Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)
Remarkable, considering the poly count. Don't underestimate the value of these in Poser, Phil. With everyone going towards higer resolutions it's easy to forget how useful these two would be for crowd, street, or party scenes. If you were inclined in that direction I'd suggest providing the woman without the hair, though. Bottom line: Impressive job.
Wow, Phil, those are great! I anticipate that a lot of people who do animations would be interested in such figures. Constructive Criticism: I agree with GhostofMacBeth: the man seems a bit too bug-eyed. However you did the eyes on the woman you really got it right; can he have that too? The shoulders as well he is a bit under-endowed in that area by my lights. :) One further: though they look fine in mesh, in render the woman's feet look a bit cumbersome. Perhaps a bit of a taper, or make them a little more petite? Just a wee bit. Excellent work!
I've heard that Mike was modeled after Steve Cooper. Is this guy modeled after you Phil? Is that lady your wife? LOL The lady is super but old google eyes, hey he just doesn't match her. It's like Marilyn Monroe meets Jerry Lewis. I can't stand it, I'm laughing so hard I can barely type. You know though, I do like him, just not as a couple for her. OK, I regained my composure. I think he'd make a good Dudly-Do-Right kind of guy. I think these are great, they really may answer some of the crowd scene problems in Poser. Good luck PhilC!
Reminds me of the LowRes Poser 4 figures that I use for early animateing- Except you new to have more detail in the facial area. I would try low res conforming clothing insted of just mapping them to the figures- would give more definition. The chicks face looks great, but the dude looks weird-could be the eye though. Dendras has a really good point though. I work low res all the time (of course in poser you can just switch the figure with a high res figure) With yours you could actually go for close ups.
Thanks for your comments folks. I would tend to agree with you on his eyes and shoulders. I had set myself a limit of 2500 faces per figure including the hair so I have some to spare to work on the shoulders. Her hair is separate but included in the above faces tally. The eyes are surprisingly difficult to get right, a small tweak makes an enormous difference. I think I just struck lucky with her but will continue to work on him.
Who are they modeled on? LOL not saying but no its not me. If you've met me in an Atmosphere world you will know what I look like. :)
Any thoughts on names?
Well on this one I started by drawing an outline on the ground. Just like the chalk marks at a murder scene. :)
Then I just kinda fleshed him out by drawing lines and moving the points. I used a render of the P4 guy from side and front as a guide. But thats about it. I don't have a "create a human figure" single click tool in Truespace :)
Lightwave (any modeler will work) UVMapper, and Photoshop. I kinda reverse engineered him as an experiment. He's a copyrighted character so strictly speaking I'm not sure I can really even post his ugly puss and the texture map was made directly from screen shots. Confession being good for the soul and hard on the reputation. naturally as an experiment it's only for show can't even think about distribution. Some of the best learning I do is to try to replicate someone elses effort. So, this isn't art! I'm still a technician. Like PhilC said. When you model the first thing you need is reference material. Orthogonal views are best. Front view and Left or Right view. Then match your geometry (Smooth shift and scale and loft the geometry) into place. I articulated it in Poser Pro Pack. I never got the hang of the Phi-thingie.
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Still working on the textures, these are a bit crude. Your comments would be appreciated.