Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
My method may seem a little archaic, but it has never failed me once. I build my animations as a series of pict files, which are then converted to QTvideo in MooVer with the settings of Photo Jpeg/Best Quality. The resulting file is definitely broadcast quality, as its worked for more than a few years now with no complaint from either broadcasters or clients. I just spent yesterday finishing a 1:15 animation of a scene from The Fantasticks, using imported QuickTime footage for the background and rendering at (horrors!) 10 fps. The final file size, including sound, is about 75 megs, and the transfer to video this morning was crisp with good stereo sound.
VirtualSite:- How many images would I need for a 15 sec Pal TV ad It would depend on what youre animating, to be honest. Like I said, I can go as low as 10fps and the difference in quality appears negligible. If you want to be safe and still turn it around relatively quickly, you can probably go for 15fps and still have smooth animation. But it really depends on what youre animating: something with fast movement, you can usually cheat a bit. Slower stuff, hike the fps a bit.
Most video codecs use lossy compression, like .jpg; the higher the compression, the worse the quality. You can save the video uncompressed (very large file), choose a codec with configurable compression ratios (lower compression = better quality), or use a lossless codec like Huffyuv. If you don't have Huffyuv, it's available here. In the Huffyuv configuration dialog panel, be sure that the options Always Suggest RGB Format and Enable RGBA are enabled.
VirtualSite: your method is long but ther's still a problem. Premeie wich I have mess the viedo too. It look like evry 3d program mess my videos. An b btw don't use 640x480 for a tv is not a 4:3 proportion. It's just a tip. tasmanet: Usually I think it's 27 fps I check the information and I,ll post a reply here Little_dragon Full frmae is ugly. Tanks all.
btw don't use 640x480 for a tv is not a 4:3 proportion This is to be inset into a wrap-around, caption-carrying frame that will be to proper TV proportion; its not a final sizing. Premeie wich I have mess the viedo too Im not sure I understand what youre saying here. In what way does Premier mess up the video? How are you setting things for final output? I dont work with Premiere that often (I use Avid), but I was under the impression that it was near-broadcast-quality.
Attached Link: http://odin.prohosting.com/~doozy/otannenbaum/index.html
Render the animation with no compression. Then experiment with many compression methods, to see which ones work well with your material. See the link, near the bottom; "Notes on compression" for my results when I did it. L&A: You are using "Render" when you animate and not "Display", right?"btw don't use 640x480 for a tv is not a 4:3 proportion " Ummmmm ... YES it is. Unless I'm misunderstanding you completely. 640 x 480 is exactly 4:3. The only thing you need to keep in mind is that TV's crop off a decent amount of the 640 x 480. There is a "TV-safe" zone you need to be aware of. There are also "TV-safe" colors. NTSC Standard: 640x480, Interlaced, 29.97fps Oh, and if this is for TV you of course need to interlace your video or it will look like crap as well. I just render out to my DV-codec for my capture board. Works like a charm. But ONLY if I know this will be for TV only, otherwise I do TIF sequences or my personal favorite compromise Indeo 5.11 with NO COMPRESSION. -Tim
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Why do the animations in Poser are so ugly when you export them? Even in full frame it's ugly. Is it possible to have a bitmap quality video? Can someone help?