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3D Modeling F.A.Q (Last Updated: 2025 Feb 13 4:12 am)

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Subject: modeling subject step one TRAVISB


TRAVISB ( ) posted Wed, 14 November 2001 at 9:20 PM ยท edited Sat, 15 February 2025 at 4:32 PM

i figure ill post every step i take as i go and that way even the mistakes im going to try a lil differnt method this time im starting with a box and just smooth shifting it out as i go this is a long tediousway but eill give me alot of control though yeilding a higher [polycount which i dont mind


TRAVISB ( ) posted Wed, 14 November 2001 at 9:20 PM

file_233099.jpg

pic


TRAVISB ( ) posted Wed, 14 November 2001 at 9:58 PM

file_233101.jpg

heres something i often run into and how i quickly solve it notice the divets in my mesh from unmerged points on the inside this is easily fixed by selecting the inside polys wich wont be seen and deleting them all fixed in one step


TRAVISB ( ) posted Wed, 14 November 2001 at 9:58 PM

file_233102.jpg

2


TRAVISB ( ) posted Wed, 14 November 2001 at 10:13 PM

file_233103.jpg

another tip for those who dont know 5 points but your trying to keep 4 point polys solution 1 select the four most outer points to make a poly


TRAVISB ( ) posted Wed, 14 November 2001 at 10:14 PM

file_233104.jpg

2


TRAVISB ( ) posted Wed, 14 November 2001 at 10:15 PM

file_233106.jpg

2 Now select the poly and hit the + key after youve done this you should only see the poly you selected use the bandsaw tool to creat a slice


TRAVISB ( ) posted Wed, 14 November 2001 at 10:17 PM

file_233107.jpg

3 now hit the key to show all and merge the points simple but useful


loganarts ( ) posted Wed, 14 November 2001 at 10:19 PM

oh yeah great tip man.


TRAVISB ( ) posted Wed, 14 November 2001 at 11:36 PM

file_233109.jpg

starting to smooth shift out prominent features


TRAVISB ( ) posted Thu, 15 November 2001 at 1:16 AM

file_233110.jpg

ok i need a little help im not sure if this is looking good is this where the nostril should be im not sure ?


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