Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
OK :( I was thinking it a bit hard to walk in the park with those high spikes...vic would twist an ankle or something....
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
You're going to think I'm a dummy for saying this. But I'm not sure just what/where PWFW is... I think it's Poser World? At any rate, you might want to take advantage of the feature in these forums that allows you to post a URL along with the message. I skimmed through this entire thread, and didn't see a URL once.
Attached Link: http://www.poserworld.com/
Yes, it's PoserWorld. The site merged with Fairywoods some time back, hence the "FW" part of PWFW. Here's a link.By the way, PoserWorld's Free Downloads section still has that great castle posted. Grab it while it's still available.
Yes, thanks. I downloaded the great castle, and am having some troubles figuring it out. If I understand correctly, you are supposed to remove all checkmarks when you import the obj file. The castle comes out sitting higher up in the window that I usually see when it is loaded. Then the grass turns out black rather than having any green. Beyond that I'm just easily confused.
That's the one, Ron. You can also toggle ground shadows on and off from the Display menu at the top of the screen.
When toggled on, it creates a shadow of the castle (or any other object) at ground plane level. When imported with all options off, the castle's terrain mesh is positioned slightly below ground level. The shadow is projected above the grass, hiding it from view.
My eyes lit up with insight. Now does that mean I should have chosen a different setting when importing the object? I've always been a bit frustrated or confused on the issue of shadows. One thinks the real world has light and shadows. But in so many cases, having shadows means you see nothing but blackness.
"All boxes unchecked" in import, as the prop's creator suggests, loads the castle the way he intended it. The grass isn't quite at ground level, but if you don't like the default position you could move it around and then save.
The ground shadow is just a guideline used in preview mode to aid in positioning your props and figures. It doesn't help much with gigantic sets like the castle, where a terrain mesh is intended to cover or replace the ground plane.
As far as I know, the ground shadow doesn't show up in renders, whether it's turned on or not. When you render an image, Poser will create real-world shadows based on the positions of your light sources, provided you have "Cast shadows" toggled on in the Render Options panel.
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