Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)
Beveled is good if you want to give a more realistic edge. There is another way to tackle this problem. A number of modeling codes have the ability to "break" a mesh. For a cube you would have a total of six four-sided polygons, one for each face of the cube. This does not increase your rendering load appreciably, or at all, and still gives you a sharp looking corner
Kattman wrote a tutorial on adding polygons near edges called Poser Shading Problem.
Another technique to get sharp edges in Poser is to run the model through Carrara (Mac OS) or UVMapper (Windows) and split vertices, prior to importing to Poser.
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