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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Is this cool?


tlaubach ( ) posted Wed, 15 December 1999 at 9:09 PM · edited Mon, 25 November 2024 at 2:14 AM

file_118976.jpg

Just tooling around with textures and such... thought this one was kinda neat...


Jedi Nite ( ) posted Wed, 15 December 1999 at 9:20 PM

wow! very photorealistic! good job tlaubach!


JeffH ( ) posted Wed, 15 December 1999 at 9:34 PM

Yeah, it's cool. ;-)


geep ( ) posted Wed, 15 December 1999 at 10:12 PM

The only way to tell it's not real is the lack of shadows in the nostrils. Beautiful face - Excellent rendering.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Cage ( ) posted Wed, 15 December 1999 at 10:20 PM

Is there any way to fix the "glowing nostrils," aside from post-production editing? Man, are they irritating....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Wed, 15 December 1999 at 10:29 PM

I know nothing about code, so I'm asking blindly here, but is there any way to hack the program to try to fix problems like the nostrils? I'm not one of them , but there are apparently some very talented programmers working with Poser. Can the Poser Community keep improving the program in Meta's absence?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Ikyoto ( ) posted Wed, 15 December 1999 at 10:39 PM

Mimi Bobecks good looking sister?


geep ( ) posted Thu, 16 December 1999 at 12:05 AM

Re: glowing nostrils problem can be addressed in texture map applied in Poser. texture map must darken area of nostrils B4 rendering. Example is "Bluegirl" (to be posted shortly)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Anton_Kisiel ( ) posted Thu, 16 December 1999 at 12:58 AM

I realling like it but have a suggestion. Try swiping some frosty silver(white) across the upper lid, but not the crease or brow. I think you might like the effect. Anton


geep ( ) posted Thu, 16 December 1999 at 12:59 AM

NOTICE - "Bluegirl" posted in the adults gallery. (because she's not wearing anything) Sorry, I forgot to mention that.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LoboUK ( ) posted Thu, 16 December 1999 at 5:07 AM

Oh yes, that's cool :) Paul


NK ( ) posted Thu, 16 December 1999 at 6:42 AM

Really nice!!!


bloodsong ( ) posted Thu, 16 December 1999 at 8:54 AM

heya; it seems to me all you need to do is grab the nostril polys, then assign a new material to them, and set it to be black across the board (colour/highlight/ambient), and they'll be dark. in fact, that wouldn't even mess up the uvmapping or morphing or anything. you would need to post a new obj file (pcf, actually) for them, but... :🤷: and yes, she's very nice, tlaubach. :)


tlaubach ( ) posted Thu, 16 December 1999 at 2:27 PM

wow! assigning a new material to the nostrils! that's an cool idea! I'll have to give that a go and see what happens..


Cage ( ) posted Thu, 16 December 1999 at 8:22 PM

I tried assigning a new material to a figure's nostrils a few months ago. Poser 4's Grouping tool proved a bit awkward for the task, and I dropped the idea. Is there a more effective tool by which one can achieve this? I hope it works, if anyone is working on it!

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bloodsong ( ) posted Fri, 17 December 1999 at 10:28 AM

heya; i ain't a whiz at the grouping tool, myself. it could still be done in another modelling app. did you use the face cam and zoom in when you tried it, cage? :/


Cage ( ) posted Fri, 17 December 1999 at 8:18 PM

Zoomed in, yes. I keep forgetting about the various cameras, honestly. D'Oh, again! I generally use the default camera, whichever that is. The Grouping tool is a great idea, but, like many such ideas in P4, it's a little awkward. Pardon a Stupidboy question, if you will: can one create materials that do not directly mimic the polygon shapes? I suspect not, but I don't really know what other apps can do. I am trying to learn RDS, which I assume would be better suited for such material assignments. Anyone know how?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bloodsong ( ) posted Sat, 18 December 1999 at 10:59 AM

heya; no, the materials are assigned to polygons, not semi-polygons. :) rds doesn't do materials. what i do is make a different group for each material, then assign them in uvmapper. what i would do for the nostrils in rdd is this... grab the head, jump in, zoom in on the nostrils and grab the insides. you can grab the outsides and make those invisible if they're in your way. grab all the nostril polys, then go to selection:name polygons. name them, then export the figure back out. in uvmapper, grab the group called 'nostrils' (or whatever you named it), assign it to material 'nostrils' and group 'head'. save from uvmapper. (er, hopefully rdd wouldn't have messed up the uvmap between these operations... hmm...)


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