Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
There is a mesh smoothing available (which really doesn't work well) by clicking on the 'e' when you have the model highlighted. The real way to increase poly count, and I do this all the time with the low poly free models, is to use Metasequoia and smooth the mesh by any factor you have capacity for. http://www1.sphere.ne.jp/mizno/main_e.html the freeware one increases or decreases poly count and it saves in formats that Bryce recognizes.
Hmmm, well, you can create a smooth edged cube, but since you have a model you want to use that won't work. You can select mesh with the rope or the rectangle tools, then extrude in bezel with a low setting. You might also try one of the shareware programs. The shareware saves in native format only, which the freeware imports and then converts to export (go figure).
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
how does one increase the amount of polygons in an object??