Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Personally speaking, as I use a large variety of different apps, I think you should leave them as jpegs... But maybe do a tutorial for those who need it. That way the newbies get to learn a usefull skill and the useability(?) of your textures is not compromised! Unless, of course, you intend to make both varieties available!
Thanks for the feedback! - yeah, I was intending to add them to the available options!
Adam Benton | www.kromekat.com
I would appreciate instant availability AND both versions and a tutorial in Bryce 5.0. I am not exactly a newbie, but I am not fully and totally experienced in all that Bryce has to offer. Its power still lies there waiting for someone to open up its full potential. Example 1: Water: One water plane is usually sufficient. Suggestion: try using three!! one for the deepest, one for middle depth and one for surface ( transparent or reflective) Caution: It DOES take more time to render Result: No one can touch your water's. Comment: I didn't believe anything could come of this until I tried it seperately and then again in a simple rendered scene. I was amazed and excited. If the scene is worth your effort and time then the render puts it in the gallery as an effort for all to try or at least admire. Hint: try using snow as the terrain for your tropical coral waters and transparent and reflective water above. Instant coral waters!!! Example 2: Leaves: We choose the tree, its bark, its gravity and its randomness. We don't choose to texturize the leaves. It takes away the blank all one color un-natural look. This process even works for the trunk of the tree; as in Sycamore, try a rock setting and see what you can come up with. Comment: I liked my results, but I found I need or want more. So, for me Adam, its defintely a learning and using process. I look forward to your consideration based on your experience and professional usage of Bryce!! my best always, Lightpen
Ok, well I did a test earlier to see the viability of creating 'presets' of my textures, and I took the moss/twigs from Ultimate Woodland as an example. I made this into a material with all the required bump, diffuse and ambient settings etc., exported as a single mat file that you could then simply import, but the file size (uncompressed) of that one file was 3.8Mb as opposed to about 500k!!! - this would make for very large downloads of a package or genre, ie: barks, mosses etc. The only way that i can see around it, would be to knock down the resolution of the textures to about half (500px) which theoretically, would lower the individual map size to about a quarter of the above - but, detail would be lost for larger, or closer to camera rendering. I will experiment some more and let you know what could be done!
Adam Benton | www.kromekat.com
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Hi all As some of you may know, I produce photoreal textures for Bryce/Vue, basically any app that will accept jpegs, but I have been wondering if anybody would be more interested in having them as Bryce ready mat files, with all the settings in place. this would make for a larger download, but if you are unsure how to go about importing and setting them up, would save time and effort! I could maybe break them into smaller 'palletes' of barks, ground textures etc. Feedback would be appreciated! :) Cheers Adam Benton aka kromekat
Adam Benton | www.kromekat.com