Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Hey, looks good... Some thoughts: * Turn down the bump on the body * Maybe curl the fingers a little more... it looks a bit stiff.. * Use a less strong spotlight on the face... divide it into a spot/highlight light and one softwer one to bring up the brightness some -- that will "shine" less on her nose.
Looks Good to me :)
Poser 9 SR3 and 8 sr3
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Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
hair colour looks a little bit unnatural. i would definitely recommend the 'anna-maria' texture from this pack by catharina, since the 'anna' tex youre using has the problem with the highlight/blackheads on the nose (which is easily fixed in photoshop though with the clone tool) and the lips are a little misaligned. i would do away with the body bump map altogether - looks like the scale of it is too high - noone has bumps THAT big on their skin. just dont use a bump for the body, not really necessary in closeups like this, you want all the attention on the face. as for the shadow with the glasses - for some reason they dont cast a shadow. i believe its partly because transmapped items, no matter how high their areas of opacity, do not cast shadows in poser. as for the frames - items that are very thin do not cast shadows either, unless the spotlight is a few inches away and you have your shadows maps set to insanely high settings. my suggestion - paint in a faint shadow in photoshop with the multiply tool. if you do it on a separate layer you can mess around with the eraser tool and trim the edges. good job, cheers -gabriel
Attached Link: http://www.poser4u.com
If you make a face render please user the face camera and set the first setting of the face camera to max I think it is the focal , more focal more natural the face will more proportional and profesional.My goodness. Here I am trying to focus on cartoon characters and I see this picture and just look on in wonder. The lips are unbelievable(bump map)The eyes are magically hauntingly real. Great effort. I am quite sure your teacher will be proud of you. Don't worry about the apple the picture will make you the teachers pet,
Sorry, the render does not look real. The lip texture is very good. Everything else screams "fake". The big problem is lighting. The light on her hair is from the top. The light on her face is left side. The light on her hand and neck is below. The light on her eyes is upper right. And her nose? :: Choose a major light source/direction and a secondary source for fill. When you decide on the lighting, you will know where the shadows from the glasses are supposed to go, and you can add them. That will reinforce the dimensionality of the piece. After you get the lighting under control, you can worry about the texture maps. I'd tone down the bump map on both face and body. You'll want to take the hair into a paint program and streak some other colors into it so it doesn't look like it was dyed magenta this morning. This is a nice thought. However, if it is for a teacher, you'll want to take extra care to get it right. Carolly
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I am using the Anya texture from Daz3d for the body and one of the Anna Maria textures from renderocity.com for the head/face, and I can't seem to get rid of that white blotch on her nose. If anyone know's how to get rid of that, or condense it I would be grateful. I don't know if my lighting is good for a portrait. I've been fooling around with lighting for a while tonight too. If anyone knows a good way to position lights for a portrait, reply! ;0 (Although I guess it depends on which angle the person is looking at). Also, if there's anything else I can do to make this more real, let me know. I want to make it as real as possible.
Thanks!
James