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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Guess who....


Alekssander ( ) posted Wed, 21 November 2001 at 12:37 AM · edited Thu, 28 November 2024 at 4:28 PM

file_235723.jpg

Since I dont get any comments, I have no option but to bother you again! I would become very happy if you told me if anything was wrong with the pictures that I make (The more you slaughter it, the better it is!). The chair on the last picture looks (strange.http://www.renderosity.com/viewed.ez?galleryid=106978&Start=25&Sectionid=3&WhatsNew=Yes) What I tried to do, was to make a kind of fluffy textile. That didint work very well. So my questions this time, is: How do I make fluffy textiles? I have tried different versions of bumps, but that didntt work at all. The textiles on the couches dont look very real, so I need some method to make them look more real. Have anyone here, ever tried to make table-cloths? I droped the table-cloth this time, since the last one ended up looking odd. Since I cant bend anything, the method I tried didnt work very well. I got one more method, that Im going to try. But I doubt its going to work!


gebe ( ) posted Wed, 21 November 2001 at 3:21 AM

Alekssander, nothing wrong with the furniture. What I'm missing are wall corners, a ceiling, a ground and (physically) the lamp what "makes" this strong light. Guitta


gebe ( ) posted Wed, 21 November 2001 at 3:41 AM

Alekssander, you can try to give bups to your textile. But with such a strong light coming nearly from top any bumps on a white stuff will not come out. Sure in putting small lamps around you will see it :-) Guitta


SAMS3D ( ) posted Wed, 21 November 2001 at 4:00 AM

Your furniture does look fine, but you should ask Varien, I am sure he can help you, being so close to the holidays he may be busy, but he is a jewel when it comes to fabric. Sharen


Ms_Outlaw ( ) posted Wed, 21 November 2001 at 4:33 AM

It's umm very white... cold and you don't really have a concept of where you are. As Gebe said the furniture is fine (white leather...shudders at keeping it clean ~G~) But giving it some depth by walls... or a portal to space... think would help. And softer lighting, unless you want the sterile look.


Alekssander ( ) posted Wed, 21 November 2001 at 6:18 AM

file_235724.jpg

Guitta: Thanks: I didnt make the rest of the room, because it takes days to render. And since Im not happy about the textiles, Im not going to render the hole room yet! I did try bumps in other types of light, but in ended up looking like rocks and cracks, and more or less everything else.


Alekssander ( ) posted Wed, 21 November 2001 at 6:19 AM

Sharen: Thanks. I sent him a instant message, lets see if he turns up.


Alekssander ( ) posted Wed, 21 November 2001 at 6:21 AM

file_235725.jpg

Ms_Outlaw: Just as I answered gebe, Im not finnished yet. This is another part of the DLounge. (white leather yes youre darn right about that but the sailyacht has crew-cabbins.. lol )


tradivoro ( ) posted Wed, 21 November 2001 at 9:10 AM

Hey, that's a nice architectural picture, now that I see the rest of the room... The easiest way to get textiles happening is by getting a picture of textile and using that as a texture... You can use the same picture as a bump... Then using scale and minimizing the strentgh of the bump, you can very realistic looking furniture cloth... Anyway, that's how I would do it...


Varian ( ) posted Wed, 21 November 2001 at 10:58 AM

file_235726.jpg

Hi Alekssander! I'm afraid I can't really add to what's already been said. One of the problems is the furniture itself, and that's not a "problem" so much as just the way things usually go. It is easier to give a textile appearance to an object that is draped than to one that has so many straight lines. Don't misunderstand me, the furniture models that you're using are quite good ones. I've seen a lot worse. :) Ms Outlaw had a good suggestion in making the furniture material appear leather, which would flow with the model lines and possibly seem more real. (Laurent ~agiel~ has some great leather in his fabric pack in free stuff. You might want to look at that.) Of course, if your heart is set on a cloth material, then Paul has a good suggestion with using an image map. With the image map, you'll pick up the subtlety of colors and the grain of the fabric. It can also be used in the bump channel -- at a low gain setting. "Sort of fuzzy" is possible (see image). But downright *fluffy* is unlikely without a model designed for being fluffy. So if you were hoping for a brushed fur or shag appearance, that probably won't bring you satisfaction. Hope something here helps. :) Varian


Alekssander ( ) posted Fri, 23 November 2001 at 12:56 AM

tradivaro: Thanks.. Tried that, didnt work very well. But that was a scanned picture, Im going to load down some pictures from the net. Just found a furniture catalogue.


Alekssander ( ) posted Fri, 23 November 2001 at 12:57 AM

file_235727.jpg

Varian: So you dont like my furnitures.. :.-( (Actually Im laughinghow is it possible to make a realy bad couch anyway..) I cant have to many draped objects. I made alot of draped objects on the dinner-room and ended up with 104 hour (thats 4.5 continus days!!!!) rendering. (at final) I loaded down the fabrics by agiel, but i cant use them anyway. I got V dE 2 and it didnt like them. I dont rely want to use other peoples materiel, not that Im egoistic or something like that, but I would rather want to learn. If I use other peoples things, I dont struggle enough, and I dont learn anything. Its ok to look at things, in an attempt to learn. But I feel a little bit guilty, since I havent loaded up any free stuff my self. Honestly, I dont know how or what I should load up. Not realy sure about what people are interested in and what I can contribute with. How about teak furnitures? Alekssander


Varian ( ) posted Fri, 23 November 2001 at 11:57 AM

LOL, okay, the teak looks good, but wouldn't be so comfortable in your living room, I don't think? Sorry I hadn't realized you're using v.2. That is going to mean that most of the free materials won't work for you, but definitely you can still gain something from them, and learn in the process. If you go back a little ways in the forum archive, you'll find several threads relating to creating fabric materials. It was last month's challenge exercise, so they're not buried far back. I did a number of them myself and tried to include info about how they were contructed, showing a few screenshots of the material editor. So you might pick up some tips looking through those. I do like the furniture, really! :D


MightyPete ( ) posted Fri, 23 November 2001 at 1:20 PM

You could try also to turn up smoothing beyond 90 degrees and see if that rounds it out a bit if that is the effect your looking for. Try mixing that effect with a blend of squareness you already have on the backs and sides. Try 120 degrees smoothing on the cushions only or around about that setting. Anything over 90 degrees with work on such a object.


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