY pay a few dollars for a "collection" of these 'styles' and do my own colorizing for the final effect... The artist might get more mileage out of a characterTex, as well....


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