Thu, Nov 14, 12:51 PM CST

Renderosity Forums / 3D Modeling



Welcome to the 3D Modeling Forum

Forum Moderators: Lobo3433

3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)

Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)

Check out the
MarketPlace Wishing Well, as a content creator's resource for your next project.

"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Those WACKY ".3ds" files...


zxcv ( ) posted Tue, 01 January 2002 at 2:01 AM · edited Thu, 14 November 2024 at 3:52 AM

Can SOMEONE explain... When I download "free" models and props on the web for use in Poser, I usually choose models in either ".obj" or ".3ds" format...in particular, I find that automobile models in ".3ds" format are QUITE Poser-friendly. BUT...they're NOT consistent. Many of the .3ds cars I import into Poser show up WONDERFULLY...they look good even before they're rendered, and I can apply different colours to the different materials. OTHER TIMES, however, they show up in my scene with parts missing, or one side cannot be seen until rendered...other times, the 3ds file indicates that there are several materials in the model, but they don't show up in the "Render Materials" window of Poser, so I can't apply colours...OCCASIONALLY, I attempt to import a .3ds file that brings my entire system crashing down. Why is this? P.S. I am a "Mac" user running Poser 4.0.3 on 466 Mhz Powerbook -- 192 MB Ram, OS 9.1


Modulok ( ) posted Tue, 01 January 2002 at 5:17 AM

hmmm...I don't use poser, or max (often) for that matter, so in all practicality I shouldn't even post, but I have a few ideas of what could be going on. 1.Some of the objects may be hidden by default from max. 2.the model is just messed up. 3.portions of the model may be in NURBS 4.To be honest I don't have a clue...but I thought I'd give it a shot....


lilkc ( ) posted Tue, 01 January 2002 at 9:07 PM

Well the reason you cant see seom thing before rendered is that the normals arnt all facing out. And when you render it you have render both sides on so it goes away. I dont use pose though so not sure if this is the problem.


Tephladon ( ) posted Wed, 02 January 2002 at 2:38 PM

That's true lilkc. Sometimes people export with faces flipped and sometimes faces/polygons get flipped randomly during export. One of the many downfalls import and export. I'm not quite sure why this happens but I know that most software allows you to make doublesided during export or to flip faces. This is not uncommon and the comment about nurbs may also be true, however Lightwave will not allow you to export using subd. It must be turned off in order to export. It helps to know someting about modeling and polygonal manipulation. My tip for the day towards poser users.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.