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Subject: WIP : new model


litst ( ) posted Thu, 29 November 2001 at 1:36 PM · edited Sun, 17 November 2024 at 3:49 PM

Attached Link: my webpage

file_238604.JPG

Hi all, This is a new model i'm working on, there are still a lot of details that don't work but i wanted to show it to you anyway . It came out like that, i don't really know what i'll do with it ;) ! He's modelled in the vertex modeler and it took me about 5-6 hours so far . I'm waiting for your comments ! litst litst@chez.com http://www.chez.com/litst


MarkBremmer ( ) posted Thu, 29 November 2001 at 1:59 PM

Really nice litst! I can hear the voice already. You have some skin definitions around the eyes. They work really well. Maybe some similar lines above the eyebrows? They could be somewhat irregular and not totally symetrical. Mark






Julian_Boolean ( ) posted Thu, 29 November 2001 at 10:05 PM

Wow! What a great model. It looks like a gnome to me. Perhaps it can share a scene with your dragon. Mark is right about the eyes - the detail there really gives life to the character. Keep up the good work. Jim Z. a.k.a. Julian Boolean


willf2 ( ) posted Fri, 30 November 2001 at 12:25 AM

Wonderful characture, reminds me of a foam figure pupet of "Punch" many years ago and/or the chess player in a Pixar short cartoon.


TOXE ( ) posted Fri, 30 November 2001 at 9:49 AM

Great! You are a real master of vertex, i hope to see shortly this model with a texture. You have my sincerely admiration.


 


litst ( ) posted Fri, 30 November 2001 at 1:50 PM

file_238606.JPG

Thanks for your comments guys, they really help me :) About the details on the eyes : This is kinda hard to model some wrinkles like that in the Vertex modeler, but i think it's worth it . I'll probably add some more elsewhere . Of course, i could use some bump map, but i find that the main wrinkles look better when fully modelled . About the eyebrows : i should add a new object for them, and for the eyelashes too . But you're right Mark, there is something wrong with the mesh in this area . I'll have to work it out . About the symetry : I've tried to use the Linear Waves deformer to break the symetry, with good results :) . But that's for the end, the final touch . Jim, actually it was meant to be a gnome at the beginning . The file is gnome3.car . Now i don't know, i think it will evolve into an old "gnomy" man . About the dragon : oh yeah, that's right, i gotta finish this one too :P ! Will, i don't know the characters you're talking about . I've made a search on the web, but in vain . If you have some pics, i'd love to see them :) Right now i look at it and i see a bunch of flaws i'll have to fix . Also, if i can find a way to subdivide the model in Amapi, it will look much better ! Anyway, i've posted a screenshot of the model in the Vertex modeler so you can see how the low-poly looks like . I hope i'll find the time to work on this one ... litst


ppowellaa ( ) posted Fri, 30 November 2001 at 2:38 PM

This is great!!!! Yes, Reminds me of the chess player in the short film before Toy Story 2 also. I'm courious, if you creat the modle without flaws, can you add them later with Anything Groves? Easier? I downloaded the demo and will look at it this weekend, but if I am understanding what it does, you can creat a perfect modle and change it with a shader so it is now realisticaly imperfect? Andrew


willf2 ( ) posted Fri, 30 November 2001 at 9:27 PM

Pixar studios won an award a couple years ago for the short cartoon Geri's game. You can see an animation at their site: http://www.pixar.com/shorts/gg/index.html While you're there ask Steve Jobs when they will release Rederman for MAC OS. As for the Punch pupet, I havn't seen one for over 40 years. If I come across one I'll let you know. I'll have more sucess with that then with getting Renderman!


litst ( ) posted Fri, 30 November 2001 at 9:59 PM

Thanks for the link, Will . In fact, i knew him ! When i first saw that character, months ago, i remember i said to myself that's one of the 3D characters i've seen who has the more personality . So maybe i've copied without even knowing ... In french we call that "reminiscences" . How do you say in english ? "Vague recollections", says my english/french dictionnary . I'm downloading the movie right now, so i can copy even more :) Ppowellaa, i don't use Anything Grooves yet, but basically i can say it deforms an object with a texture map . Just like a bump map : the bright areas are higher than the dark ones . But, when a bump map doesn't affect the geometry, Anything Grooves does . It creates a new mesh that is your basic mesh deformed by the texture map . So with it, you can add some real wrinkles or spots on a face, for example . But for a face like this, i'd suggest to model the main wrinkles by hand and add the little wrinkles with a bump map . This way, you'll be able to limit the poly weight of the final mesh more easily . litst


willf2 ( ) posted Fri, 30 November 2001 at 11:06 PM

I guesse I'd call it a subconscious influence. If I were a lawyer from Pixar I might call it plagiarism. If I were to have made it, I'd call it a one-of-a-kind artisitc excersize to see if anyone would recognize (that's legal). Just kidding, they arn't identicle anyway. Besides, I think Pixar copied their character from that Punch finger puppet! As for AG2, that would be difficult to do with any real fine control. If there was an un-wrap feature in Carrara or UVMapper then it would be fairly easy.


litst ( ) posted Sat, 01 December 2001 at 12:32 PM

file_238609.JPG

Nobody has invented the "old man" concept ;) Speaking about wraping, does anyone know what are these functions ? I've played with them a bit a while ago, but couldn't understand what they're here for ...


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