Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
In Poser, you can use the "grouping" tool to assign different "material" to different areas of the item. Then you can assign different tex maps to the areas you have defined in the same prop. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Once you've got the mesh exported to .obj format, you can also group it with Steve Cox's UVMapper utility, available here. A lot of people prefer it to Poser's grouping tool.
Lyrra - I'm hoping to use it in Poser... Also, I'm not yet sure how Bryce's textures would export, nor am I sure if there's any copyright issues involved. I guess I should explain: In Unreal Tournament (UT) and Quake3, textures that you didn't make yourself were considered someone's property, just like here in Poser - the game makers had their own texture piles as well, and didn't mind if their textures went into maps that ran on their games (Just like Metacreations Inc. doesn't mind you using their default P4 texture to make freebie models used in Poser.) However, using Quake3 textures in a UT map was verboten, and vice-versa*. I'm thinking that the same thing may apply here with Bryce vs. Poser textures. (*Quake3 is owned by id Software, and UT by Epic Games, just as Poser is owned by MC, while Bryce belongs to Corel.) UV Mapper sounds like a great idea... I'll have to give it a whirl. /P
I only meant that it would be easier to use Bryce textures if it were to remain a native model. As far as exporting Bryce textures... good question. Most texture are randomly generated in the DTE, using fractal algorithms. It can be argued that your material textures are yours alone. And judging from the sale of Bryce materials, most people go with that. lyrra
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