Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
I really don't know what I'm doing special. I just add shadowless lights (spots or point) to the figures. You say I (and the others) do it perfectly, I don't think so for myself. I'm very unsatisfied with the light features in Vue and never can get what I want. To change the bump production, just play around with the bump filters and the gain size. As Vue doesn't recognice *.bum files, you have to convert them into jpg (just rename it) and add it by hand in Vue. I think the scares and spots are bum's in Poser. Not very helpful, but maybe someone else... The costumes looks great. Guitta
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Check out this link on global 3-point lighting.Charles
Okay, this comparison image makes me think the differences are entirely due to the lighting. The Poser rendering has a stronger ambiance, and at least one (maybe more) fill lights on the model at various angles, most likely in shades of gray to white. The Vue rendering has lesser ambiance (creating deeper shadows) and apparently only a single light source (at a high angle) with a strong yellow tint.
heyas; if you're using an ambient colour that is not black (such as dark brown for the skin) on any poser materials, that won't translate into vue. in vue, to get that effect, you need to turn up the material's ambient lighting percent. don't turn it up too much, or things will really glow. if you're using vue 4, check the colour of the material. vue 4 will mix it with the obj base colour from poser (if you're using something besides white). you may need to turn that down, or off. or turn on/off the 'colour mask' option with it.
kTo get better lighting in Vue, I found that I have to play a lot with atmosphere settings (exposure especially) and add multiple lights around the models. Multiple shadowless lights create a limited global illumination. If you also add lights with shadows, you can adjust the ambiance of the scene a lot better. A default lighting in Vue is barely just a beginning... :)
To make a light invisible, just disable the 'lens flare' (first option on the left). About the clothes... The women in the background are P4 female characters, using a set of costumes from DAZ. I don't remember if they are sold with Poser or from a CD available at Daz store (clothes and props). Among other things, there is a long robe, a head veil and a face veil in that package. For the character in the foreground, I used the previously mentionned head veil (P4 fem fitted manually on top of vicky's head). Her face veil is the posable clothe strip, available I think in the free stuff. I can check later tonight where that one came from.
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I'm currently creating a huge scene, and I have problems with the skin texture of imported POSER 4 models. I've included an image with the 5 models only (they are actually on a bridge and there will be a castle in the background).
My skin materials look perfect in POSER, but when I load the pz3 files in VUE they look totally different. Some details (spots, scars,...) even disappear.
the mapped pictures (P4 woman texture.tif, PaleGal.jpg, and custom made textures) are correctly imported and the scale is right. I really don't know what I'm doing wrong.
I have also problems adjusting the highlights and the bump production (it's either too bumpy or not enough !).
As you can see it on the image, the skin of all the female warriors are similar : flat, homogeneous and "life-less".
Some of you (Laurent, Guitta, Laurie, and the others) are doing it perfectly. What's the trick ?
Thanks for any help.
Eric