Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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This is great!!!! Yes, Reminds me of the chess player in the short film before Toy Story 2 also. I'm courious, if you creat the modle without flaws, can you add them later with Anything Groves? Easier? I downloaded the demo and will look at it this weekend, but if I am understanding what it does, you can creat a perfect modle and change it with a shader so it is now realisticaly imperfect? Andrew
Pixar studios won an award a couple years ago for the short cartoon Geri's game. You can see an animation at their site: http://www.pixar.com/shorts/gg/index.html While you're there ask Steve Jobs when they will release Rederman for MAC OS. As for the Punch pupet, I havn't seen one for over 40 years. If I come across one I'll let you know. I'll have more sucess with that then with getting Renderman!
Thanks for the link, Will . In fact, i knew him ! When i first saw that character, months ago, i remember i said to myself that's one of the 3D characters i've seen who has the more personality . So maybe i've copied without even knowing ... In french we call that "reminiscences" . How do you say in english ? "Vague recollections", says my english/french dictionnary . I'm downloading the movie right now, so i can copy even more :) Ppowellaa, i don't use Anything Grooves yet, but basically i can say it deforms an object with a texture map . Just like a bump map : the bright areas are higher than the dark ones . But, when a bump map doesn't affect the geometry, Anything Grooves does . It creates a new mesh that is your basic mesh deformed by the texture map . So with it, you can add some real wrinkles or spots on a face, for example . But for a face like this, i'd suggest to model the main wrinkles by hand and add the little wrinkles with a bump map . This way, you'll be able to limit the poly weight of the final mesh more easily . litst
I guesse I'd call it a subconscious influence. If I were a lawyer from Pixar I might call it plagiarism. If I were to have made it, I'd call it a one-of-a-kind artisitc excersize to see if anyone would recognize (that's legal). Just kidding, they arn't identicle anyway. Besides, I think Pixar copied their character from that Punch finger puppet! As for AG2, that would be difficult to do with any real fine control. If there was an un-wrap feature in Carrara or UVMapper then it would be fairly easy.
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Hi all, This is a new model i'm working on, there are still a lot of details that don't work but i wanted to show it to you anyway . It came out like that, i don't really know what i'll do with it ;) ! He's modelled in the vertex modeler and it took me about 5-6 hours so far . I'm waiting for your comments ! litst litst@chez.com http://www.chez.com/litst