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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)



Subject: Hot damn! (heh.) Got textures going (thx guys!)


Penguinisto ( ) posted Tue, 15 January 2002 at 1:15 PM ยท edited Sun, 24 November 2024 at 4:43 PM

file_257641.jpg

Good news: Finally got Poser texturing working the way I want it to (UVMapper is the greatest thing since sliced bread in this regard :) Bad news: I had to disassemble the atrium project and turn chunks of it into individual .obj files, and now I'm currently assembling them as a .pz3 file for distribution into Free Stuff (Trying to turn the whole room into a great big .obj file resulted in a room with some really screwed-up normals, no matter what I tried... trust me, it was ugly.) Anyrate, above image is the beginning - the floor (heh.) At this rate, I should be able to get the whole thing textured, re-assembled and ready to go by Friday. Again, my gratitude to all the ladies and gents who jumped in to help me out. Regd's, /P


SAMS3D ( ) posted Tue, 15 January 2002 at 1:47 PM

So, did you quadruple the texture map? Sharen


Penguinisto ( ) posted Tue, 15 January 2002 at 3:40 PM

Umm, heh - not yet. I'm still playing with it - the texture maps are sitting at 2048x2048 (my screen resolution is set @ 1600x1200 and 115pixels/inch on my LCD screen.) I'll probably have to grow the texmap a bit anyway, given the latent blur I keep seeing in the checkerboard texture. Other textures have worked out great thus far, though. /P


VirtualSite ( ) posted Tue, 15 January 2002 at 5:20 PM

Im just curious: why arent there any shadows under the mannequin?


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