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Subject: 3D glass project


thuffner3 ( ) posted Sat, 29 December 2001 at 8:09 AM · edited Wed, 27 November 2024 at 9:02 PM

I got really side tracked from the computer because I'm working on a beveled glass window for a friend. What I'd like to do is take a 3d model explode it to it's basic polygon pieces so I can create a stained glass 3d model. I thought this might be really cool.


jarviss ( ) posted Sat, 29 December 2001 at 8:32 PM

wear safety goggles! p.s. i'm new here..so is cheesy humore like this frowned upon? :)


thuffner3 ( ) posted Sun, 30 December 2001 at 5:17 AM

well there will be a fair amount of cutting wont there :-)


EricofSD ( ) posted Mon, 31 December 2001 at 9:33 PM

http://www1.sphere.ne.jp/mizno/main_e.html I'm reposting since renderosity kicked me for the first post. Too bad RCook, clay and ken can't write a forum that lets me finish a post. And too bad that when I do get kicked, I don't come back to my screen, but have to recreate from memory. Anyway, that's what they want to do so onward ho. If you make your model in Metasequoia freeware at the site I listed above, then you can save the file in native format. reopen, delete all poly faces but one. (assuming you have a small poly count). Reopen, delete all the faces except another... and on and on until you have exported each face individually. The freeware exports in several formats that Bryce recognizes. Just reorgainize in Bryce when you import the faces and texture each individually. Good luck. Oh, I've also tried this in the lattice lab. Same deal, but that requires a web built in the middle and some archaic precision. The Metasequoia idea works better.


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