Thu, Nov 14, 11:24 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: texture


Rita ( ) posted Fri, 16 November 2001 at 1:07 PM ยท edited Thu, 14 November 2024 at 9:01 PM

file_233405.jpg

I figured out a way to make a texture for the Mike Tee shirt by going into PSP6, opening a new file 800x800 (black) and pasting in the flag as seen in image. Then opened up the file in Poser for a new shirt texture. Thought it looked fairly good. However, I can't place the flag on the back of the shirt. Any suggestions. Rita


LaurieA ( ) posted Fri, 16 November 2001 at 1:48 PM

run the teeshirt object thru UV mapper and create a texture map for it. Laurie



NateLewis ( ) posted Fri, 16 November 2001 at 1:49 PM

Hmm, the only thing I can think of would be to double the image's height in PSP, then kind of measure it out into two. I'm not sure though.


Rita ( ) posted Fri, 16 November 2001 at 2:07 PM

I'll try to double the jpg. Thanks for responding.


LaurieA ( ) posted Fri, 16 November 2001 at 2:32 PM

Rita...just thought of something. Open the t-shirt object in UV Mapper...it may already have uv's assigned to it. In fact, I'm sure it does. Just save the texture template, but not the object if that's the case. After you've used the template from UV Mapper to create your new texture, it should fit the t-shirt. If there are no uv's on the object, then you will have to create a new template, in which case you will have to save the t-shirt object too and then edit your .cr2 to point to the new .obj. Laurie



melanie ( ) posted Fri, 16 November 2001 at 8:08 PM

I don't remember where the t-shirt originally came from. Was it DAZ? If so, you can download the template from the product page there and you won't have to run it through UVMapper. Melanie


LaurieA ( ) posted Fri, 16 November 2001 at 8:35 PM

Has to be a texture template there for it somewhere :). Laurie



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.