Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
Poser can't change the polycount. The models in Poser are the same as your inport in Moray. Poser renders organic forms rather good, because it smoothes the polys in his render.
Maybe you can activate some form of smoothing with another program. I don't know how, but some people use uvmapper for everything, maybe there is an option for polygon smoothing.
Do you render in Povray?
Yep! Wouldn't use anything else- the new version rocks. I want to import w/o textures to try to take advantage of the transparency/translucency available with Moray textures to emulate subsurface scattering. (Glowing complexion, that is!) I gues I'll have to use an intermediary poly-adjusting type program. Oh, well. Thanks!
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=58927
Maybe you don't need to do this. I don't have Moray, but the Poser models I rendered in Rovray were ok. Maybe it is only the View of the model in Moray that is crude.Attached Link: http://www.povray.org/links/3D_Programs/Conversion_Utilities/
My pic was straight out of Poser into Povray. No need for uvmapper. There are many converter for obj to pov format. I probably used OBJuvPOV for this pic, but I'm not sure. The most usefriendly is [Poseray](http://user.txcyber.com/~sgalls) from flyerx.Anyway, just try to render your model in Povray, it looks probably ok.
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I've been exporting a poser model to my modeling program (Moray.) However, when I import in OBJ form, the model looks very low-poly and crude. If I import in 3ds format, it is slightly better, but the attached textures cannot be removed. (I want to make different textures in the modeler, not use the poser textures.) Is there a way to increase the polycount for exporting? I didn't see anything, and that horrible "help" is just a pdf, not a help at all, or it would have a SEARCH tab, thank you. Thanks!