Wed, Jan 15, 2:13 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: HELP!!!!!!!!!!!!!!!!


Rancidvolcom ( ) posted Mon, 31 December 2001 at 5:59 PM · edited Wed, 15 January 2025 at 2:10 AM

file_249879.jpg

Alright, this is a repost, and nobody could answer it... here take a look at this. I want to make it so when i animate the arrow in flight...the camera will move up to it and circle around it. I DO NOT WANT TO SEE THE ACTUAL CAMERA IN THE ANIMATION. WHAT I WANT TO SEE IS THE ARROW FLYING, AND THE VIEW MOVES UP TO THE ARROW AND MOVES AROUND IT!!


jarviss ( ) posted Mon, 31 December 2001 at 6:36 PM

file_249880.jpg

k, sorry, if this is wrong..i am very new to bryce...but is this what you're looking for? 1. make your animation however many frames long 2. in plan view watch the arrow go frame by frame 3. make a camera track the arrow. 4. in plan view make a path for the camera that starts where you want the animation to start? (as shown in your image?) 5. go frame by frame and adjust the camera path so that it kind of squiggles around the arrow...it will always look at the arrow if you track it to the arrow .. (arrowhead)? 6. forgive my silly paint image...LOL but i think this will work? again. .i am a very new newbie so ...who knows...? 7. make sure you look from the side so that the path is at the correct elevation...in relationship to the arrow.. anyone else? good luck -michael


jarviss ( ) posted Mon, 31 December 2001 at 7:03 PM

after looking at my reply....the path of the camera, when circling around the arrow would have to be animated to...to follow the arrows path.... so really, it would just be 1. a straight camera path from the start till it catches up with your arrow... 2. a circular camera path that in a perfect circle around your arrowhead...and tracks the arrowhead....and moves at the same velocity/direction as your arrowhead... i guess thats kinda like the drawing i made.... but the drawing is static....in reality the squiggles around the arrow would be one path..one circular path... im not sure if bryce allows multiple camera paths? or how it handles that... but maybe render part of the time line with the straight path up to the arrow and the rest of the timeline has the circle path.... there... in theory i think this works.. in bryce? i dunno -G


jarviss ( ) posted Mon, 31 December 2001 at 7:05 PM

p.s. is that guy really supposed to be shooting at that flying flaming globe? ;)


Rancidvolcom ( ) posted Mon, 31 December 2001 at 7:51 PM

hehe yeah, took me about 4 hours, no post in photoshop, but bryce wont allow multiple camera shots unless there is a way to do it...i'm a n00b also :) he shoots at the globey flamey thing


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.