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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Morhping a texture


Cybermonk ( ) posted Thu, 24 January 2002 at 6:14 AM ยท edited Fri, 22 November 2024 at 12:11 PM

file_261446.jpg

Just wondering if anybody else had tried this trick. While I was making this helm I was having trouble creating a texture that would follow the curves of the horns cleanly. So what I did was export my helm from my modeling app as is. Then I straitened the horns and exported this version. I then took the strait horn verion into uvmapper and made a template and saved the model and template. I took this into Poser and then used my curved horn version as a morph target. Then exported. Voila I have a curved horn helm with a flattened out template.

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"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


hogwarden ( ) posted Thu, 24 January 2002 at 6:54 AM

You clever little bugger. This technique looks extremely useful. Very ingenious! Thanks for sharing. :)


Cybermonk ( ) posted Thu, 24 January 2002 at 7:09 AM

Thanks hogwarden. I wasn't sure if it had been done before and thought I'd share.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Strangechilde ( ) posted Thu, 24 January 2002 at 8:28 AM

What an amazingly good idea! How much easier this will make texturing the thing! Is this the version that you posted in Freestuff, BTW?


Cybermonk ( ) posted Thu, 24 January 2002 at 8:40 AM

Yes it is. The only problem is if you try to remap it it goes back to the curved-horned-map.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Strangechilde ( ) posted Thu, 24 January 2002 at 8:44 AM

Oh, well, I can't see why I'd want to remap it when you've made it so easy to do. Excellent!


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