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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: /me beats head against desk... texture assistance, plz


Penguinisto ( ) posted Mon, 14 January 2002 at 9:33 AM ยท edited Thu, 14 November 2024 at 2:13 PM

file_255813.jpg

Okay... I get the atrium's base structure finished, as well as two alternate back walls done (one with an elevator and balconies, one without.) Here's the problem: Coming from FPS game map editors, I had always assumed that one could always texture individual surfaces, instead of being stuck with only being able to texture entire objects at one time... is there a way to texture individual surfaces in Bryce or Poser? This may be the penultimate stupid question, but still, I gotta ask it :/ BTW - anyone know where I can find a good .obj file exporter for Bryce5? Above image is as far as I've gotten thus far (fast render in Bryce, hence the 'ribs' on curved surfaces.) The blue pillars are whole objects - need to know how I can texture individual facets of the other items in here... TIA, /P


geep ( ) posted Mon, 14 January 2002 at 10:06 AM

In Poser, you can use the "grouping" tool to assign different "material" to different areas of the item. Then you can assign different tex maps to the areas you have defined in the same prop. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Penguinisto ( ) posted Mon, 14 January 2002 at 10:31 AM

Cool - will try it. heh - found the obj exporter in Bryce - didn't install the whole thing :) /P


Little_Dragon ( ) posted Mon, 14 January 2002 at 4:43 PM

Once you've got the mesh exported to .obj format, you can also group it with Steve Cox's UVMapper utility, available here. A lot of people prefer it to Poser's grouping tool.



Lyrra ( ) posted Mon, 14 January 2002 at 7:32 PM

And in UVmapper you can assign uvmapping, unwrap the model in a number of ways, assign materials and groups, and lay out the template in a useful and logical fashion. Query, why not use bryces textures? is this model to be used in bryce, or someplace else? Lyrra



Penguinisto ( ) posted Tue, 15 January 2002 at 8:54 AM

Lyrra - I'm hoping to use it in Poser... Also, I'm not yet sure how Bryce's textures would export, nor am I sure if there's any copyright issues involved. I guess I should explain: In Unreal Tournament (UT) and Quake3, textures that you didn't make yourself were considered someone's property, just like here in Poser - the game makers had their own texture piles as well, and didn't mind if their textures went into maps that ran on their games (Just like Metacreations Inc. doesn't mind you using their default P4 texture to make freebie models used in Poser.) However, using Quake3 textures in a UT map was verboten, and vice-versa*. I'm thinking that the same thing may apply here with Bryce vs. Poser textures. (*Quake3 is owned by id Software, and UT by Epic Games, just as Poser is owned by MC, while Bryce belongs to Corel.) UV Mapper sounds like a great idea... I'll have to give it a whirl. /P


Lyrra ( ) posted Tue, 15 January 2002 at 5:56 PM

I only meant that it would be easier to use Bryce textures if it were to remain a native model. As far as exporting Bryce textures... good question. Most texture are randomly generated in the DTE, using fractal algorithms. It can be argued that your material textures are yours alone. And judging from the sale of Bryce materials, most people go with that. lyrra



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