Thu, Nov 28, 10:26 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Escher strikes again!


ockham ( ) posted Thu, 06 December 2001 at 9:13 PM ยท edited Tue, 26 November 2024 at 9:43 AM

file_241403.JPG

This is a figure I'm trying to build as part of an interactive anatomy textbook. I built a model of the cochlea (inner ear) in 3DS form, and inserted two of them inside a P4Fem head, hoping to illustrate how the cochlea is oriented on each side. When I made the head and hair partly transparent (using the Ctrl-U dialog box) here's what happened. You can tell from the shirt as well as the general shape of things, that the view is roughly left-rear. But the ears have migrated to odd positions, and the eyeballs face backwards! Scary! I didn't modify anything besides transparency, and everything is at standard scale, zero translation, zero rotation. This is a full render, not preview. There's probably no solution, but I wonder if anybody has seen this before?

My python page
My ShareCG freebies


thip ( ) posted Fri, 07 December 2001 at 12:46 AM

Did you set the cochlea's parent to be the head? Just a thought.


gryffnn ( ) posted Fri, 07 December 2001 at 7:50 AM

You might fix some of the problems by making a second texture map without some features for the see-thru render (same pose for the opaque and see-thru renders). Or make one with just the skin texture so nothing else shows through and render and composite a cut-away ear section over the opaque render of the full head in Photoshop.


Purr3D ( ) posted Fri, 07 December 2001 at 9:43 AM

Or, you can do this: Pose your figure in the default position, and select "figure style" from the icon menu (default says "document style"), then choose from one of the wireframe styles, or hidden line. Select your background and foreground colors to create the greatest contrast and visibility for your figure. Place your cochleas where they should be, parent them to the head(do not apply bends!), and lock actors. You should now be able to pose your figure without the props moving about, and you should be able to see them through the wire frame. Skip the hair. It'll just get in your way.


ockham ( ) posted Fri, 07 December 2001 at 10:31 AM

The wireframe idea is a stroke of genius! That's how I'll do it. Tremendous thanks!!!!!

My python page
My ShareCG freebies


Purr3D ( ) posted Fri, 07 December 2001 at 10:42 AM

NP Be sure to post a pic to let us know how it turns out. >^_^<


ockham ( ) posted Fri, 07 December 2001 at 11:10 AM

file_241405.JPG

Thank you, and here's your change!

My python page
My ShareCG freebies


Purr3D ( ) posted Fri, 07 December 2001 at 12:25 PM

Glad to be of service sir >^_~


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.