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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: OOF!!


LoboUK ( ) posted Thu, 16 December 1999 at 4:17 AM ยท edited Sun, 22 December 2024 at 10:34 PM

Content Advisory! This message contains violence

file_119019.jpg

Knight2000 is almost complete. I just need to do a few more tweaks. Paul


Chris ( ) posted Thu, 16 December 1999 at 5:27 AM

Hi Paul, your new character looks really good. You have done a very good work. Chris

"It Is Useless To Resist!" - Darth Vader


SewerRat ( ) posted Thu, 16 December 1999 at 7:07 AM

Wow, he's even got a little strap to hold his shield on =) I like his weapon, it's different, and different is always good =) and there I was thinking I could get my skaven finished so he could whip your knight before you give him his other boot and a weapon =) he looks great, can't wait to get my grubby little mitts on this guy =) I've got to pit him against the ultimate ogre muhahaha! SewerRat


bloodsong ( ) posted Thu, 16 December 1999 at 9:10 AM

heya; sewer! your skaven would take one look at this guy and run and hide! (and get his buddies... ;) ) anyhow, the knight is turning out nicely! and that weapon... it's modelled after a cattleprod, and would probably be called a taser-sword, but i'm sure it puts out more juice than is actually legal for a taser.... ;D (and how'd you do that cool drawing fx? it cant be the p4 sketch renderer, can it??!)


davo ( ) posted Thu, 16 December 1999 at 9:16 AM

Very nice. Is that sketch look done in poser or post-production? davo


LoboUK ( ) posted Thu, 16 December 1999 at 9:31 AM

I was specifically looking for a comic-book/cartoony type style. In fact this is a major cheat :) The original render is done in P4 as normal. Then I do a sketch render of exactly the same picture. Then I apply it as a mask (about 60% opacity) over the top of the original render in PS. Fonts and speech-bubbles come from Blambot Fonts Paul


SewerRat ( ) posted Thu, 16 December 1999 at 9:39 AM

Hey lobo! that's my trick! just that I never told anyone about it =) then you put a layer mask over that and paint with low opacity onto the mask for the bits that you want to be more detailed, so it shows through more of the original render =) SewerRat


ARADTech ( ) posted Thu, 16 December 1999 at 12:13 PM

Kewl pic and Kewl ideas , thanks for the info ;-) ARADTech


Jack D. Kammerer ( ) posted Thu, 16 December 1999 at 2:06 PM

Awesome work Lobo!! Jack


bloodsong ( ) posted Thu, 16 December 1999 at 5:58 PM

hey, wait a minute.... there's a way to do that IN the sketch renderer... hmmm... okay, maybe not exactly. down at the bottom of the sketch designer is a weird slider named color blend. and what it does is stick a copy of the current display mode on top of the sketch render, with opacity from 0 (none) to 1 (100%). but it doesn't have the same detail and control you get from doing two renders and splicing them together. never mind. :)


SewerRat ( ) posted Thu, 16 December 1999 at 9:31 PM

I thought that gave each brush stroke colour (with a "u") this one instead gives the areas between the brush strokes colour I guess it depends what effect you're going for =) SewerRat


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